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09-22-14, 02:17 PM | #4876 |
Lucky Jack
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09-23-14, 02:09 PM | #4877 | |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It begins.
Quote:
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Contritium praecedit superbia. |
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09-26-14, 02:54 PM | #4878 |
Born to Run Silent
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You know, I bought a game called Minecraft For my Kindle last week. I've been hearing about Minecraft for so long I thought I would give it a try. Wouldn't you know it, I must have gotten the original 1978 version by mistake. The game I got looks terrible and does not seem to have any tutorial, are any real objective other than making blocks and breaking blocks.
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09-26-14, 03:47 PM | #4879 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It looks retro dagnit, retro.
But yeah, pretty much just drops you into a sandbox. There's a fair bit of crafting in terms of mechanics, like making planks from a log, making sticks from planks and then, say, making an axe with the sticks and some cobblestone. But for the most part it's going to come down to what you want to do. If you ever dreamed about recreating the Taj Mahal on a 1:1 scale with Legos then you prolly get along just fine with the game. It even simulates your brother coming into the room and smashing your work or stealing your blocks.
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Contritium praecedit superbia. |
09-28-14, 02:22 PM | #4880 | |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
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Or did you never get it to work? |
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06-21-15, 06:24 AM | #4881 |
Navy Seal
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So, I've been looking for a more survival/less crafting mod and I've found Terrafirma mod.
So far it's a very nice mod to change the minecraft experience brining more tasks and challenges in to gameplay. I'll make a short pros and cons and answer questions and we'll make a joint decisions about playing it one day (if) PROs +a new level of challenge +forces us to cooperate more and delegate tasks +finding ore is a little kid at christmas level joy +ores are in veins or clusters and one mine should provide enough raw material for an entire age +slow progression trough ages but never lacking of things to do and it really gives a feeling of accomplishment +tools galore +more focus on survival +geologically distributed ore, if you check the surface rocks you can guess which ores the chunk contains +experience levels means that more we do one thing, the better we get, even more reasons to delegate tasks CONs -fining ore/livestock/seeds can be tedious -time investment is huge to advance to another age and real life would make us spending few weeks in one age. -no machines -very few options in the stone age and (unless we paly peacefull) we're basically helpless the first few nights. Stone knife and stone axe afre the only ways to defend ourselves and we cannot make doors or dig mine shafts until the copper age. -a lot of expeditions will be needed far away from the base to find certain items -spending more time in wiki checking recipees than actually playing at certain tasks |
06-21-15, 08:00 AM | #4882 |
Lucky Jack
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Working together as a team always gets my vote, it is more fun that way, and it would be nice to have a challenge.
I'll miss the machines, but I think this is worth a shot. |
06-21-15, 08:18 AM | #4883 |
Navy Seal
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the biggest pain are the sticks.
They're needed everywhere and you can only make them by foraging or smashing logs with a hammer And the tools are so much tougher than vanilla A bronze pickaxe has a lifetime double of a diamond pickaxe in vanilla Last edited by Betonov; 06-21-15 at 08:47 AM. |
06-21-15, 09:28 AM | #4884 |
Lucky Jack
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Makes sense, and sounds good.
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06-21-15, 09:49 AM | #4885 |
Lucky Jack
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Well...there is...um
http://forum.feed-the-beast.com/thre...modpack.49502/ EDIT: Actually, thinking about it, let's not complicate matters. As much as I would love things like EnviroMine, Railcraft and Electrical Age, we all know how stable such mix and match mod setups are. Probably best we stick with standard TerraFirmaCraft. Last edited by Oberon; 06-21-15 at 11:54 AM. |
06-22-15, 04:13 AM | #4886 |
Navy Seal
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Well, finding animals is a not a pleasant task.
It all depends where we spawn, there are no sheep/cows/deer below 7000, above that they're plentifull buuuut winters tend to prevent crops from growing. At 4000 there are no animals whatsoever but a year long harvest season. Chickens are only towards the equator so towards 0 we will have to go. This is going to be a tutorial on colonization it seems. Easier to build a farm far away and bring the raw materials in, like hide and feathers and processed meat. |
06-22-15, 07:19 AM | #4887 |
Lucky Jack
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I think that also we should invest in a palisade wall. I'm going to experiment with one in my SSP world, as well as building an old Iron age style hut.
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06-22-15, 07:57 AM | #4888 |
Lucky Jack
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This is why we put the kiln outside...
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06-22-15, 11:49 AM | #4889 |
Navy Seal
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You know how they say, people that live in straw houses should not Live in Žirovnica. I think
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06-22-15, 12:10 PM | #4890 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
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Pit kiln outside...., and then it starts to rain. But there is a solution for that. Happy Halloween!
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minecraft |
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