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03-19-22, 05:00 PM | #4471 | |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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03-19-22, 10:09 PM | #4472 | |
Silent Hunter
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but you reminded me that i also need to watch my P's & Q's and properly frame my posts, lest i incur the wrath of others and get banned! (ooh, the worst thing)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-20-22, 01:09 PM | #4473 | |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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Back on topic, I'm really enjoying FOTRS. Had never played SH4 until a couple of months ago and simultaneously bought SH4 from Steam (for $.98 IIRC), downloaded FOTRS from here, along with Nippon Maru and Nihon Kaigun. Loaded it all up and started playing. No idea how entertaining the vanilla SH4 is since I've never played it, but the FOTRS/NM/NK combo reminds me of why I fell in love with computer games back in the 1990s before life got in the way. I'm now on my 6th patrol (2 in S boat from Dutch, 3 in Gato from Brisbane, now in a brand new Balao out of Brisbane) and still enjoying the heck out of it. I've also been fortunate to not have any "war stopper" issues to this point. Many thanks to the creative team. |
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03-20-22, 04:48 PM | #4474 | |
Silent Hunter
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it's not so much my history but what is tolerated within the website. in other forums at Subsim , one can express opinions but it is bad form to be insulting or to spew invective, or to make pejorative comments or to not respect others. in the past some members have been suspended and/or banned for being personally insulting or nor respecting others' POV. each forum has a moderator who monitors posts and then there is Onkel Neal who runs the website. Neal is a good guy and a straight-shooter.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-21-22, 07:45 AM | #4475 | |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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03-21-22, 02:57 PM | #4476 |
Bosun
Join Date: Nov 2018
Posts: 64
Downloads: 148
Uploads: 0
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Hey guys. I wanna know if my save's still stable.
I started over because of stability issues with my previous career. This new career has 7 patrols completed. Went from S-boat in Manila to Gar in Brisbane. Sometimes, when I'm using high time compression and then dive, the bow dive planes' animations don't finish. Should I be worried? I have multiple saves to backtrack in case things go south. |
03-21-22, 03:08 PM | #4477 | |
Silent Hunter
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your last save is playable except for the bow planes animation?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-21-22, 03:15 PM | #4478 |
Bosun
Join Date: Nov 2018
Posts: 64
Downloads: 148
Uploads: 0
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03-22-22, 02:04 PM | #4479 |
CTD - it's not just a job
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Quit shelling-out to the Windows desktop, goldmastersims. That's what is causing the issue. Generally speaking, you notice that those graphic and functional anomalies will "disappear" when you reload your Saved game. Also, be sure you are starting with an emptied Save folder when first starting FotRSU, else you'll have info from a previous mod or install stuck in the folder, which will prevent a complete, proper mod activation.
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03-26-22, 11:08 PM | #4480 |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Back into SH4 after a couple of years hiatus. This time I decided to go with the FotRSU mod. Previously, I was an avid fan of the Trigger Maru mod.
Anyhow, reinstallation went just fine into a C:/Steam installation (no /Program Files/ in the path obviously, clean install, clean new save folder. Large Address Aware setup, JSGME implemented okay. only 3 Mods installed in this order: Fall of the Rising Sun Ultimate v1.7p RWR_APR patch Bigger Better Protractors I generally like to play with almost all realism difficulties enabled except I enable map updates and stabilize view. Some minor observations after a couple weeks of playing. 1. Even though Duds are enabled, I don't seem to get any at all... Zero, Zilch... Now of course, I know to offset the impact angle to reduce the chance of Duds, but there should still be a few random duds regardless when Duds are enabled... increases the immersion. 2. Weather and Sea state stay relatively the same for weeks play on end and no matter where you may transit to even if its another thousand miles away. 3. Sunrise, Sunset in FotRSU is totally screwed up. Doesn't affect the individual actions per se. BUT when the difference is sometimes over an hour or two just in a day's time something is obviously amiss. For example: This affects timing when penetrating some harbors and you may be waiting for sunset to slip in closer and you find that the day before's sunset was 1000, so you wait for approx. 1000 to make your move and you wait and you wait and maybe sometime anywhere between 20 minutes to 2 hours later you might get a sunset. Another example: I had to go back to a savegame which I had saved (by habit) as... "!942 03 10 1105 Sunrise" deliberately so as to have a reference to the exact time that the nav screen changed from dull pink to bright blue. Less than an hour later, I had a Sunset occur... "1942 03 10 1201 Sunset" to be exact. These LARGE Sunrise/Sunset discrepancies did not occur with the base game or with the TMO mod, so it pretty much narrows it down to FotRSU. I'm having fun with FotRSU, but the above are some small annoyances that could stand some tweaking.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
03-27-22, 05:18 PM | #4481 | |
CTD - it's not just a job
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I will give a very similar reply to you, Gray Lensman
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For the weather, and similarly for the repairs and other "timing" things in the game, each time you Save the game, the "timer" starts over. So the weather in FotRSU defaults to a chance of a change every five hours (of game time, not real time). If you shell-out to Windows, or if you Save and exit, that timer starts over again from "zero". You might have had 3 seconds left on the timer for a roll of the dice for a possible weather change, but it is now re-set to five hours. This also happens if your boat takes damage. The clock re-sets. It is a wonderful SH4 'feature' - NOT The sunrise / sunset is not screwed-up in FotRSU. With the help of Front Runner a while back (Base Time 2018), we were able to nail it down as to how it was supposed to be. We have since revised the gameplay settings and no longer have the vsync enabled, but the game is an old DirectX v9.0c beast, and uses the DirectX library for its "timers", and is tied to the video card also. The "clock" stays almost exactly 'true' if you run the game at 30fps. Most modern video cards can no longer run that slow, and most of the modern games desire hundreds of fps, but NOT SH4. Time Compression also affects things. Too much TC, and the clock goes 'fast'. Too little, and it goes 'slow'. Nothing short of a re-write of the game's internals can change that. The closer you can get to 30fps, the better for clock 'accuracy' - to a point. A couple things about it though, if you start at Pearl on a patrol, and go west toward Tokyo, you cross the IDL, and you'll not see the date change. You should NOT see the clock change. You should ALWAYS be on Pearl (aka: Base) Time. If you do a Single Mission, you are on Game Time, aka: Local Time, which is dependent upon where the mission starts. Another contributing factor to the time going wonky is shelling out to Windows (see above)... Note also that there are vertical 'yellow' lines on the NavMap, and a purple IDL, seen at certain zoom levels. No labeling is included as of yet, but you can use those to judge what "local time" is where your boat is. Also, when you do Saves, I would recommend NOT using a space in the name, but rather the underscore character, or using Caps to separate the names. I no longer trust the game and its "naming" conventions. |
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03-27-22, 06:15 PM | #4482 | |||
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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03-29-22, 12:25 AM | #4483 |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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For What It's Worth...
After another 5 game days playing my normal Sunrise to Sunset then save, then Sunset to Sunrise, save again, rinse, repeat with no game exiting and no "shelling" out/Alt-Tab. blah blah, I still had a "becalmed" wind state of Zero (0) wind speed. Reminded me of playing the old low graphics flat sea Silent Service 3. Re-Setup installation back to TMO update and played the same way as above. In five game days, I had 3 weather changes going from 5 wind speed to 15 wind speed to 8 wind speed with corresponding sea states. This confirms my suspicions that something is amiss with the way FotRSU handles weather. One of the pluses to FotRSU is that the sonar scan is twice as fast as TMO. How was that done? edit> Silent Service 2 (not 3)
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 03-29-22 at 02:54 AM. |
03-29-22, 01:00 AM | #4484 | |
Navy Seal
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Are you talking "original " TMO or my TMO Update I released in September? Just curious. |
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03-29-22, 02:32 AM | #4485 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Wish you could double the sonar scan rate like FotRSU... Gets rather monotonous/tedius waiting for such a slow 360 scan rate every time I do a sonar scan. My technique of playing at the start in 1941 once within a patrol area is to patrol at accelerated time speed to maybe x32 or x64 for 30 minutes advance then revert to x1 and do a sonar scan... rinse, repeat, until I find a sonar signal to home in on. Then make a bee line for it at full speed until I get an on-map sonar trace. Once I find a viable target, I play out the battle almost full time x1. Some of my intercept battles take me 3 or 4 hours real time to resolve... Realism for the battles themselves. I'm retired so I can enjoy the process...
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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