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09-08-08, 01:08 PM | #31 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
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Caps on how many First Rates you can build - NO!, there weren't any in real life so there shouldn't be any here, the only cap there should be is the fact that building those is a huge money and resource hog (Well, they were in real life)
I think the most plausible naming solution for ships would be to have a list of names for the different types of ships and have the game assign them automatically (A sunken or broken up ship's name goes back in the list), kinda like in Victoria (It would suck very much if all ships are named the same)
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09-08-08, 02:15 PM | #32 |
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"the only cap there should be is the fact that building those is a huge money and resource hog"
That is what i am getting at Ok a cap would be a bit stupid but what i don't want to see is a country poring out 200 first rate ships per turn because they have the money. Do we know yet how much variation there will be between countries navies? From what the bloke said in one of the interviews there are something like 25 different ship types. That includes steam ships so im not sure how much variation we will get
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09-08-08, 02:21 PM | #33 |
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If he refers to the ship types (Different types of SoLs, Frigates, Sloops-of-War), there shouldn't really be that much of a problem as most ships of those types were essentially identical except for some minor stuff, like the gun types (A British 74-gun Third Rate and a French 74-gun Third Rate are both 4-masted Full-rigged ships with 74 guns, aren't they?)
Hell, the British even copied the Téméraire's design in 1793 Though I hope they have several different models and slightly different stats for each ship type and nation, so ships don't look and play exactly the same
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09-09-08, 01:20 PM | #34 |
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It will be interesting to see how the weather will affect gameplay as well. They said that snow storms would affect the visibility and rate of fire. Rain will affect gunpowder which will add alot of strategic decisions to the table
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