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02-19-16, 05:13 PM | #4021 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
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Is there somehow possible to extend radio antenna from periscope depth?
It seems weird to not to be able to send message with VIIA from sero thiefe |
02-19-16, 05:24 PM | #4022 | |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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One last question, if I may: is there any way to change the default name of the u-boat in the ship journal? |
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02-19-16, 05:38 PM | #4023 |
Seaman
Join Date: Oct 2014
Posts: 42
Downloads: 118
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yeah, take a look in the options file editor under the tab "Ships journal"
(can be found in your sh5installation/data/applications/optionsfileeditorviewer) Dont forget to edit your documents/sh5/data/cfg/playersettings.cfg and type the number in line "UnitName" |
02-19-16, 05:42 PM | #4024 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Love you. Thanks.
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02-19-16, 05:42 PM | #4025 | |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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02-19-16, 05:43 PM | #4026 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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NSS_Uboat7*.sim => wpnSubTorpedoSys => Rooms => External => Fore / Aft => Storage
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02-19-16, 05:48 PM | #4027 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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IIRC, there should be a ship journal viewer/editor in the data\Applications from where you can edit hull number. If the option to rename your uboat is not there, try with the options file editor viewer, contained in the same folder
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02-19-16, 06:00 PM | #4028 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Still too early to say that, but yes, if Vecko manages making the U-Flak into a fully functional U-boat, in theory we could create any new type of playable unit.
Why in theory you may ask? Well, because modelling an accurate and fully walkable sub interior would be a hell of work (this is supposing that the exterior can be imported from some other game), because the granny format that the new models should be ported to has still many unknowns that the current implementation on GR2 Editor cannot handle, and because assembling all the parts together (upc files, controller files, gfx effects, etc.) would be way too much for a single person to embark on such a project. If more modders startet working on the game as a team, maybe... |
02-19-16, 08:41 PM | #4029 | |
Navy Seal
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All is set now... There is only few glitches, I hope I'll manage to "bypass" them somehow... - There is no crew on bow heavy gun, although the gun works (AI). - Stern heavy gun has crew but animation goes in opposite direction while gun tracks target. - Stern heavy gun can be maned by player but only if you "click" on bow heavy gun?! Other than that, everything seems OK... I've also: - Reduced submarine surface/underwater range and speed. - Removed internal and external torpedoes storage (only 5 torpedoes in tubes) - Applied drag to conning tower. - Increased dive time - Increased CG height - Removed deckgun and snorkel upgrades - Removed Fumo-29 radar upgrade
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-19-16, 09:40 PM | #4030 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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02-19-16, 11:35 PM | #4031 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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I changed it but it doesn't appear in game. I'm currently in patrol, maybe I should get back to port in order to see the changes?
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02-20-16, 01:52 AM | #4032 | |
Count Dracula
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to change the captain name and u-boat nr u need to go to \SH5\MODS\1. The Wolves of Steel 1.05\data\Applications\OptionsFileEditorViewer open the option file viewer application and then go to the ship journal tab and from there u can change it
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02-20-16, 01:55 AM | #4033 | |
Count Dracula
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nope u can not send radio massage when u are at periscope depth or snorkel depth .... it not realistic in WWII also they need it to surface the boat to send radio messages
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02-20-16, 02:30 AM | #4034 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
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02-20-16, 07:20 AM | #4035 |
Helmsman
Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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I did exactly that and it's still the same. The captain's name and the u-boat's number both appear changed if I reopen the file (DarkWraithUserOptions) but it doesn't change in game. I'm heading back to port now, anyway, maybe it will change at the beginning of the new patrol.
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