SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-07-21, 05:25 PM | #481 | |
Swabbie
Join Date: Jan 2019
Location: Poland
Posts: 6
Downloads: 156
Uploads: 0
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11-12-21, 05:19 AM | #482 | |
A-ganger
Join Date: Dec 2009
Posts: 77
Downloads: 143
Uploads: 0
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Quote:
Multiple UIs for SH5 with TDC and Automation |
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01-30-22, 10:48 PM | #483 |
Swabbie
Join Date: Jan 2022
Posts: 12
Downloads: 14
Uploads: 0
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Torpedo re-loading
Howdy all NUB here ....
I fire all 4 tubes or a salvo (what a thrill when they all hit) Tube one starts loading and it takes FOREVER and I cannot figure-out how to get 2,3,4 to start .... 2 seems to start after one is fired but again a Snail runs faster! There has to be a better way to reload .... TY |
01-31-22, 05:42 AM | #484 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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As for 2,3,4 - crew can only reload one torpedo at a time, so they will start other tubes when they finish currently reloading one. |
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01-31-22, 01:18 PM | #485 |
Gefallen Engel U-666
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the only realistic solution to the tedious reload problem on all XII & IX Uboats: approx 1 hour(when not on silent run) was to get promoted to a type XXI Uboat with hydraulic reloading of 6 forward tubes! I thought someone was developing a XXI mod for SHV?
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-31-22, 02:10 PM | #486 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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GrenSo made a beautiful XXI model but he never finished importing it into game, plus it wasn't meant to be a playable boat anyway but just an AI ship.
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01-31-22, 04:26 PM | #487 |
Gefallen Engel U-666
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perhaps a wakeup call is in order....
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
02-03-22, 11:19 PM | #488 |
Stowaway
Posts: n/a
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How do you take a screenshot in SH5 TWOS and
Where does it go? |
04-29-22, 03:38 PM | #489 |
Bosun
Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 518
Uploads: 0
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05-26-22, 05:07 PM | #490 |
Swabbie
Join Date: Jan 2009
Posts: 6
Downloads: 11
Uploads: 0
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Thanks
The Berbster coming through again making it easy to clear up the water in my WOS install. Thanks so much for your compilations, and thanks to all the modders at sub sim for making these games so much better.
Edit: Hey, after over a decade I'm not a nub avatar any more. xD |
05-26-22, 08:06 PM | #491 |
Swabbie
Join Date: Jan 2009
Posts: 6
Downloads: 11
Uploads: 0
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Had an issue with clearer water, but the fix is simple.
Clearer Water Visibility Options
https://www.subsim.com/radioroom/sho...&postcount=170 TheBerbster's thread correctly explains that you can use the JSGME to install: DynEnv v2.9 - 3.b Enhanced Visibility (medium) Or DynEnv v2.9 - 3.b Enhanced Visibility (high) Along with (Optionally) DynEnv v2.9 - 7. Clear Water Surface. However, there is a known problem with "DynEnv v2.9 - 3.b Enhanced Visibility (high)". The underwater particles will bug out and produce white squares making underwater a zero vis, glitched out, hell space. To fix this you need the patch "DynEnv v2.9 - No Underwater Impurity Patch". According to Gap, it should be loaded right after whichever Enhanced Visibility option you choose. It is not required for "medium" but it is required for "high". To summarize. At the end of your TWOS mod list you should add these mods (in this order) for clearer water: 1. DynEnv v2.9 - 3.b Enhanced Visibility (medium) (Impurity patch optional) OR (Not both) 1. DynEnv v2.9 - 3.b Enhanced Visibility (high) (Impurity patch mandatory) 2. DynEnv v2.9 - No Underwater Impurity Patch (If required or desired) 3. DynEnv v2.9 - 7. Clear Water Surface (Entirely Optional) Dynamic Environment is already a part of TWOS. "TWOS Env Settings - Brighter Nights" shares no files in common with these sub mods so the load order there does not seem to be an issue if you want that sub mod included with TWOS installed as well. (correct me if I'm wrong). Here is a link to the Dynamic Environment download where you can find the Impurity Patch link near the bottom, in Orange text at the time of this post. Make any other changes at your own risk. Dynamic Environment SH5 v 2.9 https://www.subsim.com/radioroom/dow...o=file&id=3975 |
06-23-22, 12:50 AM | #492 |
Bosun
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Remove Bar
Hi, i don't know if it's the place for ask this.
i would like know if some of you know if it's possible to remove the fuels indicated Co2? and Baterry ? here : And second question : I would like stop automatical time estimate when i firing a torpedo because i want calculate alone this? is it possible ? |
11-16-22, 04:11 PM | #493 |
Swabbie
Join Date: Aug 2007
Posts: 14
Downloads: 33
Uploads: 0
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FOV Field of View
My fellow Kaleuns, can someone tell my how i can change the field of View (FOV) specialy for First Person. I play in 3440x1440 an the view is extremly streched in first person mode.
Danke in advance |
11-16-22, 04:34 PM | #494 |
Gefallen Engel U-666
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Welcome back!
Spikos! after a 6 year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-26-23, 07:46 AM | #495 | |
Bilge Rat
Join Date: Jan 2023
Posts: 1
Downloads: 9
Uploads: 0
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It was a wrong value "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ubisoft\S ilent Hunter 5\GameUpdate\installdir" in the Windows registry and TWD*.py scripts with GetSH5InstallPath function did not work properly. Last edited by Ajaja; 01-26-23 at 08:03 AM. |
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