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10-24-17, 11:00 AM | #31 |
Soundman
Join Date: Sep 2007
Posts: 149
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10-24-17, 12:29 PM | #32 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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I need a copy of granny viewer v2,8.33.0, has to be this version, I have scoured the web and cannot locate it, and its not avaliable for download at Granny`s website anymore (they probably pulled it because it was a goldmine of information of their GR2 format)
also some earlier versions of TDW`S GR2 Editor ps, Gap empty your inbox mate |
10-25-17, 11:38 AM | #33 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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No, sorry, on my HD I have v2.9.1.0. Found v 2.8.38.0 at this link
you might ask for help in some of the Civilization forums maybe Quote:
No problem on that. I have the following versions: 1.1.272.1, 1.1.320.1, 1.1.332.1, 1.1.374.1, 1.1.400.1, 1.1.403.1, 1.1.404.1, 1.1.415.1, 1.1.418.1, , 1.1.447.1, 1.1.451.1, 1.1.453.1 Should I pack them all and send them your way? |
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10-25-17, 12:32 PM | #34 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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From the look of it, it doesn't seems its hydrodinamic design was very advanced. In game, what would we be supposed to do with it (besides sinking)?
PS: I think wikipedia calls that 1D thingy "Brandtaucher" |
10-25-17, 02:10 PM | #35 | |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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Quote:
The granny is for decompressing a file, as far as I know that is the only version that works with the editor for that. tried all the versions I have found and none of them work |
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10-25-17, 04:07 PM | #36 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have found a few more versions of the editor than I said before. Here they are:
https://www.mediafire.com/file/cb609...o_1_1_453_1.7z Try sending a PM to Jeff Groves. He might have that version of the viewer or he might point you in the right direction |
10-25-17, 05:51 PM | #37 | |
Scurvy Dog of the Deep
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Quote:
Yes you are correct it's a "Brandtaucher" Please don't take me so Seriously about making a Model for SH5 it was a joke. I thought it was obvious, but I'm really starting to regret it ! Mkiii My Pal I love you and your IX Simon xxx
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10-26-17, 03:31 AM | #38 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
no reason to regret. I think your British humour was pretty obvious, but not the same can be said about my sarchasm lol |
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10-26-17, 10:51 AM | #39 | |
Soundman
Join Date: Sep 2007
Posts: 149
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Quote:
the last one is sensors gr2, which is a lost cause, TDW knew what the problem was but never got round to sorting it out. Last edited by mkiii; 10-26-17 at 12:02 PM. |
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10-26-17, 12:30 PM | #40 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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been looking at the files involved in putting the IX in game, as a uboat under its own name, apart from everything in the sub folder, I have
Roster....easy enough Flotilla....should be easy enough upcdatage....not to sure about this one those are the obvious ones, are there any not so obvious ones that I have missed (highly likely) |
10-26-17, 12:42 PM | #41 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
I hope no new guns are required for the upcoming Type IX, because unfortunately animations are still a big no-no |
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10-26-17, 12:44 PM | #42 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
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10-26-17, 01:14 PM | #43 | |
Soundman
Join Date: Sep 2007
Posts: 149
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Quote:
no new guns, will use the stock ones. (but I may redo the textures) a lot of the in game textures look fugly on a 55" screen I can open the sensors file, just can`t save it, something to do with datatype definitions in sec 6. and I seem to remember TDW altered that file for something and said not to let anything overwrite it, otherwise bad things would happen |
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10-26-17, 03:01 PM | #44 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Quote:
I remember now. The reason for most GR2 Editor versions not being able to open that file, and no version being able to save it, is a checksum error. The error itself only affects TDW version of the file: he had hex edited it long before he could figure out most of the knowledge that GR2 Editor is based on. If memory serves me well, his only change to thesaid file, was removing the RWR equipment linking node from the telescopic snorkel. Today, you can do the same using the editor, with no checksum errors on saving. Just work on the stock file instead of messing with TDW's bugged file |
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10-26-17, 03:50 PM | #45 |
Soundman
Join Date: Sep 2007
Posts: 149
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not much of a change really, its just both of the scopes are in the ct on the IX, I can open and save the obs scope now, so moving it into the ct should be no problem, add a new bone in the ct for it, and delete the bone in the cr.
but I will probably have to move the attack scope a bit, It all depends on if the position in the ct is determined by the bone, or position info in the mesh. either way it should work out ok. I have decided to do a quick job on the cr, ct, and tra, just so things are reasonable from the start, after all we do need the scopes in their correct places, and 2 tubes in the aft torpedo room, and when we lower the obs scope we don`t want it hanging out of the cr ceiling do we . In the greater scheme of things its not that much work. and using the tools is getting easier, so work progresses better, with less muck ups. |
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