SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-25-22, 11:37 AM | #4936 |
Stowaway
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Just a curiosity question about FotRSU v1.8
Hi Beanie, with FotRSU v1.43 and v1.7 when I tried reloading a Save without first exiting the game and exiting to Win 10, the reload was incomplete in that the plotted courses I had made were no longer displayed! Now I'm using v1.8 and when I reload a Save it works, the plotted course is displayed as are other map contents, sunken ships, range circles, etc. That without having exited the game or exiting to Win 10 after taking the Save! I like that as that's the way I used to play the game before even when playing TMO, etc. So what's changed with v1.8 ?
Respectfully, jldjs |
07-25-22, 12:04 PM | #4937 | ||
CTD - it's not just a job
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07-25-22, 12:35 PM | #4938 | |
Stowaway
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07-25-22, 01:15 PM | #4939 | |
Navy Seal
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Impression I always gathered from my research was M/S 32 first began to appear in Fall 1943 and became common into 1944. One could surmise that new construction boats were likely coming out painted M/S 32 in 1944. Tang and the early Balaos in 1943 into 1944 has the M/S 9 gray/black scheme,.first. Quick search brought this up, for what its worth. Other classes are listed as well. https://www.shipcamouflage.com/gato_class.htm |
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07-25-22, 01:16 PM | #4940 | |
Sea Lord
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Rubini Clouds Mod
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07-25-22, 01:21 PM | #4941 | |
Navy Seal
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Anyways no big, just thought would make sure. I can change it for my personal install. https://www.shipcamouflage.com/submarines.htm Click on the boat class on left. just once resource but came up when did quick search. |
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07-25-22, 01:54 PM | #4942 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-25-22, 08:49 PM | #4943 |
Seasoned Skipper
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
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can't hear the water vroom vrooms
Does anyone else have issues with the Japanese PT boats not being audible on hydrophones? The sonar operator can hear and track them just fine but I sure can't. They can make a night time patrol fun for sure...
I did check my .dsd files and everything APPEARS fine...
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. Read Brag's stuff |
07-25-22, 10:36 PM | #4944 |
CTD - it's not just a job
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Yes, you cannot hear it in the cans yourself Missing Name... hmmm... - we are missing a link somewhere...
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07-26-22, 04:28 AM | #4945 |
Navy Seal
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Found a likely error in campaign traffic...
Layer 43a Jap Convoys Convoys WewakPalau have 100 percent spawn chance every 24 hours. Just a heads up Last edited by Bubblehead1980; 07-26-22 at 04:42 AM. |
07-26-22, 07:52 AM | #4946 |
CTD - it's not just a job
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Thanks. That is a "reply" set for a Palau to Wewak set, and should be at about 54% max, except for a short period when they did a build-up there...
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07-26-22, 11:55 AM | #4947 |
Navy Seal
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07-27-22, 01:32 AM | #4948 |
Navy Seal
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I recall a previous version of FOTRS had radar warning equipment on some of the japanese ships. I assume the nodes are still present on some?
D01 nodes in the .sns file or C01? What is the entry should use? I would like to add this to certain ships that had them at correct time, such as Yamato. Want to experiment with them. |
07-27-22, 05:16 AM | #4949 |
Navy Seal
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Any plans to give the Tachibana DE depth charge throwers as historically had?
Makes one of the more advanced IJN DD/DE type designs a bit ineffective at depth charge attacks, only having stern racks. I've tried adding throwers with no success. |
07-27-22, 07:16 AM | #4950 |
CTD - it's not just a job
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The Tachibana Class was a sub-class of the "Escort Destroyer" Matsu Class, both of which are later war classes, similar in construction to the Type C and Type D Class gunboat "Escorts". Pre-welded assembly line construction done on the cheap and hurried through construction. We have no documentation of throwers on any of them. Both the C & D had only one chute in real life, but a single mortar was added aft very late. I have no idea as to the configuration of that, but I would guess it threw one to each side, but it may have been "aim-able", and able to throw only one at a time. Nothing of the sort is mentioned for any of the Matsu Class, or its sub-classes...
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