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Old 09-23-10, 03:07 PM   #4351
pocatellodave
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thanks,that worked
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Old 09-23-10, 03:40 PM   #4352
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
are you using patch 1.1? Disable all add-on mods and just leave the base UI mod and see if you can't rotate it

EDIT:

is the middle button of the attack disc green? If it's red then yes, you can't rotate it
No, My game is patched with 1.2 as required.

I have just tested now with ALL mods removed, except yours and no changes. Can't move disc "C".

Speaking of the reverse side, I can move disc "X" (brown) and "Y" (yellow) with keys, but I can't move "Z" (inner disc). But maybe this is correct ?

EDIT: And all this, what ever state is the center button (green or red).

ACS
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Old 09-23-10, 03:46 PM   #4353
TheDarkWraith
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Quote:
Originally Posted by ACSoft View Post
No, My game is patched with 1.2 as required.

I have just tested now with ALL mods removed, except yours and no changes. Can't move disc "C".

Speaking of the reverse side, I can move disc "X" (brown) and "Y" (yellow) with keys, but I can't move "Z" (inner disc). But maybe this is correct ?

ACS
when I say patch 1.1 I mean the patch 1.1 I released for the mod.

front side and back side inner discs move. Trying dragging them counter-clockwise. Due to changing to the different dial there is a point where you cannot drag them clockwise anymore. What screen res are you using? I'll try setting mine to that to see if I can duplicate the problem you are experiencing
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Old 09-23-10, 04:43 PM   #4354
jwells0504
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Right off the bat let me say that you made one hell of a mod. The best subsim has to offer right now.

I just have this one annoying problem with the external camera. Everytime I use it long range to look at a ship or a building the textures just won't load correctly. It just looks extremely choppy. I started a new game with just the UI mod enabled, running SH5 with admin rights and it is still choppy. So its not a mod conflict or any interference from Windows. Do you guys have any solutions to my problem? I have the latest display drivers and SH5 is using the latest patch.

Thanks.
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Old 09-23-10, 05:01 PM   #4355
TheDarkWraith
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Quote:
Originally Posted by jwells0504 View Post
Right off the bat let me say that you made one hell of a mod. The best subsim has to offer right now.

I just have this one annoying problem with the external camera. Everytime I use it long range to look at a ship or a building the textures just won't load correctly. It just looks extremely choppy. I started a new game with just the UI mod enabled, running SH5 with admin rights and it is still choppy. So its not a mod conflict or any interference from Windows. Do you guys have any solutions to my problem? I have the latest display drivers and SH5 is using the latest patch.

Thanks.
try zooming in/out with mousewheel while in external camera. For some reason external camera exhibits some very strange anomolies when used and you haven't zoomed in/out via mousewheel first. This all started when I added multiple zoom levels to the external cam (1X, 2X, 4X, 8X, 16X, and 32X)
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Old 09-23-10, 05:30 PM   #4356
jwells0504
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Alright I'll test it out right now and post back to let you know the outcome.
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Old 09-23-10, 05:35 PM   #4357
jwells0504
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Hey! All Right it works perfectly now. Now I have zero complaits about your UI mod. Thanks
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Old 09-23-10, 06:12 PM   #4358
jwells0504
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Actually I just got one final question. Does your mod do anything to the AI's behavior? I'm only asking because after installing your mod all of the ships seem to move quite a bit faster. About like 20 knots or so often faster.

Ships moving at those speeds make it difficult to hit with just a standard torp well atleast for me. Got any suggestions?

Thanks again.
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Old 09-23-10, 06:27 PM   #4359
TheDarkWraith
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Quote:
Originally Posted by jwells0504 View Post
Actually I just got one final question. Does your mod do anything to the AI's behavior? I'm only asking because after installing your mod all of the ships seem to move quite a bit faster. About like 20 knots or so often faster.

Ships moving at those speeds make it difficult to hit with just a standard torp well atleast for me. Got any suggestions?

Thanks again.
no it doesn't. IRAI does though
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Old 09-23-10, 06:37 PM   #4360
Abd_von_Mumit
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Started testing new AD. This is my complaints:

1. Parts of TDC interface are on top of AD:



2. When dragging on the B-Disk area (Compass rose) the pointers are very shaky and move random, sometimes stop. One needs to be as close to middle or edge to move them more smoothly.

3. Could the Attack rose go back to locked state when locking the AD - I thought this was how you wanted to do it. Now it's unlocked in either state.

EDIT:
4. Max Compass Rose resolution when moving with keys is 1 degree. Feels smewhat low when you can't set it to desired bearing. This is 1 more argument for rant #3.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-23-10, 07:13 PM   #4361
jwells0504
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Quote:
Originally Posted by TheDarkWraith View Post
no it doesn't. IRAI does though
Yeah that's what makes it so weird. I disabled it. The only mod I have running is yours. . Naturally I restarted the game after uninstalling it but the ships in a task force are are still moving at around 25knots.
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Old 09-23-10, 08:52 PM   #4362
BowfinSS287
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great new version,the radio antenna is perfect,but why is the DF loop raised at periscope depth, can the DF loop be set back to old style or maybe set to raise at 10 meters. will it be possible in future versions that the user could deploy the radio antenna and DF loop manually via a key or like the torpedo doors....add a toggle switch
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Old 09-23-10, 10:17 PM   #4363
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
great new version,the radio antenna is perfect,but why is the DF loop raised at periscope depth, can the DF loop be set back to old style or maybe set to raise at 10 meters. will it be possible in future versions that the user could deploy the radio antenna and DF loop manually via a key or like the torpedo doors....add a toggle switch
there was a post here in this thread that said the DF loop was usually raised up until ~ 20m. So I made it visible down to ~14m. It's very easy to adjust to whatever depth I want it to. The question is, at what depth is it supposed to be hidden then?

The radio antenna was something I was thrilled to get working the way I wanted it to. I think it's darn cool the way it works now

I'm still looking for a way to have them and my flags mod controlled via key or toggle switch but still haven't been able to make it work yet.
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Old 09-23-10, 10:21 PM   #4364
TheDarkWraith
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Quote:
Originally Posted by Abd_von_Mumit View Post
Started testing new AD. This is my complaints:

1. Parts of TDC interface are on top of AD

2. When dragging on the B-Disk area (Compass rose) the pointers are very shaky and move random, sometimes stop. One needs to be as close to middle or edge to move them more smoothly.

3. Could the Attack rose go back to locked state when locking the AD - I thought this was how you wanted to do it. Now it's unlocked in either state.

EDIT:
4. Max Compass Rose resolution when moving with keys is 1 degree. Feels smewhat low when you can't set it to desired bearing. This is 1 more argument for rant #3.
1) will look into
2) never noticed this problem. I always grab the pointers near the tips except for the bearing and lead angle one. That one you have to grab inside the disc area preferably towards the outer edge of it.
3) not following you on this one. Can you elaborate on it?
4) if you press the shift key also it will increase the rotation rate. Or are you wanting the non-shift key resolution to be less than 1 degree?
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Old 09-24-10, 02:36 AM   #4365
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
when I say patch 1.1 I mean the patch 1.1 I released for the mod.

front side and back side inner discs move. Trying dragging them counter-clockwise. Due to changing to the different dial there is a point where you cannot drag them clockwise anymore. What screen res are you using? I'll try setting mine to that to see if I can duplicate the problem you are experiencing
I found what is the bug:

It work ONLY IF XO OFFICER DIALOG BOX IS SET TO "TDC ON".

ACS
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