SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-27-23, 08:11 PM | #376 | |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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Quote:
I could copy dat from DW, but lt has different map and binding So does anyone has the proper turm dat file? It's a huge bug. Now I changed the model to d2 , they look the same. Last edited by Bartholomew Roberts; 07-27-23 at 11:47 PM. |
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07-30-23, 11:52 PM | #377 |
Bosun
Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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XXI, XXIII have no Voicesound for course and speed, XXIII has no voice for watch, only these two ships have this problem, hard to figure what caused it. You would not believe what caused it
Last edited by Bartholomew Roberts; 07-31-23 at 06:39 AM. |
09-02-23, 05:48 PM | #378 |
Watch
Join Date: Mar 2020
Posts: 19
Downloads: 127
Uploads: 0
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Just popping in here to say what a superb job you have done with this mod. Ive just recently come across it and am floored with the amount of details you have put into this thing!
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11-19-23, 02:08 PM | #379 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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How do you turn off the background music that plays in the mod? I have the music turned off in the main menu but I still have music playing. I can't find a control to turn off the gramaphone so I'm guessing it's part of the mod.
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11-19-23, 02:15 PM | #380 | |
Silent Hunter
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Quote:
there are two sets of music controls. one set is on the main screen which are used for war-patrols and single missions. the second set is part of the career interface. when you are in port, click on the File Cabinet in the front (not the one on the left) and you will see the second set of sound, video, and game options.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 11-19-23 at 02:38 PM. |
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11-27-23, 06:45 AM | #381 |
Sea Lord
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Thank you for the praise, but majority of them are done by KSD II TEAM
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12-03-23, 02:56 PM | #382 |
Sea Lord
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Hello guys, sorry for not reporting back far earlier. Got tangled up in personal things ( Ukraine war, new job, new car).
For some of you it was already obvious, but currently KSD II Ace Edition project is stopped until further notice. Personally I was just fed up with the AI. I have never managed to make it good enough. Hardcoded bugs and random crashes also were annoying. Perhaps someone else would like to take over this project. I would support you in every possible way. But I must confess that it was fun and engaging having a small community who was interested in this modpack. I started this modpack from just translating few lines to English. And then just started to dig deeper and deeper of ways to improve. It was really great feeling especially for not having any prior experience in modding . I want to thank all of you for the support. This type of engagement made me think about game development perhaps in the future I will truly contribute to a new game of some sorts. Special thanks to HUNTER who helped me greatly during this small adventure. If someone want to chat and etc. I will leave discord server open. |
01-03-24, 09:06 PM | #383 |
Samurai Navy
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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I installed with JSGME but nothing shows up in-game. Did I do something wrong?
I am on Steam.
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01-04-24, 03:53 PM | #384 |
Sea Lord
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Hi, this is basically standalone modpack. Just extract the file where you want your game to be
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02-29-24, 08:27 AM | #385 |
Swabbie
Join Date: Mar 2019
Posts: 11
Downloads: 16
Uploads: 0
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Hello guys. Is that a bug? Sometimes I see green color
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02-29-24, 03:27 PM | #386 |
Sea Lord
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Hey,
Sadly this is a bug, It's something wrong with this ship type, I couldn't find the root cause of it. |
06-23-24, 02:01 PM | #387 |
Torpedoman
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
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somehow this mod slipped under my radar. I'm a huge fan of the XXI and SH4, so I'll be trying this mod out ASAP with the express purpose of using that type. I will report back how it goes!
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07-13-24, 09:02 AM | #388 |
Watch
Join Date: Jan 2018
Posts: 21
Downloads: 92
Uploads: 0
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How to open logbook
Hi, I'm pretty new to this mod and still figuring it out. But I was wondering how exactly to open the logbook/mission objectives page once you've closed it? The button seems to no longer be there. Thanks
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07-13-24, 01:31 PM | #389 |
CTD - it's not just a job
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Stock used the F12 key. Others use F9 for the Captain's Panel. You could try the "K" key to go directly to the Log, if it hadn't been changed in the key codes. Look for a "SH4_Q-Ref_Card_Front.jpg" and "SH4_Q-Ref_Card_Back.jpg" files in the game's root folder, and see if they updated it for the mod.
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07-13-24, 02:02 PM | #390 |
Watch
Join Date: Jan 2018
Posts: 21
Downloads: 92
Uploads: 0
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Thank you, I'll try it out
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Tags |
ksd ii, u-boat |
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