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Old 02-19-16, 05:13 PM   #4021
palmic
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Is there somehow possible to extend radio antenna from periscope depth?
It seems weird to not to be able to send message with VIIA from sero thiefe
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Old 02-19-16, 05:24 PM   #4022
Koranis
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Originally Posted by Sjizzle View Post
to see exactly which u-boat are u take a look at the ship journal in the right side of the screen....... the default captain name is Cpt.Stahl Wolfand nr is U-28
Thanks to everyone for the tips.

One last question, if I may: is there any way to change the default name of the u-boat in the ship journal?
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Old 02-19-16, 05:38 PM   #4023
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yeah, take a look in the options file editor under the tab "Ships journal"
(can be found in your sh5installation/data/applications/optionsfileeditorviewer)

Dont forget to edit your documents/sh5/data/cfg/playersettings.cfg and type the number in line "UnitName"
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Old 02-19-16, 05:42 PM   #4024
Koranis
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Quote:
Originally Posted by kobiwaldi View Post
yeah, take a look in the options file editor under the tab "Ships journal"
(can be found in your sh5installation/data/applications/optionsfileeditorviewer)

Dont forget to edit your documents/sh5/data/cfg/playersettings.cfg and type the number in line "UnitName"
Love you. Thanks.
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Old 02-19-16, 05:42 PM   #4025
Kumando
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Originally Posted by vdr1981 View Post
Hey , I think I got it!
U-FlaK as a aditional playable ship works really nice...Now I have to figure out how to get rid of internal torpedoes reserves... Any tips gap, someone?

Hmmm, now now I'm really intrigued about the idea of some playable warships or merchants...There is a chance that something like that would be possible after all...
Do you think we will ever see the type II and IX in TWOS Vecko?
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Old 02-19-16, 05:43 PM   #4026
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Originally Posted by vdr1981 View Post
Now I have to figure out how to get rid of internal torpedoes reserves... Any tips gap, someone?
NSS_Uboat7*.sim => wpnSubTorpedoSys => Rooms => External => Fore / Aft => Storage
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Old 02-19-16, 05:48 PM   #4027
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Quote:
Originally Posted by Koranis View Post
Thanks to everyone for the tips.

One last question, if I may: is there any way to change the default name of the u-boat in the ship journal?
IIRC, there should be a ship journal viewer/editor in the data\Applications from where you can edit hull number. If the option to rename your uboat is not there, try with the options file editor viewer, contained in the same folder
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Old 02-19-16, 06:00 PM   #4028
gap
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Originally Posted by Kumando View Post
Do you think we will ever see the type II and IX in TWOS Vecko?
Still too early to say that, but yes, if Vecko manages making the U-Flak into a fully functional U-boat, in theory we could create any new type of playable unit.

Why in theory you may ask? Well, because modelling an accurate and fully walkable sub interior would be a hell of work (this is supposing that the exterior can be imported from some other game), because the granny format that the new models should be ported to has still many unknowns that the current implementation on GR2 Editor cannot handle, and because assembling all the parts together (upc files, controller files, gfx effects, etc.) would be way too much for a single person to embark on such a project.

If more modders startet working on the game as a team, maybe...
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Old 02-19-16, 08:41 PM   #4029
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Quote:
Originally Posted by gap View Post
NSS_Uboat7*.sim => wpnSubTorpedoSys => Rooms => External => Fore / Aft => Storage
Thanks gap!
All is set now...
There is only few glitches, I hope I'll manage to "bypass" them somehow...

- There is no crew on bow heavy gun, although the gun works (AI).
- Stern heavy gun has crew but animation goes in opposite direction while gun tracks target.
- Stern heavy gun can be maned by player but only if you "click" on bow heavy gun?!

Other than that, everything seems OK...

I've also:
- Reduced submarine surface/underwater range and speed.
- Removed internal and external torpedoes storage (only 5 torpedoes in tubes)
- Applied drag to conning tower.
- Increased dive time
- Increased CG height
- Removed deckgun and snorkel upgrades
- Removed Fumo-29 radar upgrade
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Old 02-19-16, 09:40 PM   #4030
gap
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Originally Posted by vdr1981 View Post
Thanks gap!
All is set now...


Quote:
Originally Posted by vdr1981 View Post
There is only few glitches, I hope I'll manage to "bypass" them somehow....
At least some of those glitches might be upc file related. I think manning crew must be set there for each gun, and the bone they get linked to must be in the right orientation for their animation to play correctly.

Quote:
Originally Posted by vdr1981 View Post
I've also:
- Reduced submarine surface/underwater range and speed.
- Removed internal and external torpedoes storage (only 5 torpedoes in tubes)
- Applied drag to conning tower.
- Increased dive time
- Increased CG height
- Removed deckgun and snorkel upgrades
- Removed Fumo-29 radar upgrade
Good work!
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Old 02-19-16, 11:35 PM   #4031
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Quote:
Originally Posted by kobiwaldi View Post
yeah, take a look in the options file editor under the tab "Ships journal"
(can be found in your sh5installation/data/applications/optionsfileeditorviewer)

Dont forget to edit your documents/sh5/data/cfg/playersettings.cfg and type the number in line "UnitName"
I changed it but it doesn't appear in game. I'm currently in patrol, maybe I should get back to port in order to see the changes?
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Old 02-20-16, 01:52 AM   #4032
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Quote:
Originally Posted by Koranis View Post
I changed it but it doesn't appear in game. I'm currently in patrol, maybe I should get back to port in order to see the changes?

to change the captain name and u-boat nr u need to go to \SH5\MODS\1. The Wolves of Steel 1.05\data\Applications\OptionsFileEditorViewer

open the option file viewer application and then go to the ship journal tab and from there u can change it

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Old 02-20-16, 01:55 AM   #4033
Sjizzle
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Quote:
Originally Posted by palmic View Post
Is there somehow possible to extend radio antenna from periscope depth?
It seems weird to not to be able to send message with VIIA from sero thiefe

nope u can not send radio massage when u are at periscope depth or snorkel depth .... it not realistic in WWII also they need it to surface the boat to send radio messages
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Old 02-20-16, 02:30 AM   #4034
DrJones
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Quote:
Originally Posted by Sjizzle View Post
idk if somebody can implement tool in TWoS this tools it is in MagUI it's damn helpful for interception
Hey Sjizzle,

just thinking....is it still working in the magui as shown in this video? Must have a look at it...

Best Regards

DrJones
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Old 02-20-16, 07:20 AM   #4035
Koranis
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Quote:
Originally Posted by Sjizzle View Post
to change the captain name and u-boat nr u need to go to \SH5\MODS\1. The Wolves of Steel 1.05\data\Applications\OptionsFileEditorViewer

open the option file viewer application and then go to the ship journal tab and from there u can change it

I did exactly that and it's still the same. The captain's name and the u-boat's number both appear changed if I reopen the file (DarkWraithUserOptions) but it doesn't change in game. I'm heading back to port now, anyway, maybe it will change at the beginning of the new patrol.
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