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Old 05-01-08, 01:27 PM   #391
mavmcleod
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Quote:
Originally Posted by Ducimus
RSRD overides anything i do in the way of campaign issues. The erronous entry i refer to was making a call to a ship type that didnt exist. Rather then fix it, i removed it outright, so there was no chance of that ever being an issue again.

That said, ill check the campaign layers again around Palu in 44 and see if i find anything fubar'ed.
Thx, for the quick reply. I noticed that when I avoid a certain contact at that day I could stretch the CTD by in-game-hours... strange!

I'll try not to have any more contacts in that patrol area, sit tight for the rest of the 72h patrol time and see if I'm lucky at the next mission.

Good hunting!
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Old 05-01-08, 02:01 PM   #392
DrBeast
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Quote:
Originally Posted by DrBeast
Just out of curiosity, Ducimus: are you still contemplating making a 1.4-version as you had stated a while ago?
Sorry for quoting myself, but I think you overlooked my question, Ducimus No need to elaborate on your answer, a simple yes or no will suffice, if you please.
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Old 05-01-08, 02:03 PM   #393
Ducimus
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I don't know.

I'd like to, but quite frankly i don't have the patience right now. Im kinda tired of looking at files at the moment.
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Old 05-01-08, 02:06 PM   #394
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I hear you, loud and clear. You have the patience of a saint, methinks; I really admire your perseverance. Cheers!
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Old 05-01-08, 03:48 PM   #395
Hullbreach
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Just installed TMO, but I'm having issues witht the clock. I run the game in 2560 x 1600, and in that mode I dont see the clock when I try to pull it up. It will show up in other resolutions, but I would like to play the game in full rez, are there any fixes for this?
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Old 05-02-08, 01:00 AM   #396
Zantham
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Hi Hullbreach:

I too have this problem running at 2560x1600. The stock game works fine, but when running TM you lose the chronograph and the conversion chart. Here's an old thread I started, where Jhereg created a fix for this problem. I haven't tried this fix in any of the later versions of TM, but the fix worked fine back then.

http://www.subsim.com/radioroom/showthread.php?t=122021

I'm sorry I can't help you more than that.
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Old 05-04-08, 03:22 AM   #397
czACha
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Default Problem with 4,5" gun

Sorry guays for maube stupid problem but please support me with this. When I play TMO mode the change from 3,5 to 4,5 couse this second looking down with out possibility to operate this. I reinstal the game, start with new carier and still the same problem with this 4,5" gun
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Old 05-04-08, 11:07 AM   #398
czACha
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Quote:
Originally Posted by czACha
Sorry guays for maube stupid problem but please support me with this. When I play TMO mode the change from 3,5 to 4,5 couse this second looking down with out possibility to operate this. I reinstal the game, start with new carier and still the same problem with this 4,5" gun
Ok, putting the game to another computer (at my work :p) and the problems is gone.
Maybe smome of you have a clu what could happen such problem as above, mouse or kayboard settings or graphic card no idea... Pls I have to work at my office not playing games.... all of the time
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Old 05-04-08, 05:21 PM   #399
TheBlobThing
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Oh this is just wonderful! A new update to TMO is more than I can ask for! Thanks a bunch Duci, love your work. Downloading now...
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Old 05-04-08, 06:05 PM   #400
Pat42
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I can't even believe how incredible this game is now with trigger maru, RSRD and Pacific Environment. Thank you guys so much. The only thing is that with trigger maru, there are no longer 4 bladed props and dual watersprays caused by the props. Dumicus says they are included in the mod but they are not showing up. Not a big deal, just wondering if I installed it wrong or something.
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Old 05-05-08, 02:24 AM   #401
ustahl
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Quote:
Originally Posted by Pat42
I can't even believe how incredible this game is now with trigger maru, RSRD and Pacific Environment. Thank you guys so much. The only thing is that with trigger maru, there are no longer 4 bladed props and dual watersprays caused by the props. Dumicus says they are included in the mod but they are not showing up. Not a big deal, just wondering if I installed it wrong or something.
4 bladed props missing here too, maybe overwritten by PE(?), but that can be fixed with this standalone 4 blade prop fix mod: http://www.subsim.com/radioroom/show...ighlight=blade
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Old 05-05-08, 05:22 AM   #402
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Quote:
Originally Posted by ustahl
4 bladed props missing here too, maybe overwritten by PE(?)
Hm...yeah, you're right. I had mentioned this to kriller2.
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Old 05-05-08, 09:46 PM   #403
LtCmdrRat
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Gents, I request hints supply :hmm:.

How I can edit upc(?) file to make decoys available let say 06-06-1942?

Thanks.
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Old 05-06-08, 01:30 PM   #404
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decoys are for chickens !!!

go deep man !
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Old 05-06-08, 04:42 PM   #405
Powerthighs
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Howdy Ducmius, Is there an easy way to modify my TMO install to add the PPF grainy effect back into the game?

Thanks in advance.
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