SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-04-11, 12:35 PM | #391 | |
Watch
Join Date: Aug 2010
Posts: 26
Downloads: 21
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Quote:
Actually the Application just shows that what you can see on the Image, even if I make the size of the Window larger it wont show anything more. |
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07-04-11, 01:19 PM | #392 |
Ace of the Deep
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I'll try. Hope the modders who created this mod wont mind.
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07-21-11, 04:33 AM | #393 |
Seaman
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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How can i set a new confidence level and load it through the NewUIs_TDC_6_6_0_ByTheDarkWraith.
Why activating sepeech recognition resets my mic volume? |
07-21-11, 07:56 AM | #394 |
Black Magic
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You can either edit the file in the speech recognition mod or click the speech recognition icon (microphone) in the top right lower bar to bring up the speech recognition settings in my UIs mod.
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07-21-11, 08:02 AM | #395 | |
Sparky
Join Date: Aug 2005
Posts: 156
Downloads: 500
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Quote:
http://www.dwvac.com/vac_phpBB3/viewtopic.php?f=1&t=308 |
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09-04-11, 08:26 AM | #396 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I've been experiencing CTDs with this mod. Anyone else have this problem? It's very irregular. Sometimes it crashes when I say "teleport to bridge" and sometimes it doesn't. I've never had CTDs before with SH5. I use a very standard mod soup used by sober (MO, TDW's mods for UI, environment mods, nothing unusual). JSGME didn't report any conflicts when activating the mod. I get no error reports, it just crashes and shows the Ubisoft launcher.
EDIT: The voice command mod was activated last on the list, if that matters. EDIT2: I am running the game on WIN7. Last edited by Sartoris; 09-04-11 at 08:36 AM. |
09-04-11, 09:16 AM | #397 | |
Black Magic
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09-04-11, 09:22 AM | #398 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thanks for the suggestion, I'll try doing that.
Off topic: TDW, let me just take this opportunity to thank you for your excellent UI mod (and other mods, of course). Playing the game with it has been a great experience. I love the file that lets me tweak the UI the way I want it to look (hide bars, portraits etc.). |
09-04-11, 09:47 AM | #399 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
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Here are the last few lines from the output after the crash. I noticed that the game crashed when I ordered "teleport to bridge" while time compression was still active.
I'm not sure how to post the entire output, but perhaps these lines will be enough: 00001972 841.01232910 [7688] Entities.cpp (83): Process Message: 00001973 841.01245117 [7688] Entities.cpp (114): OSI Ping 00001974 841.01263428 [7688] Entities.cpp (123): succeeded 00001975 842.21069336 [8092] player's sub was detected by unit! 00001976 842.21099854 [8092] player's sub was detected by unit! 00001977 842.55798340 [8092] TC level changed to 128 00001978 843.02520752 [8092] player's sub was detected by unit! 00001979 843.18304443 [8092] Radio message intercepted - transmit more than once. Message was: 19390903 00001980 843.18304443 [8092] Germany rejects the Anglo-French ultimatum of 1st September, which called for the withdrawal of all German forces from Poland, Britain declares war on Germany at 11am. 00001981 843.18304443 [8092] 00001982 843.18304443 [8092] Bdu 00001983 843.18316650 [8092] Adding new radio message to radio messages 00001984 843.19476318 [8092] Unable to play sound for radio message 00001985 843.52447510 [8092] TC level changed to 256 00001986 845.03100586 [8092] player's sub was detected by unit! 00001987 845.03118896 [8092] player's sub was detected by unit! 00001988 845.32366943 [8092] TC level changed to 128 00001989 845.48364258 [8092] player's sub was detected by unit! 00001990 845.62988281 [8092] TC level changed to 64 00001991 845.72058105 [8092] player's sub was detected by unit! 00001992 845.91790771 [8092] TC level changed to 32 00001993 847.27740479 [8092] player's sub was detected by unit! 00001994 848.33404541 [8092] player's sub was detected by unit! 00001995 848.86419678 [8092] TC level changed to 1 00001996 849.29937744 [5712] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected. 00001997 849.29992676 [7688] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. Also, here's my mod soup, just in case: Magnum Opus 001 d3d antilag nvidia missing lights original map colors shadow improvement mod NewUI TDC 670 Manos Scopes patch 8X5 FX Update 0019 IRAI 0030 IRAI 0030 No aircraft spotting at depth IRAI 0030 No hydrophone on surface IRAI 0030 No hydrophone on surface no aircraft spotting TDW DC water disturbance Grossdeutche Rundfunk Dynamic Environment basemod realistic DE Atlantic Floor DE realistic colors DE waves DE Undersea DE brighter nights Open Horizons 2 full REM by Xrundel Critical hits 1.1 torpedo Real Sink 1.0 DBSM music and speech No magic skills 1.5 Speech Recognition |
09-04-11, 10:24 AM | #400 |
Black Magic
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ah I think I see why. This game is funny when it comes to multiple threads trying to do something at the same time (not very threadsafe/thread-aware). The Speech recognition dll is running basically in it's own thread and when you ordered up the teleport command it fired off an event which the speech recognition.py module handled. This module in turn calls a function in my page layout.py module. This is where the game at high TC level (maybe the Python part of it) is not very thread-safe or thread-aware and why it crashes. Now the dlls event is out-of-synch with the game and the game doesn't know what else to do but crash (that's a really bad explanation but that's all I've been able to come up with). I've fixed this kind of crash by disconnecting the dll event from the game. I'll need to edit the speech recognition.py file. After I do I'll send you something to test. What version of the speech recognition mod are you using? English or German version of it?
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09-04-11, 10:44 AM | #401 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Wow, that would be really nice. I'm using Speech Recognition MiTons NewUI Edition v.0.4.1 English.
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09-04-11, 05:08 PM | #402 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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09-04-11, 11:51 PM | #403 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I appreciate that, vlad29, thanks
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01-16-12, 05:21 PM | #404 |
Swabbie
Join Date: Aug 2011
Posts: 14
Downloads: 404
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Skwasjer are you any closer to releasing a speech recognition mod for UI Boot v4.14? I enjoy the gaming experience with TDW's NEWUis and would like to extend that to the UI Boot mod. Thanks in advance.
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01-16-12, 05:37 PM | #405 |
Black Magic
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The only reason it works in my UIs mod is that I added support for it. You need to ask Reaper7 to do that for you.
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