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Old 04-19-11, 12:21 AM   #496
Silent Steel
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Thanks Stoianm
As always - quick and reliable amswers

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Old 04-19-11, 01:25 AM   #497
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Stormy... about this one ''but by using this beta, you use some bearded script entrys, because they are adopted from "MFCM bearded faces" in the "crew DBSM scripts"'... do you think you can use scripts from no beard option also when you will release the fix.... i dunno what version TDW will use in his new MO... but i would like that your mod to be compatible with new MO

tnx
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Old 04-19-11, 02:30 AM   #498
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WWII submariners with bearded faces are in SH5 so excellent!
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Old 04-19-11, 02:31 AM   #499
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WWII submariners with bearded faces are in SH5 so excellent!
I agree with you... but if TDW decide to use without beards in new MO maybe stormy can make 2 versions for his fix... one for beards and one for without beards
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Old 04-19-11, 02:46 AM   #500
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and what about a version including pimples ?
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Old 04-19-11, 02:48 AM   #501
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and what about a version including pimples ?
... maybe someone can put a nice woman in that uboat... and you can triger sounds for her in sh file

Last edited by stoianm; 04-19-11 at 03:09 AM.
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Old 04-19-11, 03:07 AM   #502
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and what about a version including pimples ?
We are not fu****g SIMS players gentlemen!

And SH5 women are afraid of water
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Old 04-19-11, 08:04 AM   #503
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...having a much more stable version at current, using much more new and different crew chats also in new loacations...
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Old 04-19-11, 08:05 AM   #504
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...having a much more stable version at current, using much more different crew chats also in new loacations...
where?... you are the guru sound
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Old 04-19-11, 08:21 AM   #505
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it seams that the different funny chats near the pantry (including kidding and laughts) are only playing if moral is high enough and not in hunted state.

...there are special new chats in the forward crew areas, mostly more sirious officer conversations, the forward torpedo room got special additional chats, aft torp chats and sounds expanded, aft crew quaters chats and sounds expanded...

below surface or in hunted / damage mode the forward crew, aft crew / pantry chats stop babeling, cook stop bowling the soup if in hunted or damage mode, all crew chats / farts and so on should stop if in damage mode.
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Old 04-19-11, 09:55 AM   #506
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ok, here we go for beta 4 (much more stable, better animations, much more crew chat also in new locations).

-------------------------------------------------------------------------------------------------------
Readme:

Stormys DBSM SH5 v1.3 HOTFIX 4 BETA 4 additional crew sounds (includes hotfix 1-3)

1. added crew chat and torp reloading 3D sound sequeces for the bow torpedo room. (you have to be in or near to the bow torpedo room before you start reloading a torpedo, to do so just command silent running before you fire a torp or use manual reloading by unchecking the option box in torp reloading screen, after entering the torpedo room start the load process. If you move to far away from it the sounds for reloading are gone, but function again for the next torp reload.

2. added crew chat and noise for the bow, aft torpedo room, both crew quaters, diesel engine room, bowling pot for the cook
(the bowling and chat should be stopped if crew is in hunted damage or panic mode, if you want to stop the chat, just click on the bosum or leave the room far enough away)

3. sdl file revised regarding explosion sound ranges.

4. some damage, chiefengineer, executive and watchofficer sounds revised.

5. engine sounds shortened a bit

6. revised bowling pot sounds and script entrys

7. lowered fart samples a bit

8. added optional louder engines samples (+3db), enable last.

9. shortened and exchanged sound for general crew chat (SHIFT+S key) with a sound where the boat is heading towards a convoy using ahead flank.

10. shortened radio room telemetry sound sample (was a long chat also), there is new 3d crew background chat now.

it seams that the different funny chats near the pantry (including kidding and laughts) are only playing if moral is high enough and not in hunted state.

...there are special new chats in the forward crew areas, mostly more sirious officer conversations, the forward torpedo room got special additional chats, aft torp chats and sounds expanded, aft crew quaters chats and sounds expanded...

below surface or in hunted / damage mode the forward quaters crew, aft quaters crew / pantry chats stop babeling, cook stop bowling the soup if in hunted or damage mode, all crew chats / (also torp room crews, farts and so on should stop if in damage mode.

...note, for beeing able hearing most of the chats and sounds, it is maybe needed to stay longer in some rooms, it could be that you have to stay for longer than 10 minutes to hear all of samples in an area.


known problems:

It may be that some animations are interrupted for a quater of a sec on some systems, if that is the case the sound stop to play. you have to wait for new crew chats then or while in a torp reload sequence, load a new torp to get a new sound then.

It could also be that CTD´s are more often on some systems, we have to test it more.


DL: removed for update
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Last edited by Stormfly; 04-23-11 at 02:29 PM.
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Old 04-19-11, 10:08 AM   #507
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thank you

EDIT: you forgot to put the optional louder engine samples
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Old 04-19-11, 11:02 AM   #508
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With Beta 4 is by me radio aerial OK (grat!), but IIWO is without cap. The soudns are really perfect!

Like a stoianm the optional louder engine samples please the optional louder engine samples.
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Last edited by Sepp von Ch.; 04-20-11 at 12:46 PM.
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Old 04-19-11, 11:50 AM   #509
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Please, forgive me if this has been answered previously but...

Is it possible to install this mod on top of TDW "Magnum Opus" mod ?

If the answer is "yes", which are the additonal mods required to make DBSM work properly on top of MO, and in what order should I install them ?

Thank you very much for your help !!


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Old 04-19-11, 12:11 PM   #510
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It is extraordinary Stormfly!!!
Many dialog now... It is frankly a very good balance...
more fun to patrol without hunting
Thank you for this jewel
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