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11-21-10, 09:42 AM | #361 | |
Weps
Join Date: Apr 2007
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Quote:
I have edited them to make them more powerfull but to make it a guided missile i have failed |
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11-21-10, 11:09 AM | #362 |
Stowaway
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marka, check the torpedo library of the oscar mod(german ones) , the p700granit is listed as TIV. check in the .sim if its set to acoustic homing and if, reduce the speed to 100 knots. the problem with having working missiles is they´re either fast and non homing( e.g. my ballistic missiles) or quite slow and homing(e.g. the P-7 cm)fast and homing wont work.please remember they are still torpedos,i just attached the launching and flying sequence as an animation.however the most primitive way is to put the torpedo model some meters above the water and call that thing missile.bad look, bad feeling, bad solution. iowa , you are mixing things: yes, the ai subs have missiles, but no, this is not the final version, i havent finished the ai sub yet, what you can see are just first studies.
Everyone please notice the current version you all can download is NOT AT ALL FINISHED.im am very thankful for every feedback, but i cannot solve everything at once.please be patient.my intention to make the stuff available was to give others the opportunity to add their own work,so i would not have to do nearly all of it myself.so if anyone wants to use parts of the mod etc. feel free to do so, you do NOT NEED MY PERMISSION, so there is no need to ask, but it would be nice if you would make the stuff you`ve done available to the others. Last edited by jhapprich; 11-23-10 at 02:29 AM. |
11-21-10, 11:14 AM | #363 |
Commodore
Join Date: Feb 2010
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have you made any head way on the astute model yet mate, she's a beautiful submarine and would be my great pleasure to command her
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"A good Navy is not a provocation to war. It is the surest guaranty of peace." |
11-21-10, 11:42 AM | #364 | |
Weps
Join Date: Apr 2007
Posts: 364
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Quote:
I'm having loads of fun |
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11-22-10, 06:09 PM | #365 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
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Missing Compartments
i noticed that the Command Center compartment for the Yankee SSBN is missing.
PLEASE fix this. thanks a bunch Yamato_NF |
11-22-10, 11:30 PM | #366 |
Commodore
Join Date: Aug 2007
Location: Scotland, UK
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Patience. There are 1 or 2 subs which have missing compartments etc...It will all be corrected. No need to worry.
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11-23-10, 02:07 AM | #367 |
Stowaway
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missing compartments
Last edited by jhapprich; 11-23-10 at 02:28 AM. |
11-23-10, 10:37 AM | #368 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
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Thank you
Thanks Jhapprich.
i owe you a bunch! |
11-23-10, 11:08 AM | #369 |
Sparky
Join Date: Jun 2009
Location: Rus/Portugal
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What project following to send? 670 has received?
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11-23-10, 12:58 PM | #370 |
Stowaway
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any other blueprint you have to offer
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11-23-10, 01:13 PM | #371 |
Commodore
Join Date: Feb 2010
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i see your back, was wondering about any possible astute update as well as a possible seawolf class
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"A good Navy is not a provocation to war. It is the surest guaranty of peace." |
11-23-10, 05:17 PM | #372 | |
Weps
Join Date: Apr 2007
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Quote:
I know how you feel iowa but still be patient |
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11-23-10, 05:23 PM | #373 |
Commodore
Join Date: Feb 2010
Posts: 615
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i know i know i'm just so frustrated lol, i'm having difficulty with locating keltos's tutorial on how to clone a ship, i need to help with my ships nodes. then i gotta try to find tutorials on UV Coordinates.
i'm just trying to take my mind of the trouble i'm having by nagging. I'm sorry
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"A good Navy is not a provocation to war. It is the surest guaranty of peace." |
11-25-10, 01:54 PM | #374 |
Commodore
Join Date: Aug 2007
Location: Scotland, UK
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Will the Typhoon be making an appearance in the mod?
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11-25-10, 09:39 PM | #375 |
Watch
Join Date: Nov 2009
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Missing crew
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Tags |
modern, submarine |
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