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05-12-13, 03:37 AM | #376 |
Sea Lord
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05-12-13, 09:10 AM | #377 | |
Ocean Warrior
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Quote:
Silent Steel, are you here?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-12-13, 11:06 AM | #378 | |
Sea Lord
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Ты полностью прав Володя! Volodya is completely right here. Living right in the middle of the Baltic and sailing from April-May to end of September all I can do is to agree with Volodya. So far I've only seen a 'mirror' see very close to the coast (i.e. < 0.5 NMi) Farther out at sea, even by flat calm - no 'mirror' sea. |
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05-12-13, 11:31 AM | #379 |
Ocean Warrior
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Thanks for the reply, Silent It was discuss my previous post here - http://www.subsim.com/radioroom/show...&postcount=374 I think 'mirror' state of the sea is more appropriate to the tropical and equatorial areas of the ocean, far of the coasts.. and isn't appropriate to the seas surrounded by land..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-12-13, 01:25 PM | #380 |
Navy Seal
Join Date: Jan 2011
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Sorry guys, but Mediterranean is a closed sea as well, and the specular sea effect is quite common when the sun is low on the horizon, no matter how far from the shore.
Maybe it has to do with water depth, or water transparence Anyway there is a better way to limit the specular effect than setting different sea parameters for each sea: IIRC, the effect is determined by "ExtraSpecColor" parameters in EnvColors cfg files, which are applied locally for each zone set on map (no need to enable a new cfg file each time we change location). Set them to a darker color and extra water reflections will be gone. Moreover, we will be able to set the desired degree of reflection for different weathers and sun angles. The only downside is that I would be forced to edit that damn tga map once again, and we are also running short of map colors available for setting new zones |
05-12-13, 01:41 PM | #381 | |
Ocean Warrior
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Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-12-13, 02:32 PM | #382 |
XO
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05-12-13, 03:03 PM | #383 |
Ocean Warrior
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That's exactly what I'm talking about.. last time went to Scapa and the wind was 0m/s during five days.. the North Sea was like a mirror five days.. it's a nonsense..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-12-13, 03:34 PM | #384 |
Navy Seal
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So if no mirror sea up that Northern, maybe just delete 0m/s wind or better, back up original Gale xyz values for zero wind
...but still don't understand how you can get waves with real zero wind up there, as it's only wind wich raise waves on water surface (assuming zero wind has to be effective for quite some time, for the sea to calm down - it's not instantaneous)
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05-12-13, 03:50 PM | #385 | |
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05-12-13, 03:51 PM | #386 | |
Ocean Warrior
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My opinion - we needs several waves/sea conditions mods like we already have several mods for underwater plants.. all seas and waters are different.. There are too many factors affecting the condition of the sea surface and on the wave.. not only the wind.. currents, tides, air and water temperature, etc..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-12-13, 04:13 PM | #387 | |
Navy Seal
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Currents, certainly. Don't know about the currents states up there... Tides, only close to coasts imo, and where sea ground is getting less deep when raising up. Air and water temperature i don't think so directly...but indirectly it's a factor for the wind to raise, hence waves to build up
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05-13-13, 01:03 AM | #388 | |
Sea Lord
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Still, if my sense of sight hasn't been and isn't tricking me, there is no such 'mirror' sea. Tidal effects around the Baltic Sea only occur in the Danish Straits (not in the Baltic Sea) the narrow passage between the southernmost part of Sweden and Denmark which by definition isn't the Baltic Sea. The Baltic Sea/ Hydrography Last edited by Silent Steel; 05-13-13 at 01:15 AM. |
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05-13-13, 09:52 AM | #389 |
Navy Seal
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Okay guys, going by your statements, which no one not living in your areas can reasonably question, we are left with no other option that the one initially suggested by Volodya: 2 different wave mods, one for open waters in general, and one for coastal waters (where the low bathymetry brings underwater currents on the surface), the Baltic and (as I seem to understand from Volodya's location) the Black Sea.
As noted by Fifi, creating two sets of settings shouldn't be too difficult, as we would need to edit only the settings for zero wind |
05-13-13, 10:11 AM | #390 | |
Ocean Warrior
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Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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