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02-18-22, 08:25 PM | #4396 |
Silent Hunter
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something seems hinky with the hydrophone detection
driving a Gato out of Midway, September 1943.
Location is somewhere in the East China Sea, a bit WNW of that infamous vacation location for Marines, Okinawa. the first screen shot shows the Nav Map. Notice the DD/DE at approx 17 degrees relative.Generic Mod Enabler - v2.6.0.157 the second screen shot shows the hydrophone at approx the same relative bearing. it says it is detecting a merchie however there no merchie between the escort and us. the hydrophone should be showing a warship but it does not. does that seem a bit hinky?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
02-18-22, 08:45 PM | #4397 |
CTD - it's not just a job
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Couple of things... First, since you have a visual, you won't have a sonar line, like the other lines are. Notice the blue line (moonlight's sonar lines mod??) at approximately the 345 relative line for a warship... Second in FotRSU, the Kaya class (DE Momi II) "Fast Transports" are not DD, though they do look like DD, but they are instead UnitType=103, or a passenger merchant, hence the call for "merchant"... if that's what it is, a Kaya... ??
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02-18-22, 09:18 PM | #4398 | |
Silent Hunter
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secondly, prior to firstly, that particular escort was most probably a Hatsuharu (which is wonkavision spelled backwards) or a Mutsuki or a Asashio. according to CareerTrack.upc all three of those escorts are Type 4. I do not recall encountering a Kaya/Momi during this patrol. i'll try and secure another example during the next patrol. is there any other specific telemetry that you want me to capture?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-19-22, 09:43 AM | #4399 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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I did run that mission, and on the way back from the South China Sea had a very successful engagement in Leyte Gulf, during which the base changed from Saipan to Guam. We sank one heavy cruiser, damaged another, and then sank the Fuso. Added to that the enemy torpedos meant for me sank one of their own DD's. Good times for all!
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Run Silent, Run Deep, and Sink 'em All |
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02-19-22, 10:54 AM | #4400 | |
Silent Hunter
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i also like it after you have successfully attacked a convoy and each of the ships is running around helter-skelter. you pick one who comes into range and get a hit on her and when she explodes, she takes a DD/DE with her. i wish the game would give us credit for it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-21-22, 04:02 AM | #4401 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Run Silent, Run Deep, and Sink 'em All |
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02-21-22, 05:20 PM | #4402 |
Silent Hunter
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re-charging compressed air
normally, i do not sweat these details however in this mission we were hammered by a couple of lucky-a$$ escorts who pranged us pretty good.
we were headed to davy-jones-locker and i had to resort to an emergency blow along with all-back-emergency. these two orders checked the dive and as soon as we rose to an easier-breathing depth, i gave orders to level off just under the therm. now...here is the kicker. when we blew ballast we had used 27% of our capacity or we had 72% remaining, whichever is easier to understand. later, when the dust settled, we surfaced and headed for home, but the compressed air tanks never replenished themselves. and, no, the compressed air tanks were not damaged in the DC attack. has anyone experienced this behaviour? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU\MODS] 100_FalloftheRisingSun_Ultimate_v1.7pRC2 399_NoScrollNavMap 400_Nihon Kaigun v1.1b 410_Nippon Maru v1.6c 420_Combined Roster
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
02-21-22, 05:43 PM | #4403 |
Silent Hunter
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Bad Orders File
if you are not aware of this already, Mission ID413 was assigned to us and it has no objective. Mission Name is Patrol PhilippineSea 02.
i think the bug is that in the TSR, the name is missing some characters. so, it's a typo? from tsr: Patrol Philippines 02_Objective1=Patrol area Vestible within the designated area east of Luzon for 5 days. i think that if add "ea" to the end of Philippines, things will connect in the orders. And.....it did. i made the change and it works. put it on the list if it is not already.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
02-21-22, 07:32 PM | #4404 | |
Navy Seal
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Most likely the tanks were damaged, but did not show on the damage control screen, it happens, noticed more in modded games where things have been changed. While it was in TMO, I posted just other day I was in Nautilus (donation narwhal) in 1944 and had a depth charge explode close, my compressed air reserve went down to 21, then bled down to 1 percent and eventually zero if I recall. I survived but boat was sluggish to surface, after breaking surface took about ten minutes to get her clear of water, from 25 feet to the normal 18 feet. After compressor was repaired, noticed the compressed air reserve slowly began to build up, but it stopped at 12 percent, never went above that for rest of patrol. Also noticed that on routine trim dives, or short dives to avoid aircraft, used much more compressed air than normal. Implication being, the "tanks" or whatever simulates them in SH 4 were destroyed, some severely damaged. |
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02-21-22, 08:48 PM | #4405 |
Silent Hunter
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so, damage but no message or indication. So, Ubi.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
02-21-22, 10:13 PM | #4406 | |
Silent Hunter
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when i made a cursory glance at the Zones.cfg file, i noticed that there is no zone for compressed air. But there is one for Compresor (sic). so, the conclusion i draw is that when the Compressor is damaged, it manifests itself with decreased compressed air. again, very Ubi.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-21-22, 10:39 PM | #4407 | |
Navy Seal
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Yes lol very UBI. There are a lot of things present we can't see on our damage and systems screen, but play a role in the damage model. I suppose that, like many aspects of sim at release, damage model was not complete. Yes, I recall some bit in the old SH 4 manual lol talking about how vital compressor it is as allows to replenish the compressed air. Now, that isa given, but just recently found its connected to the reserve in if it is damaged or destroyed. Thing is by default that thing has a lot of armor and hit points (the compressor) so its rarely destroyed, kind of like trim pumps. When I was reworking damage model, I made such equipment a lot more vulnerable, so now in TMO, you can lose your trim pump , hydraulic pump,etc and even after damage screen says repaired, noticed they may function but are not operating at full capacity. Same with deck gun. Batteries, esp in the Narwhal and older boats, have noticed after take damage, even if ay repaired, they will only charge up to X capacity, but not 100, battery charge will stay on if dont manually stop it in this case. This 'unseen damage " issue, goes back to even stock game now I think about it, its been so long since I ran stock though lol, def recall it showing up in mods over years . Few patrols back, I surfaced thinking my deck was repaired after taking damage few days before, the screen said it was repaired, ordered it to fire on damaged ship, said gun too damaged to fire. I manned it myelf, nope, would not even rotate lol. Last edited by Bubblehead1980; 02-21-22 at 10:55 PM. |
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02-22-22, 08:26 AM | #4408 | |
CTD - it's not just a job
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02-23-22, 05:31 PM | #4409 |
Bilge Rat
Join Date: Feb 2022
Posts: 1
Downloads: 9
Uploads: 0
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Download not working
Hey guys stumbled upon this mod and want to give it a go to get back into SH4, when I go to the download page however and click the button it pops up another tab for a half second and then closes it and nothing happens.
Is there something I am missing here? |
02-23-22, 07:27 PM | #4410 | |
Argentinian Skipper
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Good luck and welcome to the Pacific! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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