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05-15-23, 08:04 AM | #5476 | |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
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That works!
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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05-15-23, 08:53 AM | #5477 | |
CTD - it's not just a job
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If I didn't include the images for the Front/Back sheets, those will be in the next release. Thanks to you for helping find another "issue" with this strange game that we all love, and love to hate... |
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05-15-23, 09:29 AM | #5478 | |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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05-15-23, 10:30 AM | #5479 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
Uploads: 0
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[QUOTE=propbeanie;2867783]The player sub detecting the already running torpedo does make sense, especially with this game... Each plane though - in theory - can only 'drop' one. I have not looked into the animation involved, but it might be that the torpedo isn't actually dropped from the plane itself./QUOTE]
I can't say that I've ever checked if the torpedo appears to be attached to the plane, but I can say that I have observed the splash it makes when it hits the water. And using an underwater view, I have seen the torpedo as it bores in on my boat.
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Run Silent, Run Deep, and Sink 'em All |
05-15-23, 01:53 PM | #5480 |
CTD - it's not just a job
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One thing to remember about most games, is that it is all illusion... lol - so you "see" a torpedo, but it is just artwork. The "drop" of the torpedo is just an animation sequence, and a torpedo is "spawned" with the contact with the "water", but the plane still carries its original torpedo, though the plane is now restricted (hopefully) from dropping another by the configuration of the plane. That is why you hear the one in the water, but also (apparently) the one still in the plane...
I once again present: |
05-15-23, 02:01 PM | #5481 | |
Silent Hunter
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Quote:
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-15-23, 02:42 PM | #5482 |
CTD - it's not just a job
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... with the tassels, yes...
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05-15-23, 04:37 PM | #5483 |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-18-23, 12:02 PM | #5484 |
Sea Lord
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"Wtf" problem wake torpilles
Beanie...Kaleun Marco..s7rikeback...help
I shoot at 3m.. here is what it gives with the wake.. the wake even appears at the back in an infinite length.. ...screen I shoot at 5m no wake.. I've never had that... what a "MdR"... Help Guys... I already consult "Wake_Torp.tga".. can you tell me more In mod KsDII |
05-18-23, 01:03 PM | #5485 |
CTD - it's not just a job
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Uhhh... no - Looks like an S-Boat though. What is the mod load-out, date and location of what happened please? Did the torpedo end up being a circle-runner? Was it a Mark 10 that you shot, or maybe did it look more like one of the German torpedoes, with a red nose? I do a test run right now
Edit 1325: This is what I see, and this is the same for all of the boats, and is an SH4 thing: When you initially launch, it shows behind the player boat, but soon is just by the torpedo, as can be seen between the 1st torpedo and the 2nd. I had the same with the S-Boat when doing this. My wake is not displaced to the side, and does not leave a bubble-trail like that, so I am guessing you have a mod added, and it is probably still following the Stock game's example of wake placement. The S-Boat is smaller though, so the difference between it and a Gato is quite significant in both width and length... ?? Last edited by propbeanie; 05-18-23 at 01:30 PM. |
05-18-23, 03:09 PM | #5486 | |
Sea Lord
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SH4 Knights of the Sea Depths II mods as well as KSDII ace of the deep... Your FoTrS mods are impeccable... BH's ok... I posted here in order to bring together the best experts as quickly as possible... I wouldn't want to pollute your file... https://www.subsim.com/radioroom/sho...85&postcount=1 Last edited by Kal_Maximus_U669; 05-18-23 at 06:02 PM. |
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05-19-23, 11:54 AM | #5487 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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Starting a new career. MOD LIST
Starting a new career. Here is my current MOD list. How does it look?
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
05-19-23, 01:01 PM | #5488 |
CTD - it's not just a job
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That should be a good list Front Runner, but you could drop the 802_TMO_torp_tex_FotRSU, unless you just like the colors. The jimimadrid torp textures are in the v1.8 version, and are very nice. But no harm in using that one for the TMO colors.
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05-19-23, 02:35 PM | #5489 |
Silent Hunter
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i was going to ask frontrunner about that mod but i thought i would wait for you to weigh in on it. i assume that you created it specifically for FOTRSU prior to jimi's torpedo mod?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-19-23, 07:24 PM | #5490 | |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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Dropped
Quote:
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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