SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-29-22, 11:59 AM | #4816 | |
Admiral
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Mega: https://mega.io/ After uploading, can click on that upload... & copy the share link for it & post it in a reply post back here... Hope this helps... M. M.
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06-29-22, 12:22 PM | #4817 | |
CTD - it's not just a job
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As MM suggests, Mega is fine, or Google Drive or MS OneDrive. Doesn't matter to me. I used to be able to get them through my email, but the last few tries I have done that with have failed. I am allowed 10G of data, but apparently not when the mailbox is as full as it is... |
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06-30-22, 02:44 PM | #4818 |
Sonar Guy
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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In the FOTRS mod is there a way to change the water density or clarity when viewing underwater? Maybe a value number in one of the .cfg files?
As soon as the sub starts moving away from your view underwater it looks like it's actually going into a solid wall fogbank. Reminds me of on old Rod Surling Twilight Zone episode when a thick fog bank surrounding a small neighborhood and every time a car would drive into you could actually see the fog wrapping around the car and disappear. You should be able to see the sub dissipate as it moves away from you as it was in the original game. Don't get me wrong I'm overjoyed that they got rid of all that damned plankton floating around and how distorted your sub looked in the water.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
07-02-22, 09:35 AM | #4819 |
CTD - it's not just a job
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The water "clarity" should somewhat alter as you play, like the weather, but does not get as clear as if you use a "clear water" mod, such as what Webster made. We have been going to look into adapting that to the FotRSU mod, but have run into other problems, along with the time factor and real life issues, so have not gotten to look at but a few additions to FotRSU, so maybe the next version, we'll get a chance to look at that. It would be nice to have something to help in that regard for those who like to "video tape" their gameplay from that perspective. Some players have used Webster's Underwater Visibility Mod and claim no problems, but we do not advocate using it, since we have no idea if it affects sensors or anything else in the FotRSU mod. Webster says it doesn't affect the sensors, but FotRSU has portions of Real Environment in it, along with parts of other similar mods, so as to fitness for usability is anyone's guess, unless they thoroughly test. ymmv
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07-02-22, 11:52 AM | #4820 | |
Admiral
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If that is the mod, I think it is... (that adjusts/tweaks both fog & underwater visibility... ) then, I used that in My FotRS-U mod set ups, both with... & without... it, included. Well... up to v1.46, I think... as I don't see it in the mix in the v1.6x preview set up. I also used it in O M: Dark v6, as well and... in My WdaD set up, too. As far as I could tell of... it did not seem to interfere with sensors... that I could tell of.... BUT... take that, with a convoy of C2 cargo ships, all loaded down with sea salt... for the "what it's worth" department. As for, this... latest iteration of FotRS-U... can't say... or much less, seeing as how the next version is not yet out... that 1 either. if it'll interfere or not. As a... suggestion, should the simmer, have the room to do so... would say... do up a separate FotRS-U set up... & try it, and see how it goes... but... that's just... Me... & My .02 worth. *shrug* Hopefully, this helps... as always. M. M.
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07-04-22, 11:41 AM | #4821 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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The History: By patrol (my count) 1. Start 12/9/41 Salmon class from Fremantle 2. start 2/19/42 Salmon from Fremantle 3. start 4/28/42 Salmon from Fremantle Got offered new boat Tambor on 6/10/42 4. Start 7/4/42 Tambor from Fremantle after returning from patrol, transferred to pearl. 5. start 9/16/42 Tambor from Pearl. Mission 1: Sulu Sea, Mission 2: Zone F7. 1
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I spent the cold war under water. |
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07-04-22, 12:41 PM | #4822 |
CTD - it's not just a job
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You should not be getting an assignment in the Makassar Strait for your 2nd Pearl assignment. Are you for certain in the Pearl Harbor port? The Flotilla file has no way for the assignment to be given to you there. The first assignment in the Sulu Sea is understandable... It'd just be better if the game actually had you sail from Fremantle to do that, and ~then~ move your home port, but alas, they do not... If you can try that PM link again, we should be able to see something in there. As for your first & 2nd starts, were those at Manila and Surabaya respectively, or maybe Cavite and New Albany?
In the meantime, do you have your JSGME mod list? Thanks |
07-06-22, 12:44 AM | #4823 |
Stowaway
Posts: n/a
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Just a first time modder
Hello, i have only limited knowledge modding games and am trying to get this to work, i have installed a fresh SH4 WOTP U-Boat Missions from steam and have added JSGME to the folder and have put the extracted folder of FOTRS into the MODS folder that JSGME checks.
It recognised it and did its thing, i am able to get into the game and get the initial intro, but as it loads the world i get some errors, they are as follows, a few unknown errors and then i get one that says Data/Shaders/VolumetricFog/VolumetricFogPS.fx and also Data/Shaders/InteriorIllumination/HighligthPS.fx then another few unknown errors What am i doing wrong in this case, can someone help this poor fellow out... Thanks Sailors |
07-06-22, 01:16 AM | #4824 |
Admiral
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Re: Welcome aboard...
Silent_Theory.!
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07-06-22, 08:10 AM | #4825 |
CTD - it's not just a job
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The first post of this thread has quite a few "Spoiler" tags with activation instructions, and the Support folder of the mod has pdf "help" files Silent_Theory. First of all, you cannot have the game installed under any of the Program Files folders, which is what Steam will default to. If the path to your game is "C:\Program Files (x86) \Steam \SteamApss \Common \Wolves of the Pacific..." or similar, then you will have to either un-install and then re-install the game in a folder of your own creation, or manually move the install. For more on that see Moving a Steam Installation and Games from the Steam Knowledge Base. If you have a 2nd viable hard drive in your computer, you can create a 2nd Steam Library folder there and install SH4 in that new Library. There is a way to "fool" Steam into a 2nd Library on the C: drive, but I cannot find the thread just yet. In any case, the 'modern' Windows will prevent your updating of any file set in the Program Files folders, in an effort to protect you from yourself. Windows does not recognize the Silent Hunter games as proper Windows apps - written during for Windows XP during the "wild west" days of minimal OS "security" - and Windows especially does not like JSGME.exe going behind its back without proper authority and changing cfg and other "system" files. When Windows sees that, it does roll certain of the files back to their original state, and you get a mish-mash of the Stock game and the FotRSU (or any other) mod, which can result in error messages and then game crashes.
Secondly, be certain you are using the correct Steam SH4 start-up. It sounds like you might be using the Wolves of the Pacific startup, and not the U-Boat Missions Add-On version. If you use the Wolves start-up, you are using the Steam v1.3 of the game (they claim it is "fully updated", insinuating it is v1.4, but it is not). That is the usual originator of error messages of files missing, and if you get one about black80.tga file. You have to empty the Save folder ("C:\Users \UserName \Documents \SH4") before you play the modded game, and you most likely have to set Properties on the SH4.exe file for Attributes and Compatibility, so that you can get a 4 gig patch file to enable on the SH4.exe file, and to tell Windows to leave it alone as it runs. The Compatibility settings are system dependent. |
07-07-22, 04:44 PM | #4826 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Lite Fog v2 + 300' Underwater Visability (Spelling error is not mine!)
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Run Silent, Run Deep, and Sink 'em All |
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07-08-22, 04:52 PM | #4827 | |
CTD - it's not just a job
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07-08-22, 06:30 PM | #4828 |
I break things
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Please keep all posts on topic...
we do not need any welcome posts, only post if you have a problem, or have a solution... If you feel the need to increase your post count, please go elsewhere.
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07-09-22, 07:47 AM | #4829 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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I haven't made it back to Pearl yet, but I'll try to post the screen grabs here. And yes, I had the star and circle for the mission area.
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I spent the cold war under water. Last edited by mikesn9; 07-09-22 at 08:40 AM. |
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07-09-22, 08:13 AM | #4830 |
CTD - it's not just a job
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OK - from the looks of things, there (hopefully) is nothing to worry about mikesn9. You are still on your first patrol from Pearl with the Sulu Sea assignment, which was the original Fremantle assignment from before you transferred to Pearl. The Area F7 assignment is from a "Status Update" where you sent a message in after completing the Sulu Sea objective, and they gave you the Makassar Strait objective. When you do a Status Update, it takes into account your current location, and assigns the next objective based on that, and not on where you are "home port" based. It is possible, being a CenPac sub and in the CenPac side of the Luzon Straits, to be assigned a South China Seas objective if you call in a Status Update while north of Luzon. The game has no idea of Command divides like SoWesPac or CenPac, and just uses 1000km or 1200km, or whatever the DynamicMiss.cfg file's entry has to base those assignments on. You wouldn't even have to do that Area F7 in Makassar Straits anyway, especially if you're still sinking ships like you had been. The F7 renown is at most 300 points. Just head back for Pearl, and ignore Lockwood's assignment and get back to English's authority area... - good screenies, btw, and thank you for that.
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