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Old 01-12-15, 08:03 PM   #3811
tordillo
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Hi Theberbster, I’ve been reeding your tutorials (#7, #25 and #28), but I can’t realize how to patch the patcher 4, I open the Generic File Patcher by this route:
C:\Ubisoft\Silent Hunter 5\data\Applications\Generic Patcher
But then I don’t know where to find the patcher 4
Thanks in advance
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Old 01-13-15, 06:30 AM   #3812
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Hi Tordillo

You need to carry out the instructions in my tutorial post #2

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter

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Old 01-13-15, 07:06 PM   #3813
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Hi Theberbster, I did what you suggested in the post #2, modified this with TDW_GenericPatcher_v_1_0_168_0:
Real nav menu.txt entries > needs to be enabled.
New Game destroyed marks > needs to be enabled.
After that I used the JSGME Mod Validator and then started a new career, but when I tried to open the stopwatch in the bunker I had the same problem.
I don’t know what else to do.
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Old 01-13-15, 07:16 PM   #3814
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Hi tordillo

i would suggest replacing 7-5-0 with 7-4-2 and see how you get on with this.

You will not need the 7-5-0 destroyed marks information.

You will still see the destroyed marks in 7-4-2

I would suggest that you post your full mod list first.

See my tutorial post #9 if you need to know how to do it.

Peter
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Old 01-14-15, 10:37 AM   #3815
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Hi Theberbster, I replaced 7-5-0 with 7-4-2 and applied the patch but when I started the new career I noticed that none of the tools (officers, deep controls, engine controls, compass, etc.) was there, I tried to open the stopwatch with the hotkey O but I had the same problem and I couldn't open the stopwatch.
Here I attach to you the mod list (it is basically the Sobers mod list.)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V13
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V15 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
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Old 01-14-15, 12:49 PM   #3816
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Hi tordillo

Only use this mod if you downloaded sobers mega mod


sobers TDWUserOptions for mega mod +Menu SH5 V13


If you downloaded the mods individually then do not use it.



This mod does not allow you to replay a saved game.

sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5



sobers mod list is based on 7-5-0 not 7-4-2

You will also find with using sobers mods list it will very dark at nights so be warned.



I think from your post that you have not installed 7-4-2 correctly.

See my tutorial post #25 and check that you installed as per the tutorial



If you are playing with German crew language then change this mod


Speech fixes and additions (english version)


To


Speech fixes and additions (german version)


Peter
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Old 01-17-15, 09:59 AM   #3817
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Hi Theberbster, I tried to use the mod list of your post #35 (TheBerbster’s Alternatve Mod List 7-5-0 test version 18), but I had the same problem (I couldn’t open the stopwatch), then I relized that when I open the stopwatch and I press escape as if I were leaving the game and then I press scape again to go back, the stopwatch appears, but it has a half second delay.
Then I made another attempt reinstalling the game again, but this time I installed “The wolves of steel 1.02” with “Dragons_WoS_Addon_V1.2”, but it still has the same problems.
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Old 01-17-15, 12:45 PM   #3818
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Hi tordillo

You need to do some sort of test.


The fact that you have changed interfaces and still have the same problem looks to me like a mod problem.


7-4-2- or 7-5-0 same problem.


Create a mep file with your existing mod list.


See my tutorial post #5 how to do this.


http://www.subsim.com/radioroom/showthread.php?t=211804


After creating the mep file disable all the mods in JSGME that are behind OHII and start a new campaign with a new captains name.

Load the game and then check if you can open the stopwatch by using one of the officer icons.


Let’s see if this first test works.


Peter
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Old 01-17-15, 01:54 PM   #3819
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Hi Theberbster, I did it and it still has the same problema, but without the stopwatch sound delay.
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Old 01-17-15, 02:56 PM   #3820
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Hi tordillo

Disable all other mods except these 2 below


NewUIs_TDC_7_4_2_ByTheDarkWraith

OPEN HORIZONS II v2.5

Now run the JSGME Mod validator.

See my tutorial post # 28


http://www.subsim.com/radioroom/showthread.php?t=211804



Look and see that it is telling you that the mods are correctly enabled.

If ok.

New captain name and new campaign again.


Load the new game and see if the stopwatch now shows from the officer icon.


Let’s see how we get on with this second test?


Peter



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Old 01-17-15, 04:09 PM   #3821
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Hi Theberbster,
I did it, installed:
NewUIs_TDC_7_4_2_ByTheDarkWraith
OPEN HORIZONS II v2.5
But it still has the same problem.
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Old 01-17-15, 06:29 PM   #3822
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Hi tordillo

This is important. > Did you use the JSGME mod validator as instructed?


Did it show the mods correctly enabled?


If yes.


Go to your mods folder.


Open the mod
NewUIs_TDC_7_4_2_ByTheDarkWraith

Can you see the data folder and 11 dll application files?


If yes


Disable the OHII mod in JSGME.


New captain name and new campaign again.


Load the new game and see if the stopwatch now shows from the officer icon.


Let’s see if it works with just the 1 mod with this third test?


Was the game installed from a dvd?

Are you using TDW's Options File Editor Viewer?

Do you have any other versions of TDW's NewUI's like 6-3-4 7-2-0 or 7-5-0 in your mods folder?

Peter

Last edited by THEBERBSTER; 01-17-15 at 07:33 PM.
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Old 01-17-15, 06:40 PM   #3823
vladimir bondarenko
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Dear sober, please tell me whether it is possible to include in your assembly fashion following items: SubFlags_0_0_9_byTheDarkWraith and SubExhaust_1_0_5_byTheDarkWraith, or even be one of them. Thanks in advance.
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Old 01-18-15, 09:04 AM   #3824
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Hi Theberbster,
I had used the JSGME mod validator as instructed and all the mods where correctly enabled.
In the NewUIs_TDC_7_4_2_ByTheDarkWraith folder I can see the data folder and all the .dll files.
The game wasn’t installed from the dvd, I downloaded it from Ubisoft.
In my mods folder I have a few versions of NewUis, (7-1-0, 7-2-0, 7-4-2 and 7-5-0).
I installed just the mod NewUIs_TDC_7_4_2_ByTheDarkWraith as you recommend in post #25 but it still has the same problem, so I guess this is the problematic mod.
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Old 01-18-15, 05:06 PM   #3825
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Hi tordillo

You did not answer this question > Are you using TDW's Options File Editor Viewer?

Go to your mods folder and delete the mods below.

7-1-0

7-2-0

7-5-0

Are you using TDW's Generic File Patcher?

This is not a general problem with any of TDW's NewUIs this is an isolated problem that you have.

There is an answer and we are close to finding it so please answer all questions that I give you.

Peter
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