SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-01-22, 11:35 AM | #4966 | |
Admiral
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Yes, the Nippon & Nihon mods, have been updated to the v1.8 of FotRSU, torpedobait. This, is mentioned in the 1st post for the thread... " Nippon Maru has been updated to v1.8, has to been checked and found to be fully compatible with FotRSU v1.8: Nippon_Maru_v1.8 Nihon Kaigun has been updated to v1.2 and is fully compatible with FotRSU v1.8: Nihon_Kaigun_v1.2" Both of these do include a modified roster... with them. As to that other mod you're asking after... no idea on that... Will let either propbeanie or s7rikeback, tackle that conundrum... M. M.
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08-01-22, 01:43 PM | #4967 | |
CTD - it's not just a job
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08-01-22, 04:31 PM | #4968 |
CTD - it's not just a job
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JP_SoyoMaru_Sil_Fix
Those of you using the Nippon Maru mod, might want to direct yourselves to JP_SoyoMaru_Sil_Fix posting in the Nippon Maru thread.
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08-02-22, 02:48 PM | #4969 | |
Sea Lord
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I guess there will be an update from s7rikeback...? update version future this is why it does not bother me for the moment besides the manual of recognition is super beautiful Mr BH should be inspired by it .... Béanie what would make me happy in yours... more feeling in the navigation way BH... if I can say so. Go good continuation I would like to add that the list mod problems or other go up the son ... read the Boss chews the job for you then ... https://drive.google.com/file/d/1Czk...4Tg0EXhgP/view I really swear...!!! we will not name the names they will recognize themselves Sincerely Kal Maximus U669 Last edited by Kal_Maximus_U669; 08-02-22 at 03:39 PM. |
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08-03-22, 02:26 PM | #4970 |
CTD - it's not just a job
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Yes, there will be a small fix for FotRSU and for Nippon Maru. We are attempting to coordinate efforts now for the release, since we can't do one without the other...
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08-03-22, 08:13 PM | #4971 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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SH4 Stock Manual
hey Guys, the SH4 OEM Manual makes reference to an X on the "notepad" that will reset the TDC. Was this feature ever incorporated or am I missing something?
My TDC was acting screwy (not the first time) doing manual TDC, and I couldnt get it to clear so I could restart the firing solution. So I checked the manual and it says click the x on the notepad...what notepad LOL Thanks! Frank
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
08-03-22, 08:36 PM | #4972 |
CTD - it's not just a job
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The "Notepad" is a German U-Boat thing when on the Attack Periscope screen. It sits to the right, and is where the ship ID and other pertinent information is notated by the game, similar to what you see in the US side "TDC" display on the left side of the Attack Periscope display.
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08-03-22, 08:46 PM | #4973 | |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! Last edited by Torpex77; 08-03-22 at 08:55 PM. |
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08-04-22, 07:41 AM | #4974 | |
Sea Lord
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I find your remark useless... especially when you read your banner I quote: "An underwater simulation must 'simulate' the historical reality as well as possible! No excuses, because everything you try to simulate is documented… somewhere!" The work of Team FoTrS is very authentic... it manages to do the best, especially when you know the technical aspect of the game and the difficulties in making mods... I would even add for those who have stadimeter problems if the reconnaissance procedure when attacking the ship is respected it works very well...a crucial step for the attack in order to obtain speed...distance. Angle recognition of the ship via the manual etc.. the American TDC it is easier than that of the Germans.. uais: when has sh1 stop this nostalgia exceed... |
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08-04-22, 07:47 AM | #4975 | |
CTD - it's not just a job
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@ Kal_Maximus_U669: The nostalgia for SH1, the original in the Silent Hunter series is palpable for me as well... there is so much of that version of the game that is NOT in SH4, and I miss it. The "radar" boxes and functionality being a prime example. There are even aspects of SH2 that I think should be in this version, but alas, when Ubisoft made the purchase of SSI / Aegis, they lost a goodly portion of the "team", and many aspects of the game then became "black boxes" of mystery functions... sigh - but you can see in some of the 3D artwork, as well as texture files, that there were "plans", but alas, another incomplete game pushed out the door by the parent company... like so many other (most) games. lol |
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08-04-22, 10:13 PM | #4976 | |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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I served 20 years on REAL Submarines and Know exactly how a stadimeter works. SH1 was so accurate was used as a Training aide by me and a couple others on USS Pasadena for qualifying standing Contact Coordinator watch )) We got so good we could do the Trig in our heads; AKA "Mental Gym" our Weapons Officer was shocked how accurate a submarine game was. Frank
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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08-04-22, 10:15 PM | #4977 | |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Frank
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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08-05-22, 09:21 AM | #4978 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Run Silent, Run Deep, and Sink 'em All |
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08-12-22, 10:45 AM | #4979 | |
Argentinian Skipper
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My list for the tests: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 Nippon_Maru_v1.8_FotRSU Nihon Kaigun v1.2_FotRSU Combined Roster JP_SoyoMaru_Sil Fix Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch RUBINI_CLOUDS_SH4 305_LessJapaneseAirRadar 399_OAKsHudGauges 399_NoScrollNavMap 450_MoonlightzSonarLines 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 650_MoreDudz 801_UMark Invisible 803_NoPlayerSubFlags 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum 901_Strategic_Map_Symbols EAX_SoundSim_FOTRSU_1.8 Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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08-12-22, 11:13 AM | #4980 |
Sea Lord
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