SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-11-12, 02:29 PM | #376 |
Navy Seal
|
Sorry it took me a while to get to it, but... thread stickied
|
08-11-12, 02:55 PM | #377 |
Navy Seal
|
|
08-11-12, 03:01 PM | #378 |
Ocean Warrior
|
Congratulations Sober!
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-11-12, 03:43 PM | #379 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Now it is Sober's time to provide drinks and fishes for the party!
|
08-11-12, 07:37 PM | #380 |
Ace of the deep .
|
I can spam my own thread all i like now
|
08-12-12, 09:47 AM | #381 |
Nub
Join Date: Dec 2011
Posts: 2
Downloads: 16
Uploads: 0
|
Thx Sober, this is definately going to improve my stock sh5
|
08-12-12, 04:47 PM | #382 |
Watch
Join Date: Jul 2012
Posts: 21
Downloads: 52
Uploads: 0
|
I enabled most of the mods in the list cause i couldn't wait to get them all due to the download limit, but i think the ones i left out are more or less cosmetic.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 stoianm colored exterior mod v2 (low color) DynEnv 2.1 SkyColor Hotfix DarkerNights New_Sub_Bubbles_v0_0_1a_ byTheBeast Capthelms Audio+SV Touch Ups sobers better terrain v3 SH5 sobers best ever fog V13 SH5 sobers best ever waves V5 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Reworked Morale and Abilities v.1.01 OPEN HORIZONS II_full v2 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map Grossdeutscher Rundfunk sobers NO water drops V1 Shadow Improvement ModLR -------------------------------------------------------------- The most of the mods are new to me, and call me nub, but i wan't to navigate like vanilla, clicking my uboat and plotting the course. I can't see my sub now in the TAI or the map and i don't see my old circles 1-2-3 for my torpedoes. Which mod should i disable or edit for the above to work? Btw, otherwise the mods seem to be very cool and nicely done. Ty! EDIT: I understand that Trevallys mods are essential for automication if would try no use the real navigation... Hmm.. But have to wait for tomorrow then for those mods.. And another thing, can i just remove one of the mods via JSGME after installed Sober's mod list? Or do i have to remove all mods, reinstall the game then make a new custom sobers.mep?? Last edited by topper6; 08-12-12 at 05:16 PM. |
08-12-12, 05:42 PM | #383 |
Ace of the deep .
|
Uninstall individual mods the n click on Tasks\save mod profile . Call the new MEP file a diffrent name . Now you have 2 diffrent mod setups which you can auto install by clicking on Tasks\load mod profile . Just uninstall NewUIs_TDC_7_1_0_Real_Navigation if you want to go back to vanilla plotting . But it is more fun using real navigation and use automation button on the right of the GUI and the navigator will draw a plot on the nav map every 2 hours . Just grap your compass from the compass tools or ther is a plotter to the right of the gui and place over the plot and drag the compass to see which way you need to go . If you click on the red square on the heading bar then it brings up the submarine compass . Click on this compass to change direction (only works at 8TC or below i think ).
|
08-13-12, 10:41 AM | #384 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
Moin sober,
first of all i have to pay respect for your work. My english is not so good, but i think can understand your installation instructions. Downloading your mod list and reading the whole thread one thing i noticed. Someone asked about the R.E.M.by Xrundel and the beast. http://www.subsim.com/radioroom/showthread.php?t=184224 Is there another mod which fixes the equipment? Without that in my previous mod soup i have the problem with the radio antenna when submerged. Can you help? EDIT2: I think stormys DBSM is killing my memory, so ihe question itself has done about the Sound-Mods Last edited by Kalleblom; 08-14-12 at 07:19 AM. |
08-13-12, 04:00 PM | #385 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
|
Mod update
Hi Sober.
For Reworked Morale and Abilities v.1.01 http://www.subsim.com/radioroom/showthread.php?t=195193 Reworked Morale and Abilities v.1.1 Change log: v.1.1 -Removed morale increase from destroyed merchant ships -Removed morale increase from several dialogue lines -Tweaked values further, now active abilites reduce less morale -Added support to OH II 1.9 Monsun Gruppe campaign Compatible with OH II v.2 Download link: http://www.gamefront.com/files/22122...ities+v.1.1.7z I have not played it yet since I am in the middle of a mission. Thanks again for (INF) sobers mega mods and all of your own individual mods. |
08-14-12, 09:31 AM | #386 |
Ace of the Deep
|
Thanks, sober Nice to find thread for someone who have been away for a while!
Cheers |
08-14-12, 12:31 PM | #387 |
Watch
Join Date: Jul 2012
Posts: 21
Downloads: 52
Uploads: 0
|
First of all,
Thank you all modders and Sober for making me enjoy and beeing able to play the game for the first time! A question, theoretically, if i have enabled most of Sober's mod list and started a new campaign, can i when i go to port and get the autosave do like this? I want to disable all addons and reinstall them with Sober's mod list and add the rest that i wan't to the list to get the mods installed in the right order and then continue my saved campaign? And a last thing. When i play my campaign "Coastal Waters, North Western Approaches" my objective is corrupted with "Campaign.camp.obj.macro.obj......" etc. in the objective text. |
08-14-12, 04:44 PM | #388 |
Ace of the deep .
|
Load the mods then start a new campaign .
|
08-14-12, 04:49 PM | #389 | |
Ace of the deep .
|
Quote:
|
|
08-14-12, 05:13 PM | #390 | |
Ocean Warrior
|
Hi Sober!
I think that Reworked Morale and Abilities v.1.1 in your list should be after the OHII v2.0 Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
|
|