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Old 10-12-09, 11:57 PM   #541
MK2
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This looks amazing!!!

Last edited by MK2; 10-20-09 at 03:57 PM.
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Old 10-14-09, 08:27 PM   #542
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how can i download this version of the japanese missions. i would love to play this game. i have the uboat mission thanks
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Old 10-14-09, 10:27 PM   #543
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Originally Posted by busaken View Post
how can i download this version of the japanese missions. i would love to play this game. i have the uboat mission thanks
It is not quite ready yet. When it is released we will post a [REL] thread instead of a [WIP] (work in progress)

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Old 10-15-09, 10:59 AM   #544
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any idea on a possible release date?
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Old 10-16-09, 02:07 PM   #545
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Default teaser




not yet but not that far away either

you can still play the uboot campaign with IJN subs out of Penang for now.

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Old 10-20-09, 02:52 AM   #546
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a mission where I couldn't get the Gyoratei to help me... yet..

thankfully I had my Kaitens...

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Old 11-01-09, 11:08 AM   #547
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Default going to Pearl in 43'




too small for a second torp (first one missed)







don't you just love havoing two DG ?

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Old 11-01-09, 09:00 PM   #548
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Looks great, you enjoy teasing us with the screenshots eh? lol I have some questions...

Do the IJN subs have their historical test depths, which were shallows compared to others...250 feet.Any idea on the safety margin? Just curious, don't want to be able to go to 500 feet and survive when japanese subs prob couldnt go that deep and survive.

Hows the Allied AI for escorts looking? hopefully its pretty tough, esp as war goes on.From what I read, Japanese subs were in bad spot like German boats last half of the war, except U boats could go very deep.

Just curious and have I mentioned I am really looking forward to this, just a whole new avenue of SH 4.
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Old 11-01-09, 09:12 PM   #549
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It's amazing to me what these modders are able to accomplish. They just stick with it until they overcome all problems that can be overcome. It's awesome to watch these projects progress, take shape, and then become reality...

Where there's a will, there's a way. That's no more evident than here.


I wouldn't even be playing SHIV if not for the mod community and the way they have completely transformed what was initially a mess, into a thoroughly enjoyable experience.


Thanks to ALL you guys for your persistence, long hours and tedious work!

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Old 11-01-09, 09:34 PM   #550
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Originally Posted by Bubblehead1980 View Post
Looks great, you enjoy teasing us with the screenshots eh? lol I have some questions...

Do the IJN subs have their historical test depths, which were shallows compared to others...250 feet.Any idea on the safety margin? Just curious, don't want to be able to go to 500 feet and survive when japanese subs prob couldnt go that deep and survive.

Hows the Allied AI for escorts looking? hopefully its pretty tough, esp as war goes on.From what I read, Japanese subs were in bad spot like German boats last half of the war, except U boats could go very deep.

Just curious and have I mentioned I am really looking forward to this, just a whole new avenue of SH 4.
Keltos will have to answer about the subs, he did all the research and I imagine they are accurate. (Except for the rockets he want to add.)

The escorts are a mixture, I didn't want it so bad you can't finish a single mission. Interest wouldn't last long there. Without even changing defaults there are basically three
Somers: Calm and ignorant
Clemson: Knows where you are and it going to get you.
Fletcher: Persistant, doent' like to give up and turn back, harder to get away from.
And we have some with DDs and DEs from other nations, some with Hedgehogs, that will wake you up if you don't expect it.

Then when you add in some "Elite" it gets tougher. At the Beta release, I will not have a lot of "Elite" unless we get time to thoughly test the new damage model. Like I said I want it difficult but I do want you to be able to play it without having to start over every other mission.

Some things to keep in mind, this is not 100% historical, let's face it the Japanese Subs didn't accomplish a lot during the war. We are designing it like the Japanese thought, sinking our warships was the way to win the war, not sinking our merchants. So you will see more Warships, Task Forces, and less Merchants. You will see some supply drops but not to the extent they really did it.
The reason we are doing this is the Uboats were done in SH3 and SH4 and OM. The Fleet boats had several Super MODs which we could not even think to compare with since this is my first MOD of anything. I had to learn as I went along. And nobody did the Japanese, and Keltos had some Japanese subs and no campaign. I had a Sen Toku playable (my first mod) but I was doing the Campaign with Fleet boat files while Keltos' subs were uboats, so he asked me and I agreed to switch to the uboat files. (unfortunetly some real life got in the way and we haven't finished yet, which is my fault.)
I have to get this finished soon or Keltos will be shooting Atomic bombs out the snorkel. He loves all this new stuff, AI torps, rockets, etc. ( I pick on him, but he has a good sense of humor and puts up with a lot of crap from me)

I am just sorry we are so late with this, expecially with SH5 right around the cornor.

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Old 11-02-09, 12:40 AM   #551
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No need to apologize , better to take your time than rush it out, sure it'll be great.I am glad you guys chose to do the Japanese campaign, it's original and will add a whole new aspect.I understand the Japanese submarines did not accomplish a lot, but they did have some successes and were a constant threat.

Plenty of Task Forces to shoot at, great.However, I hope merchant traffic will not be lacking, esp say convoys moving from the US to the warzones throughout the Pacific.Of course this is your mod but think that would be a rather big omission not to include them as possible targets.Just some insight from someone who will absolutely use this mod.
The AI situation you explained sounds good, although i hope all somaers are not pushovers.

As far as supply missions go, well i doubt anyone would like to do supply missions ALL the time, even though its historically accurate.

Anyway, can't wait to see the end result.....
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Old 11-02-09, 01:00 AM   #552
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Quote:
Originally Posted by Bubblehead1980 View Post
No need to apologize , better to take your time than rush it out, sure it'll be great.I am glad you guys chose to do the Japanese campaign, it's original and will add a whole new aspect.I understand the Japanese submarines did not accomplish a lot, but they did have some successes and were a constant threat.

Plenty of Task Forces to shoot at, great.However, I hope merchant traffic will not be lacking, esp say convoys moving from the US to the warzones throughout the Pacific.Of course this is your mod but think that would be a rather big omission not to include them as possible targets.Just some insight from someone who will absolutely use this mod.
The AI situation you explained sounds good, although i hope all somaers are not pushovers.

As far as supply missions go, well i doubt anyone would like to do supply missions ALL the time, even though its historically accurate.

Anyway, can't wait to see the end result.....
It's just been frustrating to try to do something and not have the time. I am afraid it will not be all that I hoped it would be. But, it may work out.

Yes, there will be convoys, they will have to move supplies. I am just giving it another change of pace by not having every mission "Sink Enemy Merchant Shipping". And there will be several "Invasion Forces" at the historic locations. Guadalcanal, Guam, Saipan, Iwo Jima, etc, etc etc. You will wish you could bring more torpedos.......and I'll leave it at that.

The Somers DD actually has a 'bug' that someone fixed quite a while ago, that is why it is not as agressive as the others. But it is also nice when there are a LOT of escorts and they are not ALL after you, but the Somers will get in your way and attack if you mess up. So it is a threat but will usually continue on protecting the convoy/task force while the others escort you to the bottom.

Some of the things that were planned just didn't work out, couldn't figure out a way to make it work. Some will be used but not the way I wanted.

Since this is what started my Modding if it works I'll be happy, and willing to improve it if people use it. And who knows maybe SH5 will add more stuff we can use.

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Old 11-02-09, 09:00 AM   #553
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In Work

Japanese mini Sub




Japanese I400 Sub


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All for victory

Last edited by ---Dagon---; 11-16-09 at 05:22 PM.
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Old 11-02-09, 09:35 AM   #554
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^^OMG! AMAZING!
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Old 11-02-09, 11:39 AM   #555
keltos01
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Quote:
Originally Posted by Bubblehead1980 View Post
Looks great, you enjoy teasing us with the screenshots eh? lol I have some questions...

Do the IJN subs have their historical test depths, which were shallows compared to others...250 feet.Any idea on the safety margin? Just curious, don't want to be able to go to 500 feet and survive when japanese subs prob couldnt go that deep and survive.

Hows the Allied AI for escorts looking? hopefully its pretty tough, esp as war goes on.From what I read, Japanese subs were in bad spot like German boats last half of the war, except U boats could go very deep.

Just curious and have I mentioned I am really looking forward to this, just a whole new avenue of SH 4.
Yes sir ! all subs have their historical speed, test depth etc.. some as shallow as 180 feet ( the J1M I posted picts of earlier), only the Jyunsen B, Type AM and Sen Toku went to 300 feet.

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