SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-01-05, 11:27 PM | #406 |
Torpedoman
Join Date: Apr 2003
Posts: 113
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CV-707 wrote..."I found this one from a french site, enjoy!"
Did they surrender all of their screenshots? I'd love to see them regardless! In addition, this is kind of funny. Go to Google and type in "french victories" and select "I'm feeling lucky" instead of google search and see what you get. :rotfl: :rotfl: :rotfl: :rotfl: |
12-02-05, 12:52 AM | #407 | |
Navy Seal
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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12-02-05, 11:00 AM | #408 |
Watch
Join Date: Nov 2005
Location: Sebring FL
Posts: 20
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Sailor Steve spotted sir!! [/quote]
LOL That's a new one on me. Fishermen. Is that an Axis or Allied port? r/Jim |
12-02-05, 07:27 PM | #409 | |
Medic
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
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Hi Jherdt, I hope he didn't get caught skiving . I don't know if you've seen Sailor Steve's Avatar but it is himself fishing I believe. Cheers |
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12-02-05, 07:38 PM | #410 |
Navy Seal
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Here's one of Sergbuto's brand new S-Class AI sub - a real treat
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12-02-05, 07:58 PM | #411 | |
Medic
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
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12-03-05, 03:43 AM | #412 |
Navy Seal
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Merely a flesh would :hmm: |
12-03-05, 03:47 AM | #413 | |
Medic
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
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12-03-05, 03:48 AM | #414 | |
Medic
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
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12-03-05, 04:09 AM | #415 |
Navy Seal
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ABANDON SHIP! |
12-03-05, 04:12 AM | #416 |
Admiral
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Wow! CCIP, what is the angle factor of those screenies?
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12-03-05, 04:13 AM | #417 |
Navy Seal
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[edit] Angle = 25. I've been using that for everything nowadays |
12-03-05, 04:35 AM | #418 |
Admiral
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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CCIP,
I have a question. Do you find that using a narrow zoom lense (i.e. 25) drops your FPS? As opposed to using a longer zoom lense (i.e. 50, 60 or up)? Personally, I use 40 for freecam and 55 for deck and gun stations, but I get the impression that I lose some FPS for doing that...
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It takes two to tango |
12-03-05, 11:05 AM | #419 |
Medic
Join Date: Nov 2005
Location: Suffolk UK
Posts: 160
Downloads: 65
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CCIP, you must enter the competition on u-boat.realsimulation.com with these screenies, they're awesome.
The one with the crew being blasted into the air poses a question....There was a debate on here about ethics, how come it's ok to portray men being flung into the air but not to have men abandon ship in a lifeboat? I'd feel easier aboat sinking a ship if you could see the crew survive rather than all going down with the ship. There should be a lifeboat mod. And crew walking on board the decks like the fellas that wander around the docksides. |
12-03-05, 12:05 PM | #420 | |
Navy Seal
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I always thought opposite; I actually sometimes observed an improvement in FPS because of the lower FOV. Do you use 20km visibility? Maybe it's because it raises the LOD at longer distances. For me, I've never really seen any drops in the game at all. *** The ethics question will always be there, and I'm certainly among those who've always wanted lifeboats (aren't most of us?). I think the reason we don't have lifeboats is that you could shoot at them - but I'd be OK with lifeboats that, like the dock crews and nurses, are invincible :hmm: |
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