SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-14-08, 09:25 AM   #31
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default Thanks !!

Quote:
Originally Posted by privateer
Maybe you can use these.
http://www.mediafire.com/?gsmnjh0g963
................. DANKE MEIN FREUND !!!
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 09-14-08, 12:32 PM   #32
Will-Rommel
Chief
 
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
Default

Good job tomi!

But is the white wall in your submarine torpedo room the definitive texture that the game will have or it was just to give us a look?



I ask because in the extern view screenshots, it have a different and better color/texture :

__________________
-Fighting is a lifestyle-
Will-Rommel is offline   Reply With Quote
Old 09-14-08, 01:12 PM   #33
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

agreed.

I'm sure they will correct it...
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 09-14-08, 02:03 PM   #34
skookum
Weps
 
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
Default

Curious. Is there any way of changing adding or removing torpedos from the mesh based on how many eels are left on board?
__________________
skookum is offline   Reply With Quote
Old 09-14-08, 06:44 PM   #35
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default Boots

Privateers motorcycle boots!!




















__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 09-14-08, 08:25 PM   #36
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,635
Downloads: 297
Uploads: 0


Default

Now if you threw in a teddy bear I think I could die a happy man. Magnificent work!
iambecomelife is offline   Reply With Quote
Old 09-15-08, 08:16 PM   #37
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default Rework

Torpedo











__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 09-15-08, 09:29 PM   #38
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Very nice work My Friend.
I am Honored to have helped.
  Reply With Quote
Old 09-15-08, 09:34 PM   #39
bratwurstdimsum
Sparky
 
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
Default

Thank you, sorry to sound impatient but can I ask the delicate question of when the mod with the textures so beautifully rendered in the last few posts be ready?

I love the mod so much I have modified my Type 9 sub to now have the Type 2 interior that was unfinished by Mikhayl. It'll be great to have the rest!

Quote:
Originally Posted by Tomi_099
Quote:
Originally Posted by privateer
Place the chains in the dat as seperate objects.
Then assign the obj_Pendulum controller to each one
in the sim file.
They'll then swing like the bananas and meat do.
.................................................. ...........................

Thanks !!
I build thet at last , sombody have time for this action !!!!
__________________


The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
bratwurstdimsum is offline   Reply With Quote
Old 09-15-08, 09:45 PM   #40
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

As most Modders also have full time jobs and such?
I highly doubt that any date could be announced.
Tomi will do what he can do at his pace.
Others will do what they can at thier pace.
Once that pace is paced?
We'll all see the pace at which the pace proceeds.
:hmm:
Does that make sense?
:rotfl:
  Reply With Quote
Old 09-15-08, 10:02 PM   #41
bratwurstdimsum
Sparky
 
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
Default

Ha ha good response.

I understand the job situation etc etc - my question was more out of sheer ignorance . Is it silly to say that being able to see pictures like we have been seeing of rendered torpedoes, switches, lightboxes and even crewmens hair as they sleep mean that the mod is ready or does it still require futher hours of [insert correct word for computer magic] time still? What exactly is the process so we mere mortals can understand the huge process this is.

Quote:
Originally Posted by privateer
As most Modders also have full time jobs and such?
I highly doubt that any date could be announced.
Tomi will do what he can do at his pace.
Others will do what they can at thier pace.
Once that pace is paced?
We'll all see the pace at which the pace proceeds.
:hmm:
Does that make sense?
:rotfl:
__________________


The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
bratwurstdimsum is offline   Reply With Quote
Old 09-15-08, 10:14 PM   #42
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.
  Reply With Quote
Old 09-16-08, 07:43 AM   #43
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Quote:
Originally Posted by privateer
If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.
...................
Well , Privateer !!!
There one sees meal again who experience has and who not.
2Wochen were my personal a goal,
my woman are 2weeks not there ,and I can make Halli Galli yet. :rotfl:

You do rech I white yet which everything to me comes still.

I have a question would become you
with the animation
that Chain and do the boot do take over??
are you Interested ???



.
__________________
http://www.thegreywolves.com

Last edited by Tomi_099; 09-16-08 at 08:05 AM.
Tomi_099 is offline   Reply With Quote
Old 09-16-08, 09:22 AM   #44
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

I remember hearing that is was "impossible" to add lights in SH3....is this true?
Is it also true in SHIV?
__________________
Letum is offline   Reply With Quote
Old 09-16-08, 11:36 AM   #45
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Mikhayl THE EXCALIBUR !!!

Mikhayl

YOU ARE THE EXCALIBUR !!!

meny , meny THANKS !!!

That is a Referenc book for all Silent Hunter Work-Alcoholic



..
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.