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06-23-23, 05:06 PM | #5551 | ||
CTD - it's not just a job
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06-23-23, 05:46 PM | #5552 | |
Mate
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Last edited by Imarider; 06-23-23 at 06:05 PM. |
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06-23-23, 06:53 PM | #5553 |
CTD - it's not just a job
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The thing to do if you're going to set a group to loop is to set to the time period of the layer, such that 41a runs from November 1, 1941 to February 28, 1942, which is 120 or 121 days (yes, the game does do leap years), or 2904 hours (174,240 minutes). The 42a runs for a year, so 365 days, or 8760 hours (525,600 minutes). Those should be your minimums, so that you do not generate more than one of any given group during the run of the layer. Of course, in some places, it wouldn't hurt to have a couple patrols running about a harbor, but if you notice, there are multiple patrols that do already run through some areas... You should not notice a difference in performance. It would be basically the same, since the unit is tracked in the database until you come within spawn range, and it is then generated in 3D. Similarly with the docked ships. You should not have more than one spawning per layer. That was the reason we split the Jap_HarborTraffic file into separate "layers" of 41a, 42a, 42b, 43a, 44a, 44b, just like most of the other files. For the next release, we are doing similar with the US_HarborTraffic file. Doing such eliminates (if done correctly ), multiple spawns occupying the same space.
As for unchecking the DockedShip=true flag, that would allow some of the PC type craft to come after you. We used to have some set that way, but not very many. They have a tendency to wander off on their own afterwards, and will travel about the globe, actually traveling through the polar ice caps, rounding the world in perpetuity... ~THAT~ will adversely effect the game efficiency, and eventually cause a CTD from having so many ships driving around on their own volition. You definitely want to avoid that. You can however, set a ship with waypoints, but have it set to zero (0) knots where you place it. I cannot remember, but you might have to set the first waypoint to zero also, else the ship will average between the zero at origination, and whatever the first waypoint is... I cannot remember that detail. |
06-23-23, 06:55 PM | #5554 | |
Silent Hunter
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some modders do as you suggest however the game forces an end point for a group such as you are referring. so...whether a modder loops a group to retrace its steps or just sets on a one-way trip, it must end somewhere. another factor is that the game keeps time from an absolute date point, like 9/1/1939 or something similar. so, when a modder defines a group, he must also define the date range of the spawn, the max number of ships the group can contain, the max number of spawns that the group can make, the speed per waypoint (think on that), the spawn rate of each member-ship of of the group and a few more qualities that i cannot remember at this point. the time-date-keeping will drive modders crazy, especially when they attempt to re-create a historical setting such as the Battle of the Coral Sea or Midway, or Doolittle's raid, etc. so, in the end, it is faster/better/easier for a modder to create a group, mark out the waypoints in either a one-way trip or a round trip and let it go. does that help?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-23-23, 07:07 PM | #5555 | |
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LB
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06-23-23, 08:18 PM | #5556 | ||
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Or just an end point is needed becouse otherwise the game or save will crash? Last edited by Imarider; 06-23-23 at 10:00 PM. |
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06-23-23, 09:48 PM | #5557 | ||
Silent Hunter
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it is what it is. to file a complaint, dial 1-800-UbiCaresNot.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-23-23, 10:17 PM | #5558 |
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Ok, looks like i got the point. Any travelling ship (except the named ships) must have a few instances becouse if you sunk it, it have to be respawned, say, for next patrol, but as docked ships not move, they cannot be deleted, then they have just 1 instance for layer. Big thanks to Propbeanie and KaleunMarco for help .
I thought, may be it's simplier just to make the ship like corvette patroling inside the harbour to protect it, how it affect a performance and possible CTD? I just didn't see it in any SH modification. Last edited by Imarider; 06-25-23 at 07:23 AM. |
06-25-23, 12:33 PM | #5559 | |
Ensign
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06-26-23, 05:23 AM | #5560 |
Stowaway
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Having a blast with this mod! just a little prob though
Hey all!
Love this mod right up my alley, dark nights, like the way the hull on the conning tower blocks the view of the binocs. Realistic convoy routes are great of course. Had a great patrol from Fremantle Australia (my home town of Perth BTW originally) As usual with early war SH4 careers - I sank mainly single ships in my Patrol zone first mission startling July 1942 (out of Fremantle as mentioned.) Headed back for the long journey home from Convoy College to home port of Freo, within 10 or so nm of port outside the red circle on the navmap the game CTD with no error message. I tried going back to my previous save slowing time compression to 64x when 100 nm out of home port but no luck, that save put me way back in the Java sea. Have included a screenshot of my JSGME running the 4gig patch also The only thing I can think is I didn't apply the 1.8f upc patch before starting a patrol. But does this make a difference, if no then what could be causing this dock CTD? Cheers, Kick |
06-26-23, 01:00 PM | #5561 | |
Ensign
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06-26-23, 03:06 PM | #5562 | ||
CTD - it's not just a job
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06-27-23, 08:34 PM | #5563 |
Swabbie
Join Date: Oct 2019
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Hello. I just finished installing this mod, and I love it so far. One issue I have though is that the map icons don't display ship direction anymore. Is there a way to change that?
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06-28-23, 08:34 AM | #5564 | |
CTD - it's not just a job
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450c Nunya_EZ_Plot.7z mod last in your mods list with JSGME, and you should get colored sonar lines and the tails back. |
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06-29-23, 07:11 PM | #5565 |
Silent Hunter
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getting a conning tower upgrade
i am still baffled by the inconsistency of the game with regards to conning tower upgrades.
i have seen upgrades awarded after 5 or 6 missions with 1 or 2 rating but i just completed mission 18 in a Porpoise and no MidWar upgrade or LateWar Upgrade. last six mission were solid ones(1). (as opposed to gelatinous ones or gaseous ones) baffling.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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