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Old 01-31-24, 09:29 AM   #3826
propbeanie
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Quote:
Originally Posted by olegst90 View Post
I've installed Steam version of SH4 1.5 (Uboat missions addon) and the following mods:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300_pkg
OMEGU_V300_Patch7_pkg

However, the scope GUI hasn't changed, I can't see the German TDC in German boats, and the main menu hasn't changed.

Did I do something wrong?
My first guess would be that you installed the game in an incorrect folder for the 'modern' Windows OS, which is "protecting" your computer from "harm" and rolls back your mod changes. If you would, please start your JSGME.exe again, click on the "Tasks..." button in the middle, then on "Export activated mods list to --->", and use either choice there. If you use "Clipboard", you can use the <Ctrl><V> keyboard shortcut to "paste" the results directly into your next post, or if you use "Text file", you can copy and then paste that in you post. As mentioned, my first guess is that you used the default "Steam Library" folder, which happens when installing Steam, so you are most likely in "C:\Program Files (x86) \Steam \SteamApps \common \Wolves of the Pacific" or similar. You will have to "move" that install, either by an un-installation / re-installation routine, or by physically moving the game itself. Either way takes a while, and is dependent upon how many other Steam games you have. Refer to Moving a Steam Installation and Games for some info on that. What most of us do is create our own folder, such as "Games" that is outside the "Program Files" folders, and then Windows will not disturb any modding you do. I used "C:\Games \Steam \SteamApps \Common \Wolves of the Pacific" on my machine. Steam will still install most of its files in the Program Files (x86), but the game itself is in that "C:\Games" folder structure.
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Old 02-03-24, 09:53 AM   #3827
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I haven't played in some time, but this was my install order


OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
OM Metric Nomograph


KiUB is a German scope. Not sure about any that might be possible without it. Maybe there's a default German scope? I went straight to KiUB and it is absolutely perfect, especially if you use manual targeting, as everything you need in in view here. You can use German or English lettering.


A few years ago I did an AAR on one of my careers in this mod over at SimHQ. The third post has a screenshot of the English KiUB scope


https://simhq.com/forum/ubbthreads.p...46#Post4512374


The nomograph was made for me by Subsim member max-peck, and eternal gratitude to him.
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Old 02-03-24, 03:49 PM   #3828
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... KiUB is a German scope. Not sure about any that might be possible without it. Maybe there's a default German scope? I went straight to KiUB and it is absolutely perfect, especially if you use manual targeting, as everything you need in in view here. You can use German or English lettering...

...

The nomograph was made for me by Subsim member max-peck, and eternal gratitude to him.
max-peck = good people. Great guy.

Yes, there is a "default" German scope in the modded game if you don't install KiUB. Looks like a toy when compared though... lol
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Old 02-05-24, 10:51 AM   #3829
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Yes, indeed. I had been complaining on the forum about not having a good metric nomograph, and one that these old eyes can use. He whipped one up and it was perfect.



But to the recent poster looking for the German scope, I can only advise to include the KiUB. All relevent dials and switches are in the same view, making it ideal for manual targeting.
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Old 10-12-24, 09:37 PM   #3830
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Hi !
Is it possible to add type XVIII as a playable uboat in this mod ? If so, what's needed to be done ? I have been tweaking around, and the uboat still lack its walter engine and radar
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Old 10-13-24, 11:01 AM   #3831
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Quote:
Originally Posted by Tnih_n View Post
Hi !
Is it possible to add type XVIII as a playable uboat in this mod ? If so, what's needed to be done ? I have been tweaking around, and the uboat still lack its walter engine and radar
it's possible but it is very involved.

if you decide to take it on, good luck!
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Old 10-13-24, 11:31 AM   #3832
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Do a search engine search on the web with the terms "site:subsim.com/radioroom Type XVIII" and other terms you might think appropriate. That "site:" portion will limit most of the hits to here. You will find a lot of hits, of which quite a few are SH3 specific, but quite a few are for SH4. As KaleunMarco mentions, it can get rather involved and quite complicated, but definitely doable. I'm not certain you find anything "engine specific" in most of that though... There were some mods made, and other hits will be the 'instructions'... limit your reading to the SH4 hits, unless you're just curious or want to do that in SH3 also. Quite different games in that regard.
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