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03-19-24, 12:01 PM | #391 |
Nub
Join Date: Apr 2015
Location: United Kingdom
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First time back here in a long, long time! Have used LSH 2015 for years, recently picked it up again and saw there's now the 2022 edition so had to try it.
Installation and everything went fine but I'm having an odd issue with my optics. The periscope and UZO sights are well off and as I play with realistic targeting etc it's going to become a headache really quickly. Don't appear to have any other issues with the resolution so not sure where the issue is or how to solve it. |
03-20-24, 01:44 PM | #392 | |
Nub
Join Date: Apr 2015
Location: United Kingdom
Posts: 4
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Quote:
Never mind, it turns out it's a mod conflict! The only other question I have is I saw in that the LSH3-2022-GUI-OLC-FHD mod is supposed to be included in the download but wasn't for me, is there anywhere I can get it? Thanks! |
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03-21-24, 05:58 PM | #393 |
Gefallen Engel U-666
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Welcome back!
KingOfNothing22! ...after an 8-year 'silent run'!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-01-24, 10:57 PM | #394 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
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Sub Assignments
All:
Now in patrol #17 in Dec 1941. And get an assigned area to patrol as DT81. That makes no sense. It lies way south off the west coast of Africa. We all know the actual war demand action is between England and Scandinavia and on the British west coast to sink British shipping to the UK. So, are these area assignments just randomly generated by the program with no rational underlying their position? If that is the case, we may as well ignore them and hunt on our own...which makes this more of an arcade game than anything near resembling realism. I know it's a game, but then so is Pong. Aren't we supposed to be better? I was earlier going to ask if anyone could answer if Unterseeboot Command wanted sub commanders to head directly to assigned quadrants and ignore targets enroute, or take advantage of targets as they emerged. But maybe that is just too subtle for the game. Finally is there a group working on updating LSH3? Or is this it? -=Archive1=- |
04-02-24, 01:51 AM | #395 |
Weps
Join Date: Sep 2017
Location: Australia
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There could be a historical basis to it, depends on what Flotilla you're in. In GWX the grids are random, but from a selection of about five which the game has to choose from for a given month and year, which are usually historically plausible for a specific Flotilla. I imagine LSH3 is similar. Whilst the main area of the U-boat war was in the North Atlantic they still operated far and wide: From the Arctic Ocean, Baltic, Caribbean, Mediterranean, Black Sea, South Atlantic, Indian Ocean and even off the coasts of Australia and New Zealand. The more far away places were for the larger Type IX boats. You'll need to be economical with your fuel during transit.
Here's an example of an actual BDU KTB from WW2 showing each U-boat's position for a given day for a selected period: https://www.uboatarchive.net/BDU/BDUKTB30312A.htm The lack of proper objectives has always a limitation of SH3. In reality the U-boats were constantly micro-managed by BDU on a daily basis. One thing I like to do is use a random number generator on a separate device (laptop in my case) to help choose what grids I need to patrol next. I won't go into all the details about it but it's a nice way of simulating receiving new orders by being a little creative. Engaging targets en route to an objective was typical and expected, though there were some occasions when they had orders not to, but those were quite rare and usually limited to special assignments. Someone from the LSH3 team would have to answer the last question. |
04-05-24, 12:10 AM | #396 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
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Stork:
Superb answer. And, actually, pretty much what I thought. I generally ignore the assigned quadrants and head for what I historically believe was the most rewarding quadrant with some idea of where the heavy-use lines had to be. And sometimes, feeling like taking a chance, I head for some dangerous, but good target...like a harbor. Dangerous that but gets the juices flowing. And, yes, I play at a very high level of 'reality' - 'course that's not really 'real' since we all go to bed at night heading for a peaceful day, but you know what I mean. Thanks, -=Archive=- |
04-12-24, 04:36 PM | #397 |
Watch
Join Date: Feb 2009
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Weather fix does not seem to be working - I have finished 10 patrols, all of them constant wind strength 15. Once it starts (a day out from port) the wind never dies down. Sky and fog varies, but wind (and waves) stay at 15.
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04-17-24, 09:53 PM | #398 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
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Amerilium:
Yes, I have noted the same thing. There used to be a mod around that let you set some parameters for weather. I can remember endless almost months of nothing but wild waves, heavy fog, crazy wind in SH3...no, not in LSH3...which seems to generally have a reasonable distribution of "bad" weather and clear skies. But you are right, the wind velocities are pretty uniform...forever. You need one of the developers to answer your question, not just a old hand of an SH3/LSH3 user. Then again, you might accept a good situation and let it go? Take a look at Commander - I know there are some setting options there, but don't remember how much they influence wind speed/direction. Dare I say "smooth sailing"? -=Archive1=- |
04-18-24, 08:41 AM | #399 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Have you tried Steibler' s mod that fixes the weather ?
https://www.mediafire.com/file_premi...Act_10.7z/file Here's more info : https://www.subsim.com/radioroom/sho...d.php?t=225353 or installed Hsie's mod that included with LSH3. It has a bad weather fix also. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. Last edited by FUBAR295; 04-18-24 at 05:22 PM. |
04-22-24, 06:26 PM | #400 | |
Ocean Warrior
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Quote:
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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04-23-24, 09:59 AM | #401 |
Gefallen Engel U-666
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Indeed, that's where U-505, now in Chicago, got hunted down and captured!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-23-24, 01:20 PM | #402 |
Ocean Warrior
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Yep, and a highly decorated ace, Wolfgang Luth, had great success off of the west/south African coasts.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-09-24, 12:49 AM | #403 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
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pancoast and aktungbby:
Yes, yes I understand all that, but my assignment was in 1941...way down there in Africa? C'mon, guys. British shipping up north into and away from the Isles was much more critical to destroy in the early years. Your comments are obviously correct, much later in the war, but not at the onset. I think we must accept that patrol assignments in the game are randomly assigned with no focus on accuracy and generally can be ignored without any negatives. Maybe you have some historical reference that makes my position invalid (?) I know of no subs assigned deep into the coast of Africa in 1941, but perhaps you have a reference that corrects me. BTW - I grew up in Chicago and am very well aware of U-505 and visited it often. -=Archive1=- |
05-09-24, 10:28 AM | #404 | |
Electrician's Mate
Join Date: Nov 2012
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Quote:
U 69 5 May - 8 Jul 1941 https://uboat.net/boats/patrols/patrol_492.html
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05-09-24, 12:42 PM | #405 | |||
Gefallen Engel U-666
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Welcome back!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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