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Old 08-03-10, 04:11 AM   #3721
Stormfly
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now it works fine, Thanks for this instand help TDW

...btw any chance for finaly implement a popup delay for incomming radio messages (to have the incomming sound before message popup) ?

also triggers regarding opening torp tube doors are still missing.
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Old 08-03-10, 06:53 AM   #3722
TheDarkWraith
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Quote:
Originally Posted by Meldric View Post
Hi!

Was the settings-file changed between 3.9.0 and 3.9.2? As I am not really sure, I do make my settings for each version and sometimes new versions come so fast that I never even used several versions. It would in my eyes be a major improvement if you could note in the changelog for every release if the the settings have been changed so that we would know when we need to re-do all our settings and when we could simply keep using the old file...

What do you think?
options file did not change from v3.9.0 to v3.9.2. Great idea about noting if the options file changed or not. I'll start including something that says whether the options file is unchanged or not
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Old 08-03-10, 06:55 AM   #3723
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Quote:
Originally Posted by TheDarkWraith View Post
I'll start including something that says whether the options file is unchanged or not
Awesome idea !
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Old 08-03-10, 08:02 AM   #3724
Kentrat
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Superb work TDW, I downloaded 3.9.1. and by the time I had edited the 'flavours' to suit it had been superceded by 3.9.2 so a changelog for the options will help immensely! I have been using examdiff and marvelled at the new blocks of data and options that appear with each major release, so thanks for all the efforts you have made that have transformed SH5; I really do not think I would be using it if the stock interface was the only option! I find I use SH3 less with the passing of time and once the remaining mysteries have been unravelled and the present annoyances of the original coding have been remedied by those such as yourself we will have something that will last another five years, even if no other U-Boat sim 'surfaces' (excuse the pun!)

We of the virtual Kriegsmarine salute you!
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Old 08-03-10, 05:45 PM   #3725
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Hi Dark Wraith

I just noticed that the ghg sound device works with your mod when the boat is on surface. When installing the kdb you cannot receive any sound contacts when on surface. Now I'm not sure if you've done this on purpose.
I think that also the ghg sound device should not work when the boat is on surface.

In German wikipedia I read that only with the balcony device (don't know whether this is available in the game) you were able to receive sound contact when the boat was on surface.
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Old 08-03-10, 06:26 PM   #3726
TheDarkWraith
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Originally Posted by TopCat View Post
Hi Dark Wraith

I just noticed that the ghg sound device works with your mod when the boat is on surface. When installing the kdb you cannot receive any sound contacts when on surface. Now I'm not sure if you've done this on purpose.
I think that also the ghg sound device should not work when the boat is on surface.

In German wikipedia I read that only with the balcony device (don't know whether this is available in the game) you were able to receive sound contact when the boat was on surface.
I made all hydrophone commands available on surface. Reason: there's no way for me to tell what kind of hydrophone is installed in the sub. Now what can be done is a user option could be made that only when enabled allowed hydrophone commands to work on surface. This would entail the user to ensure to change the option though when upgrading equipment. Because of that I found it easier to allow hydrophone commands to always be enabled on surface.
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Old 08-03-10, 08:41 PM   #3727
THE_MASK
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Small request .
any way to move the torp panel down a fraction so it doesnt overlay the FPS typing .
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Old 08-04-10, 12:17 AM   #3728
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Quote:
Originally Posted by TheDarkWraith View Post
I made all hydrophone commands available on surface. Reason: there's no way for me to tell what kind of hydrophone is installed in the sub. Now what can be done is a user option could be made that only when enabled allowed hydrophone commands to work on surface. This would entail the user to ensure to change the option though when upgrading equipment. Because of that I found it easier to allow hydrophone commands to always be enabled on surface.
Hi TDW

Please just leave the hydrophone commands always enabled as it is now. No problem with that.

The problem is something else. When on surface the soundman or you, when sitting yourself on the hydrophone station, ought not to hear anything. That means no sound lines on the TAI-map and and when asking the soundman for contacts he should answer "no sound contact". Thus, not the sound commands but the hydrophon itself should not work, when boat is on surface. I remember there was a small mod called "No Surface hydrophone" that solved this problem by modifying the "U-Boot_sensors.sim", maybe you could have a look at this. As your mod changes this file as well, this mod cannot be used together with yours.

Look here:

http://www.subsim.com/radioroom/show...ace+hydrophone
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Old 08-04-10, 05:59 AM   #3729
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Quote:
Originally Posted by sober View Post
Small request .
any way to move the torp panel down a fraction so it doesnt overlay the FPS typing .
...or put the FPS report under torp panel?

Some posts ago I asked about changing the speed/pistol switchers form SH5 style to traditional clock-kind switchers on SH5 torpedo panel...
... and turn off spread angle switcher if only one tube is selected.
Any chance to implement it?
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Old 08-04-10, 08:51 AM   #3730
The General
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I'm not sure DarkWraith should be asked to adjust his U.I. to cater to every whim. Having the F.P.S. information displayed is a personal preference and has nothing to do with Gameplay.

On another subject. I love that the map icons are now a neutral black, but there is a problem with SH5 that has been there since stock, atleast for me. Every time I click-n-drag the waypoint tool I get ghost images of all the contacts in the area and they show up in blue and red as before. this kind of undermines the poijnt of having neutral icons in the first place. This ghosting has always been an irratating occurance, is it possible to fix? Does anybody know what I'm talking about?



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Old 08-04-10, 09:17 AM   #3731
TheDarkWraith
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Quote:
Originally Posted by The General View Post
On another subject. I love that the map icons are now a neutral black, but there is a problem with SH5 that has been there since stock, atleast for me. Every time I click-n-drag the waypoint tool I get ghost images of all the contacts in the area and they show up in blue and red as before. this kind of undermines the poijnt of having neutral icons in the first place. This ghosting has always been an irratating occurance, is it possible to fix? Does anybody know what I'm talking about?
Yes I know what you're talking about. Yes I think I have a solution for it. Forgot about this problem actually (it's a stock game problem) so I'm glad you brought it up
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Old 08-04-10, 09:21 AM   #3732
The General
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Well you've fixed so much of SH5, I'm not suprised you occasionally lose track. Perhaps it's time Ubisoft put you on the Payroll and gave you your own team
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Old 08-04-10, 09:23 AM   #3733
Meldric
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When I understood right, the ghost images stand for the estimated position of this contacts by the time you reach the end of the currently dragged routepoint.

This is per definition only a rough estimation... and of course if the "ghosts" are colored, it will give away if it is a friendly or not...
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Old 08-04-10, 10:31 AM   #3734
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I will not miss them anyway I just thought it might not be clear, what these things try to be...

Nevermind...
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Old 08-04-10, 10:34 AM   #3735
TheDarkWraith
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I'm trying to make it so that you can have the options of:

- having them enabled like stock
- having them all the same shape (so you can't tell merchant from warship from sub - your sub will still keep the familiar circle)
- having them enabled like stock but without color
- having them all the same shape without color
- having them not be visible at all
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