SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-16, 09:45 AM   #4066
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by Sjizzle View Post
Awesome, thank you!
palmic is offline   Reply With Quote
Old 02-21-16, 09:52 AM   #4067
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
Can you please test sextant precision with WoS Sjizzle?
Do the regular aspect ratio patches have any effect on TDW's sextant accuracy ?
vdr1981 is offline   Reply With Quote
Old 02-21-16, 09:56 AM   #4068
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Can you please test sextant precision with WoS Sjizzle?
Do the regular aspect ratio patches have any effect on TDW's sextant accuracy ?

i will install twos now and i will report u back with screens
Sjizzle is offline   Reply With Quote
Old 02-21-16, 09:58 AM   #4069
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
i will install twos now and i will report u back with screens
Thank you very much!

EDIT:
I always get ~ 23 deg 10' measured as soon as I enter "Baloon test mission" , no mater which resolution or resolution patch I use. Is this the same for you?


Last edited by vdr1981; 02-21-16 at 10:36 AM.
vdr1981 is offline   Reply With Quote
Old 02-21-16, 10:34 AM   #4070
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

here we go at balloon test mission




Sjizzle is offline   Reply With Quote
Old 02-21-16, 10:36 AM   #4071
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

at that mission is damn hard to measure the sun cos there is land and buildings ..... is best that some1 make a mission in the middle of nowhere the time must be before 12:00 UTC
Sjizzle is offline   Reply With Quote
Old 02-21-16, 10:40 AM   #4072
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Great! Like you said, almost 99% accurate !

It seems that ingame used resolution or aspect ratio patches has no effect on sextant precision? Can you please confirm that?
vdr1981 is offline   Reply With Quote
Old 02-21-16, 10:46 AM   #4073
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Thank you very much!

EDIT:
I always get ~ 23 deg 10' measured as soon as I enter "Baloon test mission" , no mater which resolution or resolution patch I use. Is this the same for you?

your measurement is correct cos u measured from the sea level but your eye are not at sea level is 4m+ above the sea level so subtract around 1 degree and u are there
Sjizzle is offline   Reply With Quote
Old 02-21-16, 10:52 AM   #4074
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
your measurement is correct cos u measured from the sea level but your eye are not at sea level is 4m+ above the sea level so subtract around 1 degree and u are there
Maybe I should put some water in my ballast tanks in order to reduce sub height?
Is this any better?


Do you want me to create some test mission for you?
vdr1981 is offline   Reply With Quote
Old 02-21-16, 11:02 AM   #4075
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Maybe I should put some water in my ballast tanks in order to reduce sub height?
Is this any better?


Do you want me to create some test mission for you?
yea make 1 or 2 test mission and i will test cos this week i am home and i have time for test....

PS. there was a python script which one made possible to connect sh with stellarium i need to search for that python script


Edit:

found it here we go https://drive.google.com/file/d/0ByS...mIy/view?pli=1
but is for silent hunter 4 not for sh5 if some can make it to be compatible with sh5 and latest version of stellarium would damn nice
Sjizzle is offline   Reply With Quote
Old 02-21-16, 11:55 AM   #4076
JT1981
Planesman
 
Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Koranis
Did you disable the mods before making the changes in TDW's OFEV?
Peter
hi THEBERBSTER,please tell me how long dose the uboat need for loading one torpedo?

i remember is 12 minutes?
JT1981 is offline   Reply With Quote
Old 02-21-16, 11:57 AM   #4077
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by JT1981 View Post
hi THEBERBSTER,please tell me how long dose the uboat need for loading one torpedo?

i remember is 12 minutes?
1 torpedo loading time is around 30 min depends on the condition and crew fatigue and morale
Sjizzle is offline   Reply With Quote
Old 02-21-16, 02:30 PM   #4078
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post

The Wolves of Steel 1.05 - Update No. 01/02/03/04 changelog:


Someone on the subsim FB page was asking if the playable U-Flak can be made into a separate mod. What do you thik about it?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-21-16, 03:08 PM   #4079
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gap View Post


Someone on the subsim FB page was asking if the playable U-Flak can be made into a separate mod. What do you thik about it?
Yes, I was thinking about that... I could extract the files, no doubt about that, but I really can't guarantied compatibility with other modlists or stock game...
vdr1981 is offline   Reply With Quote
Old 02-21-16, 03:20 PM   #4080
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
yea make 1 or 2 test mission and i will test cos this week i am home and i have time for test....
How about this one Sjizzle... There's also one imported medium troop transport in the area, just to keep you busy after your measurements...
http://www.mediafire.com/download/9g...t6ipn/1AAA.rar
vdr1981 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.