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Old 11-12-22, 08:36 PM   #5131
propbeanie
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Default Multi-part FotRSU Download

Also for others needing / wanting a multi-part download, I refer you to

100_FalloftheRisingSun_Ultimate_v1.8p1.7z.001

100_FalloftheRisingSun_Ultimate_v1.8p1.7z.002

100_FalloftheRisingSun_Ultimate_v1.8p1.7z.003

How these work, is you download the three files, each in turn, all 3 to the same folder, which can be your MODS folder. Once you have all three files, run 7-zip on the 001 file, and it should extract the three files in order, doing 001, the 002 and lastly 003, reconstructing them all into the 100_FalloftheRisingSun_Ultimate_v1.8p1.7z mod, which does have the Patch applied to it. You do NOT need the FixPatch file with this, of course. It does NOT have the FI-OQ_FotRSU_v1.8f_upcPatch file, if you use vickers03's FI-OQ mod, though... that is

FI-OQ_FotRSU_v1.8f_upcPatch.7z

but you only need that if you use the Fleetboat Interiors - Officer's Quarters mod. That also does not have the AddInModzPak, which is at

AddInModzPak_18

here on SubSim
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Old 11-15-22, 05:52 PM   #5132
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Default No home port?

Hi,
I have been playing FOTRSU for a while now, but all of a sudden a bug (I assume) appeared: I don't have a home port anywhere on the map. Sure, it's fun to play the submersible Flying Dutchman, haunting the seas with torpedo refills, but it does get a bit old after a while...

Is this a known issue?
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Old 11-15-22, 07:39 PM   #5133
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Default

Quote:
Originally Posted by Skipper Patrik View Post
Hi,
I have been playing FOTRSU for a while now, but all of a sudden a bug (I assume) appeared: I don't have a home port anywhere on the map. Sure, it's fun to play the submersible Flying Dutchman, haunting the seas with torpedo refills, but it does get a bit old after a while...

Is this a known issue?
lol.

more than likely, you are in the middle of a base change. SH4 sometimes gets lost at times like that.

can you post some info to help us help you?
  • your last home base location
  • the current date in SH4
  • your boat type
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Old 11-16-22, 11:21 AM   #5134
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Quote:
Originally Posted by Skipper Patrik View Post
Hi,
I have been playing FOTRSU for a while now, but all of a sudden a bug (I assume) appeared: I don't have a home port anywhere on the map. Sure, it's fun to play the submersible Flying Dutchman, haunting the seas with torpedo refills, but it does get a bit old after a while...

Is this a known issue?
Quote:
Originally Posted by KaleunMarco View Post
lol.

more than likely, you are in the middle of a base change. SH4 sometimes gets lost at times like that.

can you post some info to help us help you?
  • your last home base location
  • the current date in SH4
  • your boat type
In addition Skipper Patrik, besides the boat type and other KaleunMarco points out, it would be nice to know the origin of the boat. ie: Did you start with the boat, or were you awarded the boat? Also, if awarded, when and where did you get the boat? Thanks
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Old 11-16-22, 02:56 PM   #5135
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Default No home port?

Hello again, and thanks for your prompt replies. The date is June 27th, 1943 and I'm in the USS Balao, which was awarded to me. As that happened, I was whisked away from Midway to Brisbane, whence I departed.

As I tried to return, I only got the "Rearm/Refuel" and "Postpone" options. After a couple of reloads, I suddenly got the fouled anchor at Brisbane as my home port again, but I still can't dock there.

Any ideas?
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Old 11-16-22, 04:46 PM   #5136
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Default Welcome aboard!

Skipper Parik!
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Old 11-16-22, 05:08 PM   #5137
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Quote:
Originally Posted by Skipper Patrik View Post
Hello again, and thanks for your prompt replies. The date is June 27th, 1943 and I'm in the USS Balao, which was awarded to me. As that happened, I was whisked away from Midway to Brisbane, whence I departed.

As I tried to return, I only got the "Rearm/Refuel" and "Postpone" options. After a couple of reloads, I suddenly got the fouled anchor at Brisbane as my home port again, but I still can't dock there.

Any ideas?
Eee-yup... You do not mention when you were "awarded" the boat, but I suspect that you probably accepted delivery of the Balao prior to its "official" availability date in the game. This happens when you do well, and the game "rewards" you with a new boat, which near as we can tell, can happen up to three months prior to its actual availability date of 1943-05-21, but at San Francisco's Mare Island Naval Yard. The first date west of the 180° IDL where it is used is at Brisbane 1943-06-03, with Midway 1943-07-01, but partols do not start on the CareerStart menu until Fall of 1943 at Brisbane, which is why you were sent there for the Start. If you did accept it earlier than May 21, you will most likely never be able to End Patrol dock. This is another reason why it is always best to Save coming into port when outside the 'busy' area surrounding the home ports. If you have an old Save, go back to prior to your accepting the Balao, and tell the game "no". Dock at Midway again, and go on a Patrol that takes you past June 3rd at least, and preferably past July 1 at Midway. If you do not have a Save coming into port, you would have to either re-do your patrol, or start a new career. We will do another attempt at a work-around for the next release but, be aware, like several other perceived "bugs" in the game, they are not truly "fixable" with mods. All we can do is attempt to minimize their occurrence and possibly minimize their impact.
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Old 11-16-22, 05:45 PM   #5138
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Ah, that must be it, then! Thankfully, I do have an old save.

Thank you for your help!
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Old 11-18-22, 09:42 PM   #5139
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Default

Quote:
Originally Posted by Skipper Patrik View Post
Hello again, and thanks for your prompt replies. The date is June 27th, 1943 and I'm in the USS Balao, which was awarded to me. As that happened, I was whisked away from Midway to Brisbane, whence I departed.

As I tried to return, I only got the "Rearm/Refuel" and "Postpone" options. After a couple of reloads, I suddenly got the fouled anchor at Brisbane as my home port again, but I still can't dock there.

Any ideas?

Could be a date issue. It's possible that Brisbane isn't available yet for you. It happened to me awhile back and that is possibly the reason why.
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Old 11-21-22, 03:36 PM   #5140
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Default 1.8 of Fall of the Rising Sun Ultimate ...

Hey Boss...

https://www.subsim.com/radioroom/sho...postcount=5306
I love the underwater atmosphere...
I congratulate you for the underwater explosions.. during the sinking of this one..
The fuel stains...I have to say congratulations especially since it's not easy to implement the rendering is very good..Beanie you did well to take the @Jimimadrid mods for AddinsMod pack...I can't anymore without it..!!!
My dear Beanie I dream of yours with an RFB style navigation I would like to see it split the blade by 15ms... that it flies then slumps heavily in the foam... it only lacks that... really inertia from the BH-style deck camera..
Do you believe Beanie that it will be like this for the next update... I know that Team FoTrS is preparing Christmas for us, it's a tradition..
Bon Boss good continuation and greetings to the whole team here..
Sincerely Kal Maximus U669
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Old 11-21-22, 04:20 PM   #5141
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Default IJN CO's need a discussion on ship driving

Hey, PB, i've been meaning to discuss this with you.
Your IJN DD drivers have been pulling wheelies while on patrol.


while this hot dog was showing off, i sank the convoy he was supposed to be guarding.

then, i think he got a radio message and tried to respond to his pals and couldn't bring her around. so, my crew and i decided to help him get his bow down, into the water.






when the captain gets back to the Home Islands and dries off, you need to have a 1:1 session with him.
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Old 11-22-22, 10:17 AM   #5142
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Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Boss...

https://www.subsim.com/radioroom/sho...postcount=5306
I love the underwater atmosphere...
I congratulate you for the underwater explosions.. during the sinking of this one..
The fuel stains...I have to say congratulations especially since it's not easy to implement the rendering is very good..Beanie you did well to take the @Jimimadrid mods for AddinsMod pack...I can't anymore without it..!!!
My dear Beanie I dream of yours with an RFB style navigation I would like to see it split the blade by 15ms... that it flies then slumps heavily in the foam... it only lacks that... really inertia from the BH-style deck camera..
Do you believe Beanie that it will be like this for the next update... I know that Team FoTrS is preparing Christmas for us, it's a tradition..
Bon Boss good continuation and greetings to the whole team here..
Sincerely Kal Maximus U669
We do have some plans for "more better" in the next release, but are having troubles with the same attempts at a couple of additions that we have had trouble with all along with SH4. Certain aspects of the game just will not cooperate as it seems they should. When you mention RFB "navigation", are you referring to the way the boat goes through the water? Because that has been worked on more than once, but has not been implemented yet, and now we might have a better version with the help of vickers03. We'll see how testing goes there. The newer jimimadrid mods will not be an add-in, but will be the "default" in the game. We do have our doubts now though, of not having "delivery" in time for Christmas this year, unless the rest of the process goes smoother than the last few months... sigh



Quote:
Originally Posted by KaleunMarco View Post
Hey, PB, i've been meaning to discuss this with you.
Your IJN DD drivers have been pulling wheelies while on patrol.


while this hot dog was showing off, i sank the convoy he was supposed to be guarding.

then, i think he got a radio message and tried to respond to his pals and couldn't bring her around. so, my crew and i decided to help him get his bow down, into the water.
[pic]

[pic]
[pic]
[pic]

when the captain gets back to the Home Islands and dries off, you need to have a 1:1 session with him.
That looks like the No 13 Subchaser.



In your first screenie, the Event Camera has a ship sinking in it that appears to be "light in the skirt" as it is listing from being torpedoed. Was is partially out of the water also? It also appears that the Event Camera is not showing the same exact image as your view angle shows. In other words, the ship appears to be lower in the water than your regular camera. Notice that there are no gun crews on the No13SC at all? In theory, the ship has already taken damage from something, but also notice that the bow wave "wake" is on the water, while the bow is not?... That appears to be an improperly rendered scene. What is your mod list there, what is the date, what boat are you in, and what is the approximate location? Thanks.
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Old 11-22-22, 11:22 AM   #5143
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Quote:
Originally Posted by propbeanie View Post

That looks like the No 13 Subchaser.

In your first screenie, the Event Camera has a ship sinking in it that appears to be "light in the skirt" as it is listing from being torpedoed. Was is partially out of the water also? It also appears that the Event Camera is not showing the same exact image as your view angle shows. In other words, the ship appears to be lower in the water than your regular camera. Notice that there are no gun crews on the No13SC at all? In theory, the ship has already taken damage from something, but also notice that the bow wave "wake" is on the water, while the bow is not?... That appears to be an improperly rendered scene. What is your mod list there, what is the date, what boat are you in, and what is the approximate location? Thanks.
it IS a #13 SC but it was #10 that day.

ok, recapping events.....
the event camera was a different ship than the SC and obviously we had torpedoed it and it was in its death throes. she went down stern first, just like in the movies. if that was the manifestation of something incorrect then i have to say it was more realistic than watching it just settle into the depths on an even keel. IMO, for what it is worth.

clearly, the SC was struggling to stay afloat in 7 m/s water. we watched her for several minutes and then decided to put her out of her misery. i was worried that a torpedo might miss her because she presented such a small target area. we closed to within a few hundred yards and did not miss.

our boat was the only US resource in the vicinity so if the SC took damage it was from the 7 m/s water.

i no longer have the save file to verify things. this action took place in the spring of 1942 and was in one of three general locations: Carolines, Marshalls, or Marianas.

driving a Gar out of Midway/Pearl. Started in Treasure Island on December 8.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
102-OQ_FotRSU_v1.8f_upcPatch (***haven't backed this one out yet)
200 Nippon_Maru_v1.9b_FotRSU
300 Nihon Kaigun v1.3_FotRSU
400_Combined Roster
450_NoScrollNavMap
500_jimimadrid Torpedos
550_Jimimadrid Sailors for FotRSU
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Old 11-22-22, 12:38 PM   #5144
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You really should back both
FI-OQ_FotRSU_v1.8f_upcPatch
500_jimimadrid Torpedos
out of your set-up. While I don't know if the FI-OQ patch would cause your issue, but the Torpedoes might. jimimadrid's torpedo mod is part of v1.8 of FotRSU anyway. His original mod had some ID conflict issues with v1.7 of FotRSU, which were rectified for inclusion in v1.8. I do not recall what the conflicts were though... short-term memory is... is... uh... what's the word?... LOST!!! - anyway, graphic and other anomalies (including weird wind issues) are certainly possible with what you have there. Have you seen the water seemingly flowing "backwards" yet?
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Old 11-22-22, 01:52 PM   #5145
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Quote:
Originally Posted by propbeanie View Post
You really should back both
FI-OQ_FotRSU_v1.8f_upcPatch
500_jimimadrid Torpedos
out of your set-up. While I don't know if the FI-OQ patch would cause your issue, but the Torpedoes might. jimimadrid's torpedo mod is part of v1.8 of FotRSU anyway. His original mod had some ID conflict issues with v1.7 of FotRSU, which were rectified for inclusion in v1.8. I do not recall what the conflicts were though... short-term memory is... is... uh... what's the word?... LOST!!! - anyway, graphic and other anomalies (including weird wind issues) are certainly possible with what you have there. Have you seen the water seemingly flowing "backwards" yet?
ok, wilco.

water flowing backwards?
not in SH4 but i have seen that in real life.
i have also seen it rain upwards, back towards the sky.
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