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Old 06-07-13, 07:14 AM   #436
Trevally.
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Sorry about the fog jokes gap

@Scümbagfuhrer - the fog issue in SH5 is a stock bug that this mods fixes by the clever use of weather rotation
I am sure someday is anyone can find a fog cure it will be Gap (or TDW)

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Old 06-07-13, 07:28 AM   #437
gap
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Quote:
Originally Posted by Trevally. View Post
Sorry about the fog jokes gap
This is the coin I had to pay back for my jokes on your threads.
I would have happily taken part in the funny discussion between you and SSteel, if I wasn't too busy with the plane that I am currently working on

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Originally Posted by Trevally. View Post
I am sure someday is anyone can find a fog cure it will be Gap (or TDW)
The latter between brackets
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Old 06-07-13, 07:26 PM   #438
Scümbagfuhrer
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We rely on you frontier people of modding!
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Old 06-08-13, 12:56 PM   #439
tonschk
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Quote:
Originally Posted by Scümbagfuhrer View Post
We rely on you frontier people of modding!

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Old 06-16-13, 02:54 PM   #440
THE_MASK
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Lose the sobers see thru wake fix , it doesnt work with nividia cards .
Try something like a GTX670 with 64bit os and 16 gig ram .
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Old 06-16-13, 03:37 PM   #441
Captain73
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I loved the color of the water in this screenshot!
How to achieve this?





And how to make a dark water in bad weather?

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Old 06-17-13, 04:14 AM   #442
gap
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Quote:
Originally Posted by Captain73 View Post
I loved the color of the water in this screenshot!
How to achieve this?
Quote:
Originally Posted by bandongogogo View Post
If you get the answer pls tell me because i've been looking for some good waves/water mod and i dont find anything like this :C
The screenies posted by you were clearly taken with DynEnv enabled. Using the base mod but with no 'No Murky Waters' nor 'Darker Nights-No Murky Waters' submods enabled, you will get the same effect in the areas marked as brown in the below map:



Moreover, you can obtain the same water color in German harbours by enabling the 'Breakwater Piers' submod on top of the base mod.

Quote:
Originally Posted by bandongogogo View Post
Quick question: is the best ever tweeks the see thru wake mod?
Not exactly

Quote:
Originally Posted by bandongogogo View Post
does it does something else?
The 'best ever tweaks' submod is a collection of environmental tweaks by sober, including his 'see thru wake fix'. Have a look into the first post of this thread for a complete list of mods included in it and for links to updated versions of some of them. Nvidia card owners can still use 'sobers best ever tweaks', but they should enable the 'Sobers Best Ever Tweaks - Wakes Fix' on top of it
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Old 06-17-13, 06:10 AM   #443
tonschk
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The water looks very nice , the stock SH5 shadows settings have an error, which shift the shadows 20 centimeters to the right


Last edited by tonschk; 06-27-13 at 02:08 PM.
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Old 06-17-13, 06:47 AM   #444
robbierob2005
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Hi

Could it be possible that the Dynamic Enviroment 2.9 isn't compatible with nvidia cards? Especially my GTX 660?

With this mod I'm experiancing very bright sun. So bright that eveything is almost white.

One year ago I installed SH5 with the sobers Mod list of that time and it looked fine. I had an ati card in my pc.
I've upgraded my pc with new ram, faster harddrive and a new grapiccard. the Nvidia GTX 660.

I'm experiancing a very bright almost white sun. Also parts of my boat where the sun shines light up in white. Like an over exposed picture. This problem occurs only on Sunny days.

Also when standing on the bridge there is a curve in the upper left and upper right of the screen.

If I remove the mod using JSGME, everything looks ok. (like it was in stock) so somehow this mod doesn't like my configuration.

Could there be a solution for this? I hope I can keep playing with my new graphic card using mods for all the eye candy.

This is my mod list. Imported in the same order.

Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.0
RPM Hydrophone merchants 2.1 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version MOD
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
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Old 06-17-13, 07:40 AM   #445
gap
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Quote:
Originally Posted by robbierob2005 View Post
Could it be possible that the Dynamic Enviroment 2.9 isn't compatible with nvidia cards? Especially my GTX 660?
Yes, what you are saying i true to some extent. DynEnv has been mostly developped/tested over ATI powered systems. Though being satisfactorily used by many NVidia card owners, othe users have reported issues similar to the ones described by you, and their computer were mostly equipped with NVidia cards.ì

Quote:
Originally Posted by robbierob2005 View Post
With this mod I'm experiancing very bright sun. So bright that eveything is almost white.

Could there be a solution for this? I hope I can keep playing with my new graphic card using mods for all the eye candy.
yes, for a start read posts from #399 to 401, and let me know if the settings suggested by Venus are of any help for you. If not, we will find another solution
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Old 06-17-13, 12:47 PM   #446
Captain73
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Quote:
Originally Posted by gap View Post
Moreover, you can obtain the same water color in German harbours by enabling the 'Breakwater Piers' submod on top of the base mod.
My color of water in the coastal waters.







My list of mods:
HTML Code:
RemoveLogoIntroTheDarkWraith
Loading Screens Mod puma1x
NDB,NDH OM#1 - No Dialog Indicator
Parts Magui V 3.01 by DrJones(edited)
Parts Magui v3.01 RUS Localization Patch
Optional Binocular 2
Conus' Graphic Mod(edited)
U-Boat Interior Mod(light)&(edited)
silentmichal's interior mod 1.2.1
ImprovedWaves_Improved Pitch&Roll
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Sound Das Boot(edited)
FX_Update_0_0_21_ByTheDarkWraith(edited)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - No U-Mark
New Wake Torp
MarineQuadratKarte
IO_MapCourseLine_normal pencil_mod
Gisement
TDW_No_Contact_Colors_1_1_0
SH5 Longer Repairs v.1
Critical hits 1.1 Torpedos
Cerberus62 Corrected Depth Charge Projector 1.0
AI_sub_crew_1_0_2_TheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith-Patch
IRAI_0_0_39_Inertia_Damage
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v2.2(edited)
RUS v 7.0 for OPEN HORIZONS-II v 2.2
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
ShapeTextures_NO
Fonts_patch
SH5Lifeboat_Wooden ver. 0.2
smaller flags for Warships 1_0b
Wave_Mechanics2
Uniforms U-96
AMMO_v1.0_SH5_by_Raven_2012
sobers bad weather deck gun V1 SH5
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
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Old 06-17-13, 04:07 PM   #447
Choum
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Is there's a way to have brighter night.
My wo can see some ship I can't due to the dark night.
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Old 06-18-13, 02:47 AM   #448
robbierob2005
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Quote:
Originally Posted by gap View Post
Yes, what you are saying i true to some extent. DynEnv has been mostly developped/tested over ATI powered systems. Though being satisfactorily used by many NVidia card owners, othe users have reported issues similar to the ones described by you, and their computer were mostly equipped with NVidia cards.ì



yes, for a start read posts from #399 to 401, and let me know if the settings suggested by Venus are of any help for you. If not, we will find another solution
Thanks!!

I changed the values acscording posts 399 to 401 and the effect was not very improving.
I then replaced the hdr_exterior.cfg with the stock one. Looks better now. No white sun and curves is the upper corners.
I'll try to tweak some more see if I get any improvement also to see which values are causing this.
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Old 06-18-13, 03:01 AM   #449
Fifi
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Quote:
Originally Posted by robbierob2005 View Post
Thanks!!

I changed the values acscording posts 399 to 401 and the effect was not very improving.
I then replaced the hdr_exterior.cfg with the stock one. Looks better now. No white sun and curves is the upper corners.
I'll try to tweak some more see if I get any improvement also to see which values are causing this.
I see you're using Sober DOF V6, and it has great impact on sun lightning, giving sometimes white reflection on crew faces for instance, and sun glare very white.
Have you tried without?
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Old 06-18-13, 07:03 AM   #450
robbierob2005
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I haven't yet.
I'll try that.
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