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09-14-13, 06:16 PM | #3796 |
Stowaway
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010 Editor is on sale till the end of this month.
It has scripting that will blow your mind! Remember that the GR2 format was figured out mostly with 010! I'm useing 010 to reverse engineer the SH4 animations and it's the ticket! |
09-14-13, 06:42 PM | #3797 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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I am afraid that code hacking is far beyond my skills; my knowledge of informatics is limited to basic hex editing and to the programming of simple scripts
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09-14-13, 07:05 PM | #3798 |
Stowaway
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One thing I LOVE about 010?
Say I have a bunch of data and want to add in front of everything on a per line basis. I can change to column mode and add what I want. That is killer as I extract the data for animations but need a column in front of that data. Also, the shareing of scripts and templates ability is worth the 40 or 50 bucks. |
09-17-13, 10:00 AM | #3799 |
Ace of the Deep
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@gap, anything you need me to convert so far?
I'll be away for a week starting this friday, so just checking beforehead. |
09-17-13, 12:23 PM | #3800 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
sorry for keeping silent in the last few days, but I have been busy with this one: Meshes and textures made from scratch. It still needs normal texture, reflect mask, and some small adjustements in the UV texture. Moreover, I will need to reduce its polycount if we want to use this model in game (on a side note, I wonder if LOD models, like the one used for air and ship units, woul also work on units' equipment). If as hope this first bomb will look good in game, it will be the first in a series of American, British and German brand new ordnance models But before releasing it, I need to finish my work on the balloon and on the lighthouse. For now you can start exporting the balloon cable, from the obj file I have already sent to you. Later today or tomorrow I will send you the lighthouse for similar exporting. Thank you for your help, I don't know what I could do without it |
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09-17-13, 01:30 PM | #3801 | |
Ace of the Deep
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09-17-13, 02:32 PM | #3802 |
Stowaway
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Very Nice work gap!
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09-17-13, 03:08 PM | #3803 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Thank you mate.
3d modelling has monopolized my attenction lately, as much as I am monopolizing this thread (Sorry Trev ). I am still learning but I am already aware that, as far as videogames are concerned, it is all a matter of compromise between detail level and poly count. In the case of the below model I got a bit carried away, sure enough. Luckily, the program that you pointed me to (Softimage Mod Tool) got a powerful polygon reduction function. It is surprising how much of the general shape and, to some degree, of the original detail it can retain, while reducing by half (or more) the number of vertices |
09-17-13, 03:19 PM | #3804 |
Stowaway
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I learned alot from others here at SubSim concerning 3D Modeling way back when I first joined.
I have another free program that is for poly reducetion that is great also. Balancer. http://www.atangeo.com The free version works great. |
09-17-13, 03:45 PM | #3805 |
Count Dracula
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wow nice on Gap can u borrow me pls this toy to put it under my wife's mother pillow "jk"
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09-17-13, 04:18 PM | #3806 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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I have also read some good reviews about meshlab, but it might be a more complex program to learn. This is just a 100lb (about 50 kg) general purpose US bomb. You might want at least an SP (special purpose ) 500 lb bomb for that particular job |
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09-17-13, 06:03 PM | #3808 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
too many ideas, too little time devoted to each of them. Sometimes I think I would need for a full time working team [/QUOTE] Well, this is a different case: I am only helping with my suggestions. All the ideas, their implementation and their testing is by vdr1981. The aircraft itself is fully working. I dind't test if it takes damage from enemy fire yet, but it should. It got different bomb loadouts and it uses them (on a side note, the idea of modelling new bombs came from the need to give it more historically accurate loadouts). I have also painted some new skins for it, besides the ones provided with the model by JU_88. Data collection on different makes of the plane, their operators, usage during WWII (airbases and dates), etc, has started and it is in an advanced stage. The one problem I have with it, is its poor usage of its guns (atm only two gun turrets got a controller), which would render it an easy target for our AA gunners. In fact it only fires very few shots during its first attack run. Then, due to the way TDW coded IRAI, it keeps strafing on enemies trying without success to unload its shell reserves. I am sure I am missing a little detail, but what? With JU_88's permission, I would like it to be released with the next version of OH's. In the meanwhile, if someone wants to test it, I can post here a link to the last version of it |
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09-18-13, 04:05 AM | #3809 |
Grey Wolf
Join Date: Dec 2012
Location: Perth, Western Australia
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I have been playing Open Horizons II on my current SH5 installation, I received a message from the BDU saying a supply ship is in the port of Vigo until 1941 from 1940, so I sailed there with about 50% fuel left, but when I got there, sadly no Dock icon appeared, so I sailed in, then out again but not icon appeared, I reloaded a save I made there, but again no dock icon.
Is this just an aesthetic effect or is it a working feature? PS the supply ship was present at the dock. Last edited by V13dweller; 09-18-13 at 04:54 AM. |
09-18-13, 05:06 AM | #3810 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
The one reason for your inconvenience that comes to my mind right now, is that you might have already refitted during the same patrol. IIRC vanilla game limits refittings to one per patrol. The good news is that TDW has deviced a patch for removing this limit. It is available for download together with its patcher. Let us know if it works. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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