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Old 03-31-16, 06:34 AM   #4621
vdr1981
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Originally Posted by vova78 View Post
I think the problem in NAO_Dithmarschen_LOD.GR2. I am currently looking into this.
Hmm, maybe TDW GR2 editor could be utilized here...
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Old 03-31-16, 06:40 AM   #4622
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Originally Posted by THEBERBSTER View Post
Hi Vecko
I did a re-install to start a new campaign (Realistic) with patch 7
Changed the game option settings to 86% (No external view and no stabilize view) to get used to real navigation for the Baltic Operation.

As I said previously Sweet FX does not work, Historical Missions always a ctd on loading regardless of how often I re-install, and now no speed charts.
I do not think that I have done or am currently doing anything wrong that is causing these problems.

Peter.
How about to delete all dragables.TDW files and check for charts again?

Get rid of Sweet FX, it can cause problems/CTDs if you don't know how to utilize it correctly...
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Old 03-31-16, 06:53 AM   #4623
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Hmm, maybe TDW GR2 editor could be utilized here...
Yes, it does, I use it and "Goblin Editor" (I do not have experience with them, but I will learn along the way - something that may happen )
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Old 03-31-16, 06:56 AM   #4624
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Hi Vecko
I will try that and report back.
Sweet FX will not load and throws me back to the Uplay game start screen.
Peter
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Old 03-31-16, 07:06 AM   #4625
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Yes, it does, I use it and "Goblin Editor" (I do not have experience with them, but I will learn along the way - something that may happen )
Great! . I can create quick test mission for you , just to make things easier/faster, if you like ?
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Old 03-31-16, 07:12 AM   #4626
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vecko did u saw this
and what u think about it ?
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Old 03-31-16, 07:14 AM   #4627
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Originally Posted by Sjizzle View Post
vecko did u saw this
and what u think about it ?
Haha...And the picture is appropriate too...BOOM CTD
Is it possible to add the tip without loosing any of the stock SH5 loading tips?
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Old 03-31-16, 07:18 AM   #4628
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Originally Posted by vdr1981 View Post
Haha...And the picture is appropriate too...BOOM CTD
Is it possible to add the tip without loosing any of the stock SH5 loading tips?

i can try to add more tips to the default SH5 one to see whats happen and will let u know
EDIT:
there are 108 quotes, hints, facts so i think that will be no problem to add more or we can remove some of them the crapy ones
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Old 03-31-16, 07:40 AM   #4629
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Quote:
Originally Posted by Sjizzle View Post
i can try to add more tips to the default SH5 one to see whats happen and will let u know
EDIT:
there are 108 quotes, hints, facts so i think that will be no problem to add more or we can remove some of them the crapy ones
Agree...
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Old 03-31-16, 08:27 AM   #4630
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Great! . I can create quick test mission for you , just to make things easier/faster, if you like ?
That would be good!
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Old 03-31-16, 10:08 AM   #4631
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Originally Posted by vova78 View Post
That would be good!
Here we go...Extract it to your data/SingleMissions folder. Distance in between the units is 500m...The mission is named "Dithmarschen LOD Testing"

http://www.mediafire.com/download/5j...thmarschen.rar
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Old 03-31-16, 11:50 AM   #4632
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Bug: NAO_Dithmarschen (NOL_Dale) has the wrong distant LOD (all black ship): 1, 2, 3, 4, 5
Thank you for your mission Vecko! Second LOD is really broken, but I found a simple Quickfix: to delete the NAO_Dithmarschen_LOD.GR2 file, copy and rename NAO_Dithmarschen.gr2 to NAO_Dithmarschen_LOD.GR2.

I tested - it works perfectly and there is no decrease in performance for the game because the computing power, price has increased a lot since 2010.
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Old 03-31-16, 04:00 PM   #4633
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Last edited by THE_MASK; 03-31-16 at 05:01 PM.
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Old 03-31-16, 04:03 PM   #4634
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Quote:
Originally Posted by vova78 View Post
Thank you for your mission Vecko! Second LOD is really broken, but I found a simple Quickfix: to delete the NAO_Dithmarschen_LOD.GR2 file, copy and rename NAO_Dithmarschen.gr2 to NAO_Dithmarschen_LOD.GR2.

I tested - it works perfectly and there is no decrease in performance for the game because the computing power, price has increased a lot since 2010.
Your solution works really fine for now...



However I would like to test this further more in various situations. This type of ship can be commonly found in axis ports and the one thing which SH5 doesn't like is combination harbor objects + ultra detailed U-boat bunker + bunch of high polygon units, so I'm a bit worried about this.

For now, you can upload your fix as a mod and if everything is OK after testing we can then add it to the modpack...
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Old 03-31-16, 04:15 PM   #4635
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What about my fix , I just supplied an upload link .#4635
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