SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-23-10, 03:07 PM | #4351 |
Engineer
Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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thanks,that worked
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09-23-10, 03:40 PM | #4352 | |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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Quote:
I have just tested now with ALL mods removed, except yours and no changes. Can't move disc "C". Speaking of the reverse side, I can move disc "X" (brown) and "Y" (yellow) with keys, but I can't move "Z" (inner disc). But maybe this is correct ? EDIT: And all this, what ever state is the center button (green or red). ACS |
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09-23-10, 03:46 PM | #4353 | |
Black Magic
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Quote:
front side and back side inner discs move. Trying dragging them counter-clockwise. Due to changing to the different dial there is a point where you cannot drag them clockwise anymore. What screen res are you using? I'll try setting mine to that to see if I can duplicate the problem you are experiencing |
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09-23-10, 04:43 PM | #4354 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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Right off the bat let me say that you made one hell of a mod. The best subsim has to offer right now.
I just have this one annoying problem with the external camera. Everytime I use it long range to look at a ship or a building the textures just won't load correctly. It just looks extremely choppy. I started a new game with just the UI mod enabled, running SH5 with admin rights and it is still choppy. So its not a mod conflict or any interference from Windows. Do you guys have any solutions to my problem? I have the latest display drivers and SH5 is using the latest patch. Thanks. |
09-23-10, 05:01 PM | #4355 | |
Black Magic
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09-23-10, 05:30 PM | #4356 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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Alright I'll test it out right now and post back to let you know the outcome.
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09-23-10, 05:35 PM | #4357 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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Hey! All Right it works perfectly now. Now I have zero complaits about your UI mod. Thanks
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09-23-10, 06:12 PM | #4358 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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Actually I just got one final question. Does your mod do anything to the AI's behavior? I'm only asking because after installing your mod all of the ships seem to move quite a bit faster. About like 20 knots or so often faster.
Ships moving at those speeds make it difficult to hit with just a standard torp well atleast for me. Got any suggestions? Thanks again. |
09-23-10, 06:27 PM | #4359 | |
Black Magic
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09-23-10, 06:37 PM | #4360 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Started testing new AD. This is my complaints:
1. Parts of TDC interface are on top of AD: 2. When dragging on the B-Disk area (Compass rose) the pointers are very shaky and move random, sometimes stop. One needs to be as close to middle or edge to move them more smoothly. 3. Could the Attack rose go back to locked state when locking the AD - I thought this was how you wanted to do it. Now it's unlocked in either state. EDIT: 4. Max Compass Rose resolution when moving with keys is 1 degree. Feels smewhat low when you can't set it to desired bearing. This is 1 more argument for rant #3.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-23-10, 07:13 PM | #4361 |
Seaman
Join Date: Aug 2010
Posts: 35
Downloads: 136
Uploads: 0
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09-23-10, 08:52 PM | #4362 |
Planesman
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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great new version,the radio antenna is perfect,but why is the DF loop raised at periscope depth, can the DF loop be set back to old style or maybe set to raise at 10 meters. will it be possible in future versions that the user could deploy the radio antenna and DF loop manually via a key or like the torpedo doors....add a toggle switch
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09-23-10, 10:17 PM | #4363 | |
Black Magic
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Quote:
The radio antenna was something I was thrilled to get working the way I wanted it to. I think it's darn cool the way it works now I'm still looking for a way to have them and my flags mod controlled via key or toggle switch but still haven't been able to make it work yet. |
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09-23-10, 10:21 PM | #4364 | |
Black Magic
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Quote:
2) never noticed this problem. I always grab the pointers near the tips except for the bearing and lead angle one. That one you have to grab inside the disc area preferably towards the outer edge of it. 3) not following you on this one. Can you elaborate on it? 4) if you press the shift key also it will increase the rotation rate. Or are you wanting the non-shift key resolution to be less than 1 degree? |
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09-24-10, 02:36 AM | #4365 | |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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Quote:
It work ONLY IF XO OFFICER DIALOG BOX IS SET TO "TDC ON". ACS |
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Tags |
dbrn, favorite, new ui |
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