SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-28-22, 04:42 PM | #5161 | |
Silent Hunter
|
Quote:
Single 40mm is available 8/1/43 Twin 40mm is available 6/1/44. UpgradePacks.upc matches these dates. the only anomaly is the Gar thing in Tambor's EQP file which is covered in a separate post. let's keep that issue there.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-28-22, 08:32 PM | #5162 |
CTD - it's not just a job
|
You're after August of 1943 then? and the gun will not function? Is there a problem in your Save file? Look in the same ActiveUserPlayerUnits.upc for the AA gun position and make sure it is fully populated. You need the gun slot and the gun, two separate sections, along with the crewmen.
As for the cfg files, those do nothing for the game itself, and only come into play in The Museum. Only certain guns and equipment are recognized there, so you will not see the double-barreled guns there, but the dates should be similar to having a single-barrel through the time of the double-barrel. The conns listed like that are a hold-over from the earliest versions of FotRSU. As for the Re-Fit chances, as I mentioned earlier, I have gone so far as to Save coming back into port, and using that same Save to re-enter port time after time after time, and very seldom, get an upgrade on the conn. I do get downgrades on medals. I have declined new boats, and then come back in, and get offered a new boat again... but I was never offered a conning tower upgrade, except after going back out on another patrol and then coming back in... in theory, if there is no new boat available, you should be offered a conning tower. But depending upon your current boat and the date, there is usually a good chance a new boat is indeed available, and you will then (apparently) never be offered a conning tower... but who knows for certain? I don't think even the Ubi fellows know. |
11-28-22, 08:41 PM | #5163 | |
Silent Hunter
|
Quote:
40mm will not move. the 40 looks kosher to me. it just doesn't move. kind of like some of my co-workers. there does not seem to be anything wrong with the Savefile as i have begun the next mission and nothing seems amiss. [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2] ID=TamborConn3AA CompartmentType=2 FunctionalType=FlakRoom NameDisplayable=Aft AA Gun Type=NULL MechanicalCoef=0.200000 ElectricsCoef=0.000000 GunsCoef=0.500000 WatchmanCoef=0.500000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=1 CrewMembersSlots=1 EffciencyDenominator=1 EffciencyDenominatorBS=1 [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1] ID=CTBackAA NameDisplayable=Aft AA Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=A01 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=40mmSingleUS, NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon] ID=40mmSingleUS NameDisplayable=40mm AA Gun WeaponInterval=1943-08-01, 1999-12-31 WeaponSlotType=NULL AmmoTypesAccepted=40mmAPUS,40mmHEUS AmmoTypeLoaded=NULL AmmoMagazineSize=4 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=2 ExternalLinkName3D=40mm_Single_soclu [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable=AA Guns Crew Type=Leader IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM1@slot_A01 BattleStationsCrewMemberSlot3D=WM1@slot_A01
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 11-28-22 at 08:50 PM. |
|
11-28-22, 09:15 PM | #5164 |
CTD - it's not just a job
|
You do have a listing for CrewMember 2, correct? Also, have him, is there an UpgradePackSlot for the AA, and then the regular UpgradePackSlots for the rest of the boats equipment? Also, you've only listed about half of the info for brevity, correct?
|
11-28-22, 09:27 PM | #5165 | |
Silent Hunter
|
Quote:
the second crew station was an "additional repository". did not see the need to enable that position or include it in the response. the weapon has operated in the past with one crewman assigned.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-28-22, 10:54 PM | #5166 |
CTD - it's not just a job
|
In this case, the AdditionalRepository indicates an error in the guns config, so definitely get rid of that for the 2nd gunman. You might also look for any other Saved game you might have with a good ActiveUserPlayerUnits.upc, preferably with a 40mm, but anything would do, other than the naming. Just make sure it matches in Weapons, UpgradePacks, UnitParts, etc.
I am kind of curious about this though... had you by chance moved the deck gun at any point in the current career? |
11-29-22, 12:40 AM | #5167 | |
Silent Hunter
|
Quote:
i swapped out the stern gun for a bow gun. i am on mission #12 or more.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-29-22, 09:27 AM | #5168 |
CTD - it's not just a job
|
I'll try some more experiments with moving the deck gun around, and see if that interferes with the other equipment also... It seems that moving the gun puts something in the Save folder that then comes back and bites later when doing other changes - but not always...
|
11-29-22, 05:46 PM | #5169 | |
Silent Hunter
|
Quote:
what you see below is the weapon's section which appears just prior to the Crew Slot, followed by the Crew Slot, which is followed by an Upgrade Section. this is exactly how it appears in the ActiveUserPlayerUnits.UPC file. [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.WeaponSlot 1.Weapon]
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-29-22, 06:14 PM | #5170 |
Silent Hunter
|
Indestructible DD's
BTW, i meant to ask if you had modified the IJN DE/DD damage models to eliminate any possible damage except for torpedo damage?
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
11-29-22, 08:08 PM | #5171 | |
Silent Hunter
|
Quote:
at least six missions, probably more, bouncing between 0 and 2 for mission rating, but no upgrade. been offered a boat upgrade every three missions but nothing on the conning tower. +++ i guess i'll have to do it the old fashioned way: start a new career with the same boat type at a later date and copy my crew over to the new boat with the new tower. +++ boy, i wish this thing would work the way it is supposed to.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-29-22, 11:05 PM | #5172 |
CTD - it's not just a job
|
Take your CrewmemberSlot 1 and copy and paste it below that, but make it CrewmemberSlot 2. Then take CrewmemberSlot one, and make the Type = Leader. Edit the WatchCrewMemberSlot3D and BattleStations of Slot 2 to =WM2 instead of WM1 (plus the rest of the line). That should then give you the two spots for the sit-down crewing of the gun. Maybe that is the only issue... ??
The DD / DE and others are the same basic damage models from TMO v1.7, which is lantern-jawed indestructible bows. Hit them broadside though, under the bridge / gun area, and they go down fast. There are not enough damage spheres on the ships, that is for certain. If you really want to be entertained, hit them on the fantail and set off the depth charges, then watch as they come back around and do another run on you, dropping and/or throwing depth charges as they sink... or not... Exactly. The Stock Game is the same way. So long as there is an "upgrade" boat available, that will continue... So, if we make all the boats the same "UpgradeClass", no problem, we might get new conns, but then, no new boats... eetsah catcha twenty-two-ah... (what a disappointing movie too). |
11-30-22, 11:58 AM | #5173 | |||
Silent Hunter
|
Quote:
i "upgraded" my boat the new-fashioned way and the 40 still won't work. i'll try your fix (above) but i am not confident that it will solve the problem. Quote:
Quote:
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|||
11-30-22, 04:32 PM | #5174 | |
Silent Hunter
|
Quote:
with the original Gar and the original conning tower, sometime late in 1942 or early in 1943, the APR/Radar Detector becomes available. and of course, it is "on" all of the time. went out on two/three/four missions and do not notice any difference. never detected being detected. started a new Gar career in January 1944 and copied my old, original Gar crew. no equipment, just the crew. the new, 1944 Gar has the "elite" conning tower, two single 40mm flak guns, which will neither load nor move, and the 5 inch deck gun, plus upgraded radar and the APR radar detector. went out on patrol and only now do i begin to see a green line when i detect that i am detected. didn't get that the first two-three-four patrols when we had the APR in the old Gar but NOT the new conning tower. i thought this was interesting enough to mention it in a separate post.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
11-30-22, 05:23 PM | #5175 |
CTD - it's not just a job
|
There is definitely something borked in your install and/or Save folder for those guns not to function. I suspect both. It sounds like a case of mod soup combined with Save folder mod soup. The APR-1 in 1943 will not pick-up much, unless you do the original FotRSU IJN radar, where the planes get radar in 1943. Otherwise, only the H8K and ASW Betty (both relatively rare) and Yamato BB (also rare) would have radar that could be detected. None of the DD have it. The APR is indeed "on" all of the time, and can adversely affect getting back in to port. We are going to make it an optional addition in the next release. It would be really nice to have an on/off function somehow though... btw, a player only sees the "Green" line if they have Moonlight's 450 mod activated.
|
|
|