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Old 12-10-10, 03:40 PM   #5311
col_Kurtz
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Default Give up?

Hi TDW...

Still to many problems... And I have no idea what is wrong.

Cant spot the target... "Merchant" at bearing 63 (it`s look like the ship is exactly at 63.25738920 degrees and the scale is 62, 63, 64?!?) is flashing only... It should be visible at spread 15-20 degrees (yellow triangle on my screen), am I right? This is your tutorial mission with SH3Style.
No working...


Next thing. When can I use this button... I mean solution to target. I got AOB, range... bearing and speed...

And... my uboat at Wilhelmshaven dock is... underwater... than surfaced. What`s going on? Mods activated on the fresh reinstalled game. I just copy folders from My documents - saved game and main cfg.


Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\SH5 MODS]

000 RemoveLogoIntroTheDarkWraith
001 Accurate German Flags
002 Environment 4.8 MOD
004 Enhanced FunelSmoke_by HanSolo78
005 Shadow Improvement ModLR
006 U-boat Historical Specifications 1.4
007 FX_Update_0_0_9_ByTheDarkWraith
008 FX_Update_0_0_9_UHS_Fix
009 FX_Update_0_0_9_BARF_1_3_Full_Fix
010 NewUIs_TDC_5_5_0_ByTheDarkWraith
010a NewUIs_TDC_5_5_0_6x_6x_7x_RAOBF_patch
010b NewUIs_TDC_5_5_0_ERM_Reaper7_NightVision
010c NewUIs_TDC_5_5_0_alt_officer_wounded_by_naights
010d NewUIs_TDC_5_5_0_emtguf_rework_scopes
011 Krauters Automated Scripts (v5_0_0 compatible)
012 Trevally Harbour & Kiel Canal Pilot v2.4
013 Patrol Routine Scripts v. 01.02 by AvM
014 IRAI_0_0_29_ByTheDarkWraith
015 IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
016 AirTorpedoes
017 SUB_hyd_fix_SH5
019 MightyFine Crew Mod 1.2.1 Alt faces
019a MCCD_1.04
019b MCCD_1.04_MFCM_1.2.1_compatible
020 Dooms Decks for VIIABC41 1.4
021 IO_StrategicMap_2_1_for_TDW_5.4.0
021a IO_ShapeTextures_NO_mod
022 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
023 No magic skills v1.5 MCCD compatible
024 Cerberus62 Historical Ship Equipment 1.3
025 Critical hits 1.1 Torpedos
028 Speech fixes and additions (german version)
029 German U-Boat Hydrophone SFX
030 U-Boat Propulsion SFX
031 Unterseeboot II SFX
032 sobers talking conning crew mod
033 SubFlags_0_0_6_byTheDarkWraith
040 Lite Campaign LC 1.2
041 U-Boat R & R
Critical hits v 1.2
sobers realistic hydrophone operator SH5
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DRM it`s a horror, horror... col. Kurtz Apocalypse Now
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Old 12-10-10, 03:49 PM   #5312
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Cant spot the target... "Merchant" at bearing 63 (it`s look like the ship is exactly at 63.25738920 degrees and the scale is 62, 63, 64?!?) is flashing only... It should be visible at spread 15-20 degrees (yellow triangle on my screen), am I right? This is your tutorial mission with SH3Style.
No working...

That is a game bug problem that I've been trying to fix for months now. The hydrophone only gives you like 0.01 degrees of hysteresis from the actual detection point. It's almost impossible to detect a contact with it using the mouse. If you use Automation and set the sweep speed very slow it works.

Next thing. When can I use this button... I mean solution to target. I got AOB, range... bearing and speed...

Honestly I have no idea. Maybe someone can answer this I'm a manual target shooter and thus have no need for that button.

And... my uboat at Wilhelmshaven dock is... underwater... than surfaced. What`s going on? Mods activated on the fresh reinstalled game. I just copy folders from My documents - saved game and main cfg.

Another game bug it appears. I see this happen also. Does stock do that? If not it's probably a mod causing it.
see above in yellow
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Old 12-10-10, 03:52 PM   #5313
Illyustrator
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... That's what I did.
I do not understand, i must put "0 *,5*,10 *,15*, 20 *...." on the edge of cards or not ...?
(The step in 5* is enough?)


Last edited by Illyustrator; 12-10-10 at 05:38 PM.
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Old 12-10-10, 04:03 PM   #5314
Captain Can
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TheDarkWraith are there any tutorials around that explains your new feature , 'real navigation' , and how to use it ?
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Old 12-10-10, 04:20 PM   #5315
TheDarkWraith
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Quote:
Originally Posted by Captain Can View Post
TheDarkWraith are there any tutorials around that explains your new feature , 'real navigation' , and how to use it ?
not yet. It's too new. I'm sure a tutorial will show up in the not too distant future though
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Old 12-10-10, 04:34 PM   #5316
PL_Andrev
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I noticed that someone tells about checking the polar star angle at midnight.
But which one is the polar star?


I found it!

Circled - stars always visible
Points - stars flashing when camera is moving


Question:
How to improve the accuracy of sextant?
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Old 12-10-10, 04:38 PM   #5317
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
I know that stock game is very poor but has few interesting improvement too. One of them is a unit's (hull's) filter to faster shape searching.
Is possible to add this filter to this recognition book?
done (was a lot of work to do but it was fun to do at the same time ).

This obviously means some changes have happened to SOAN. There is now a filter bar at the top that you can set filter options (number of funnels, superstructure type, bow type, and kind of islands). I've also included a 'Reset' button to reset all the filters to disabled (not checked). This filter bars works just like the in-game's XO TDC dialog box one does EXCEPT for the funnels. I gave you options of filtering 1 funnel, 2 funnels, or 3 or more funnels only.

When you first open up SOAN you'll see this:


if you click on a filter button then a box at the bottom of the manual will allow you to choose which filters to enable. Click the same filter button again to hide this box:


and clicking Reset clears all the filters (but it doesn't hide the box at the buttom if it's visible. In the screenie below I had closed the filter box already):


Now it's possible that you will set filter options so that no ship of the current category can be displayed. If that happens then the picture will be blank for the ship and all the text (draft, mast, speed, height, etc.) will be blank also.

This change warrants a new version so I'll be packaging up v5.6.0 and releasing here soon
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Old 12-10-10, 05:24 PM   #5318
THE_MASK
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Sorry to be a pest , move sub to any position mod would be greatly enhanced if it used map 2 .
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Old 12-10-10, 05:37 PM   #5319
TheDarkWraith
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v5.6.0 released. See post #1 for details
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Old 12-10-10, 05:42 PM   #5320
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
see above in yellow
Ok... ok.

About Solution button. I don`t remember well but I saw this working, not very good, but I saw. After hit this button I received full info about target. But now can`t do that again.

Anyway, thank you very much I thought my order about mods is wrong.
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Old 12-10-10, 05:49 PM   #5321
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Question:
How to improve the accuracy of sextant?
if might be just a graphical (texture) issue What kind of accuracy are you getting? I can't speak intelligently about the Sextant yet as I have much reading to do on it so I can learn about it
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Old 12-10-10, 05:57 PM   #5322
col_Kurtz
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http://www.filefront.com/17632522/Ne...DarkWraith.7z/

This file upload is still being processed, please check back shortly to download.

Ok, downloading. TDW is it means I don`t need anymore this NewUIs_TDC_5_5_0_ERM_Reaper7_NightVision?
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DRM it`s a horror, horror... col. Kurtz Apocalypse Now
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Old 12-10-10, 06:07 PM   #5323
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
http://www.filefront.com/17632522/Ne...DarkWraith.7z/

This file upload is still being processed, please check back shortly to download.

Ok, downloading. TDW is it means I don`t need anymore this NewUIs_TDC_5_5_0_ERM_Reaper7_NightVision?
SOAN is not a recognition manual (for the game) and it does not replace the XO TDC dialog box in game. It is purely a reference manual. It allows you to view/study the ships at any time in the game.
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Old 12-10-10, 06:10 PM   #5324
Illyustrator
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For TheDarkWraith: Map_DDS_4320x2160
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Old 12-10-10, 06:17 PM   #5325
TheDarkWraith
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Quote:
Originally Posted by Illyustrator View Post
For TheDarkWraith: Map_DDS_4320x2160
Excellent work Looks great in game Many thanks
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