SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-02-21, 02:04 PM | #31 |
Helmsman
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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Can't make it start with windows 10. I tried every possible solution mentioned here on subsim..and nothing.
Anybody have a solution? |
10-03-21, 10:58 AM | #32 |
Sea Lord
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Question for everyone, Do you frequently encounter dud torpedoes in early war 1939- late 1940?
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10-06-21, 02:47 PM | #33 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about new ,,Ace,, version
Greetings Niume ,,excellent work I didn t try yet to instal but I will...
Question:we don t need sh4 original game dvd to play this Sh4 Ksd mod |
10-07-21, 10:29 AM | #34 |
Sea Lord
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yes
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10-08-21, 10:42 AM | #35 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about starting your mod
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10-12-21, 07:16 AM | #36 |
Ocean Warrior
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Just stumbled upon this thread (and it's original). Little confused though; this is a single player version, correct ?
Is a brief overview of it possible ? I.e., is there a campaign function, ai wolfpack subs ? Anyone have opinions on the escort/aircraft ai ? Downloading now, looking forward to trying it out. Thanks very much for all the hard work !
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-12-21, 03:22 PM | #37 | |
Admiral
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Quote:
KSD II : Ace edition, is solo career mode... with reworking being done to adjust for english... through & through... career orders, rec man, the works... as for the AI wolfpack, that.. I am not 100% sure of... it may be worked into the guts here, to sim wolfpacking.. or not, on that.. I can't say with any certainty. where as the original KSD II, is geared towards multi... Hope this helps... M. M.
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10-12-21, 07:23 PM | #38 | |
Ocean Warrior
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Quote:
Your reply is very helpful as usual MM, thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-21-21, 01:02 PM | #39 |
Sea Lord
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Patch 1.1
https://www.mediafire.com/file/h1bsm...h_1.1.rar/file Changelog Increased convoy variety now you should see less duplicate ships in convoys Optional mod for disabling U-boat radio antenna poles. This is purely visual mod New intro New menu music *Silent Hunter II OST" New torpedeo launching sound New tanker type "Large Fleet oiler" Decreased torpedo reliability,Do not trust torpdoes before 1940 April. By my observations torpedoes were way too reliable especially in early war I am trying to reach historical reliability Brest harbour friendy u-boat spawn changed 1943 allied air base reduction. Aircraft guns deal more damage. |
10-22-21, 06:56 AM | #40 |
Swabbie
Join Date: Aug 2014
Location: Montreal Canada
Posts: 11
Downloads: 280
Uploads: 0
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Great job Niume.
Few questions however : Why keep Japanese ships? It takes gigabit for nothing. And those who don't have the numeric keypad for the time compression. Are there historical realities in the game, like Operation Cerberus and others ? Just Gneisenau was battlecruiser and no a battleship. Thanks!!! |
10-22-21, 09:48 AM | #41 |
Ocean Warrior
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What does "1943 allied air base reduction" mean ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-22-21, 10:05 AM | #42 |
Sea Lord
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Slightly reduced amount of airbases near the bay of biscay because it was just too much. Needs further testing
Last edited by Niume; 10-22-21 at 10:13 AM. |
10-22-21, 10:13 AM | #43 | |
Sea Lord
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Quote:
2. Try this https://www.subsim.com/radioroom/dow...o=file&id=4715 3. Some of them are modeled |
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10-22-21, 10:16 AM | #44 | |
Ocean Warrior
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Quote:
Thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-23-21, 03:16 PM | #45 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about finishing my task
Best regards Niume and all of you great sailors...
I can't finish my objective ...I patrol almost 3 days around,100km distance and nothing |
Tags |
ksd ii, u-boat |
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