SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-04-11, 12:35 PM   #391
tobmic
Watch
 
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by Targor Avelany View Post
hmmm... Looks like I'll have to figure out a way to see if I can install win xp somewhere and test this.

Could you please let me know what exactly it stated at the bottom of that window? Which location the speach engine could not be found at?
Cool if you found a way to get it working, please let me know this would be really appreciated.

Actually the Application just shows that what you can see on the Image, even if I make the size of the Window larger it wont show anything more.
tobmic is offline   Reply With Quote
Old 07-04-11, 01:19 PM   #392
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by tobmic View Post
Cool if you found a way to get it working, please let me know this would be really appreciated.

Actually the Application just shows that what you can see on the Image, even if I make the size of the Window larger it wont show anything more.
I'll try. Hope the modders who created this mod wont mind.
Targor Avelany is offline   Reply With Quote
Old 07-21-11, 04:33 AM   #393
Dodo11
Seaman
 
Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
Default

How can i set a new confidence level and load it through the NewUIs_TDC_6_6_0_ByTheDarkWraith.
Why activating sepeech recognition resets my mic volume?
Dodo11 is offline   Reply With Quote
Old 07-21-11, 07:56 AM   #394
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Dodo11 View Post
How can i set a new confidence level and load it through the NewUIs_TDC_6_6_0_ByTheDarkWraith.
Why activating sepeech recognition resets my mic volume?
You can either edit the file in the speech recognition mod or click the speech recognition icon (microphone) in the top right lower bar to bring up the speech recognition settings in my UIs mod.
TheDarkWraith is offline   Reply With Quote
Old 07-21-11, 08:02 AM   #395
Nufsed
Sparky
 
Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
Default

Quote:
Originally Posted by gutted View Post
Oh and when i run the SHSpeechEngineTest.exe it just crashes. Guess XP is out of the question then?

XP > W7 for gaming on my machine.
Have you tried VAC?
http://www.dwvac.com/vac_phpBB3/viewtopic.php?f=1&t=308
__________________
Mike Collins
Nullius in Verba

Nufsed is offline   Reply With Quote
Old 09-04-11, 08:26 AM   #396
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

I've been experiencing CTDs with this mod. Anyone else have this problem? It's very irregular. Sometimes it crashes when I say "teleport to bridge" and sometimes it doesn't. I've never had CTDs before with SH5. I use a very standard mod soup used by sober (MO, TDW's mods for UI, environment mods, nothing unusual). JSGME didn't report any conflicts when activating the mod. I get no error reports, it just crashes and shows the Ubisoft launcher.

EDIT: The voice command mod was activated last on the list, if that matters.

EDIT2: I am running the game on WIN7.

Last edited by Sartoris; 09-04-11 at 08:36 AM.
Sartoris is offline   Reply With Quote
Old 09-04-11, 09:16 AM   #397
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Sartoris View Post
I've been experiencing CTDs with this mod. Anyone else have this problem? It's very irregular. Sometimes it crashes when I say "teleport to bridge" and sometimes it doesn't. I've never had CTDs before with SH5. I use a very standard mod soup used by sober (MO, TDW's mods for UI, environment mods, nothing unusual). JSGME didn't report any conflicts when activating the mod. I get no error reports, it just crashes and shows the Ubisoft launcher.

EDIT: The voice command mod was activated last on the list, if that matters.

EDIT2: I am running the game on WIN7.
In \data\Applications there is an app named Dbgview. Run that before running the game. Send output of it when game crashes to see if some light can't be shed on the problem.
TheDarkWraith is offline   Reply With Quote
Old 09-04-11, 09:22 AM   #398
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Thanks for the suggestion, I'll try doing that.

Off topic: TDW, let me just take this opportunity to thank you for your excellent UI mod (and other mods, of course). Playing the game with it has been a great experience. I love the file that lets me tweak the UI the way I want it to look (hide bars, portraits etc.).
Sartoris is offline   Reply With Quote
Old 09-04-11, 09:47 AM   #399
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Here are the last few lines from the output after the crash. I noticed that the game crashed when I ordered "teleport to bridge" while time compression was still active.

I'm not sure how to post the entire output, but perhaps these lines will be enough:


00001972 841.01232910 [7688] Entities.cpp (83): Process Message:
00001973 841.01245117 [7688] Entities.cpp (114): OSI Ping
00001974 841.01263428 [7688] Entities.cpp (123): succeeded
00001975 842.21069336 [8092] player's sub was detected by unit!
00001976 842.21099854 [8092] player's sub was detected by unit!
00001977 842.55798340 [8092] TC level changed to 128
00001978 843.02520752 [8092] player's sub was detected by unit!
00001979 843.18304443 [8092] Radio message intercepted - transmit more than once. Message was: 19390903
00001980 843.18304443 [8092] Germany rejects the Anglo-French ultimatum of 1st September, which called for the withdrawal of all German forces from Poland, Britain declares war on Germany at 11am.
00001981 843.18304443 [8092]
00001982 843.18304443 [8092] Bdu
00001983 843.18316650 [8092] Adding new radio message to radio messages
00001984 843.19476318 [8092] Unable to play sound for radio message
00001985 843.52447510 [8092] TC level changed to 256
00001986 845.03100586 [8092] player's sub was detected by unit!
00001987 845.03118896 [8092] player's sub was detected by unit!
00001988 845.32366943 [8092] TC level changed to 128
00001989 845.48364258 [8092] player's sub was detected by unit!
00001990 845.62988281 [8092] TC level changed to 64
00001991 845.72058105 [8092] player's sub was detected by unit!
00001992 845.91790771 [8092] TC level changed to 32
00001993 847.27740479 [8092] player's sub was detected by unit!
00001994 848.33404541 [8092] player's sub was detected by unit!
00001995 848.86419678 [8092] TC level changed to 1
00001996 849.29937744 [5712] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
00001997 849.29992676 [7688] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.

Also, here's my mod soup, just in case:

Magnum Opus 001
d3d antilag
nvidia missing lights
original map colors
shadow improvement mod
NewUI TDC 670
Manos Scopes patch 8X5
FX Update 0019
IRAI 0030
IRAI 0030 No aircraft spotting at depth
IRAI 0030 No hydrophone on surface
IRAI 0030 No hydrophone on surface no aircraft spotting
TDW DC water disturbance
Grossdeutche Rundfunk
Dynamic Environment basemod realistic
DE Atlantic Floor
DE realistic colors
DE waves
DE Undersea
DE brighter nights
Open Horizons 2 full
REM by Xrundel
Critical hits 1.1 torpedo
Real Sink 1.0
DBSM music and speech
No magic skills 1.5
Speech Recognition
Sartoris is offline   Reply With Quote
Old 09-04-11, 10:24 AM   #400
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

ah I think I see why. This game is funny when it comes to multiple threads trying to do something at the same time (not very threadsafe/thread-aware). The Speech recognition dll is running basically in it's own thread and when you ordered up the teleport command it fired off an event which the speech recognition.py module handled. This module in turn calls a function in my page layout.py module. This is where the game at high TC level (maybe the Python part of it) is not very thread-safe or thread-aware and why it crashes. Now the dlls event is out-of-synch with the game and the game doesn't know what else to do but crash (that's a really bad explanation but that's all I've been able to come up with). I've fixed this kind of crash by disconnecting the dll event from the game. I'll need to edit the speech recognition.py file. After I do I'll send you something to test. What version of the speech recognition mod are you using? English or German version of it?
TheDarkWraith is offline   Reply With Quote
Old 09-04-11, 10:44 AM   #401
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Wow, that would be really nice. I'm using Speech Recognition MiTons NewUI Edition v.0.4.1 English.
Sartoris is offline   Reply With Quote
Old 09-04-11, 05:08 PM   #402
vlad29
XO
 
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
Default

Quote:
Originally Posted by Sartoris View Post

Also, here's my mod soup, just in case:

Magnum Opus 001-must be patched if not
d3d antilag - don't enable it via JSGME
nvidia missing lights
original map colors
shadow improvement mod - this mod as pointed is a part of Magnum Opus
NewUI TDC 670
Manos Scopes patch 8X5
FX Update 0019
IRAI 0030
IRAI 0030 No aircraft spotting at depth - not needed
IRAI 0030 No hydrophone on surface- not needed
IRAI 0030 No hydrophone on surface no aircraft spotting - thats OK (combines 2 previous that should be deleted if this mod is applied)
TDW DC water disturbance
Grossdeutche Rundfunk
Dynamic Environment basemod realistic
DE Atlantic Floor
DE realistic colors
DE waves
DE Undersea
DE brighter nights
Open Horizons 2 full
REM by Xrundel
Critical hits 1.1 torpedo
Real Sink 1.0
DBSM music and speech
No magic skills 1.5- Magnum Opus contains this mod
Speech Recognition
Some remarks re. modlist (see in colour). Lot of useless overwritings
vlad29 is offline   Reply With Quote
Old 09-04-11, 11:51 PM   #403
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

I appreciate that, vlad29, thanks
Sartoris is offline   Reply With Quote
Old 01-16-12, 05:21 PM   #404
xfit_dave
Swabbie
 
Join Date: Aug 2011
Posts: 14
Downloads: 404
Uploads: 0
Default

Skwasjer are you any closer to releasing a speech recognition mod for UI Boot v4.14? I enjoy the gaming experience with TDW's NEWUis and would like to extend that to the UI Boot mod. Thanks in advance.
xfit_dave is offline   Reply With Quote
Old 01-16-12, 05:37 PM   #405
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by xfit_dave View Post
Skwasjer are you any closer to releasing a speech recognition mod for UI Boot v4.14? I enjoy the gaming experience with TDW's NEWUis and would like to extend that to the UI Boot mod. Thanks in advance.
The only reason it works in my UIs mod is that I added support for it. You need to ask Reaper7 to do that for you.
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.