SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-23-10, 03:03 PM | #31 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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omg, this could be more than awesome and should break the mighty boredom aboard the sub. If somebody figures out how to do that, SteelViking maybe can work on his interior mod also and make things that can change in time. Brilliant idea, now lets see how and who can this make it happen....
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08-23-10, 09:34 PM | #32 | |
The Old Man
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Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers. |
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08-23-10, 10:05 PM | #33 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
Also, could someone post a link to just the Chalk Board mod please?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-24-10, 05:41 PM | #34 |
The Old Man
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I can not find the stand alone MOD. I think it is part of GWX Gold...
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08-24-10, 05:45 PM | #35 |
Stowaway
Posts: n/a
Downloads:
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I don't believe GWX 3 included that.
If it did? I am not aware of it. |
08-24-10, 06:31 PM | #36 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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08-25-10, 04:48 AM | #37 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing:
Seems like it was released about 1 year ago .. [09-22-2009]
Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products. |
08-25-10, 03:36 PM | #38 | |
The Old Man
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Each layer could be Transparent(Oppacity) and as layers are added the effect becomes more and more visable as each layer is added. Maybe add four(4) additional layers on top of the starting skin. This would require adding 4 new Nodes to the Submarine Hull and Tower GR2 files. Look at how Ducimus adds his T01A and T02B skins in TMO as a example. Not sure how this would work if someone gets the damage model to show sub damage. |
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08-25-10, 04:14 PM | #39 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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If they did SH5 would have died already. This utube vid says it all |
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08-26-10, 04:36 PM | #40 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-26-10, 05:21 PM | #41 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-26-10, 07:14 PM | #42 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Only for DAT-files using SH4 technique. I don't know if the controller you are referring to is the same one. If it is you can't use it in goblin because you need to import uv coordinates per each frame. Basically, in such an animation the mesh is static, as is the material, while the UV mapping interpolated on a timeline.
To simply swap texures use SMC or TextureChanger controller though the latter may not work (think it's from SH3 and unimplemented in SH4). To hide/show objects, start animations, play sounds etc, use SMC or other controller depending on effect/conditions needed.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
10-10-10, 07:38 PM | #43 |
Planesman
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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TheBeast Greetings.
Download and install this excellent mod and I noticed I had some of the textures with the name Conning_7C_02_albrecht_bak.dds, which is the texture of the guard tower, I took the liberty to use his original textures of the old tower to the hull of submarine. Add fasteners as the original submarine, of course, still much work ... I am posting some shots of my work, yours included and if you will permit me, I'll keep working on these textures, of course, always with his credits include ... Thanks and congratulations for this good job ... Sorry for my poor English, I am using a translator for correction of my spelling errors ... |
10-10-10, 09:35 PM | #44 |
The Old Man
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Anyone can use my work how ever they like.
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10-10-10, 09:56 PM | #45 |
Planesman
Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Thanks...
Greetings... |
Tags |
graphics, mod, skin |
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