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04-12-12, 08:09 PM | #3826 | |
Bosun
Join Date: Jan 2011
Location: Athens Greece
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04-12-12, 08:59 PM | #3827 |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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Are you playing with Map Contacts on? If yes, check your PK's estimated course vs the ship's actual course in the Attack Map. It's true that enemy ships have an uncanny ability to accelerate/decelerate, but at this close range you should be hitting them, nevertheless. Also make sure you point your Stadimeter to wherever your Recognition Manual defines as the particular ship's reference point - it's not always the top of the mast, sometimes it's the top of the funnel.
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04-13-12, 01:54 AM | #3828 | |
Seaman
Join Date: Mar 2012
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04-13-12, 02:45 AM | #3829 | |
Bosun
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
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Quote:
Could what Diopos says about turning the PK on before inputing the data,make such a difference? |
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04-13-12, 06:28 AM | #3830 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Kalo Pasxa (Happy Easter, if it's all Greek to you)!
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Let the Beast inside you free! |
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04-13-12, 10:47 AM | #3831 |
Bosun
Join Date: Jan 2011
Location: Athens Greece
Posts: 67
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Well i just tried once more....same result!
Torpedo misses the ship by a fraction.Do the ships in TMO accelerate big time? |
04-13-12, 03:56 PM | #3832 |
Seaman
Join Date: Mar 2012
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04-13-12, 06:04 PM | #3833 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Quote:
I've been using 'Nisgeis' 3D TDC and Radar Range Unit'. Its pretty complex, and there are alot of movements between screens to enter your figures, but very useful nonetheless. I made for myself a step-by-step instruction sheet (3 pages) to keep track of everything. My instruction sheet (last page) specifically says, after entering speed, course, range and AOB, "Turn Position Keeper (KP) ON. The PK will continuously update the TDC. If target changes course or speed, data must be re-entered. Firing Solution is now running." I can't see where the PK would be useful UNTIL all the figures have been input to the TDC. You didn't mention if you are using the TDC and RADAR, but the MOD (3D TDC) comes with TMO 2.0+. If you would like a copy of my 'instruction sheet' (WORD format), leave me a 'private' message with your email address, and I'll be happy to send you a copy.
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04-13-12, 07:12 PM | #3834 | |
Bosun
Join Date: Jan 2011
Location: Athens Greece
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04-13-12, 08:56 PM | #3835 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
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Quote:
Did you get the file through the email I sent to you? I've been reading Nisgeis thread (http://www.subsim.com/radioroom/show...isgeis&page=19) and haven't found any mention of CptScurvey's MOD causing any problems with 3D TDC. Has anyone else had conflicts between these two?
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Last edited by Roger Dodger; 04-13-12 at 09:00 PM. Reason: additional info |
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04-14-12, 05:19 AM | #3836 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
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A quick question:
Will it be better to play TMO2.5 with or without RSRD. What are the differences? |
04-14-12, 09:14 AM | #3837 |
Seasoned Skipper
Join Date: Mar 2008
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TMO has its own customized campaign layer which is better than stock. Most people will still say that TMO's campaign has too frequent ship traffic. RSRDC is the most realistic and has even modeled many historical naval engagements accurately. HHowever, you may find yourself sailing around for days or even weeks looking for ships in RSRDC if you don't know where the traffic historically was.
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04-14-12, 09:21 AM | #3838 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
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I see......
Well |
04-14-12, 02:41 PM | #3839 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Quote:
RSRDC overwrites TMO's campaign and adds HISTORICAL ship movements, making SH4 even more realistic. You'll soon find out why so many sub skippers came back from a 60 day patrol without sighting a single target (Just finished one in S-27). TMO adds in a very 'general' sea lanes map with the Radio, so you can plan your patrol to get into a viable position. Later in your campaign you get RADAR, and that is a BIG help in finding targets. RSRDC also has a data/sea folder and seems to adjust the IJN DDs to more reasonable capabilities - still tough, but not impossible. Be sure to install the RSRDC + TMO edition of this mod. TMO also adds in Nisgeis' 3D TDC and Radar Range Unit. You must have RADAR capability and it only fully works with the Gato/Balao class subs due to matching up the interiors. I don't think you can adjust the GamePlay Options to take off the Map Contacts and switch from Auto to Manual Targeting while in a campaign. Sure adds realism to SH4. TMO + RSRDC - Don't leave home without them! Good Hunting
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Last edited by Roger Dodger; 04-14-12 at 02:43 PM. Reason: additional info |
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04-14-12, 06:17 PM | #3840 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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