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Old 07-25-13, 06:44 AM   #3616
Captain73
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Quote:
Originally Posted by gap View Post
The wikipedia article on Operation Hartmut is extremely well done also, and it lists all the U-boat groups involved, with group duties and individual notes on the usccess achieved by each unit. Would be nice being assigned to a group or another each time we play again the objective. Maybe one day we will have Ubootwaffe and Allied orders of battles for Op. Weserubung implemented in OHII. When I discussed the topic with Trevally, he seemed quite positive on this point
I wanted to say about the historicity of the company.
I wanted to see action in the capture of Narvik Krigsmarine or Trondheim.
How it was done by you in the Polish company!
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Old 07-25-13, 03:36 PM   #3617
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Quote:
Originally Posted by Frankovich213 View Post
Thankyou for this awesome mod! The only problem I've noticed is now my time compression lags when I go above 128x near land.
Before I added the mod, time compression worked fine, my computer is really good so it can't be that.
Yes it is that!
OHII Full + NewUIs = no more than X64 in a radius of 60Km around main harbor.
Even with powerful PC...
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Old 07-25-13, 04:10 PM   #3618
gap
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Quote:
Originally Posted by Captain73 View Post
How it was done by you in the Polish company!
By Trevally, not by me. I have just made some historical research.

P.S: learning history from a video game is not that bad. I had this chance when I was a school boy
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Old 07-25-13, 08:48 PM   #3619
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Hi.

Firstly, many thanks for the hard work put into this mod.

I have d/l the full OH Mod , plus sobers OH Terrain fix.
However, when loading up OH with jsgme, the game ctd's, and a box comes up saying it's missing a file, in data\menu\gui\recmanual...something like covcanadian?

I cannot enjoy this mod because it ctd every time
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Old 07-26-13, 06:54 AM   #3620
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Quote:
Originally Posted by Feuer Frei! View Post
Hi.

Firstly, many thanks for the hard work put into this mod.
Thanks and welcome to SH5

Quote:
I have d/l the full OH Mod , plus sobers OH Terrain fix.
However, when loading up OH with jsgme, the game ctd's, and a box comes up saying it's missing a file, in data\menu\gui\recmanual...something like covcanadian?

I cannot enjoy this mod because it ctd every time

First you should make sure you are updated to SH5.exe v1.2
Remove all mods (plus TDWs patcher if used)
Install TDWs UI mod (or other UI mod)
Test campaign start (new career)
If ok - install OHII fullv2.2 over the top of the UI mod
Test campaign (no need to skip the tutorial - it will work with OHIIv2.2) (another new career)

If this did not work - post the error
Try a fresh download of OHII



Please let me know how you get on
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Old 07-26-13, 07:06 AM   #3621
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Quote:
Originally Posted by Frankovich213 View Post
Thankyou for this awesome mod! The only problem I've noticed is now my time compression lags when I go above 128x near land.
Before I added the mod, time compression worked fine, my computer is really good so it can't be that. Anyway if anybody has any info on this, let me know please.
Thanks again.
Welcome to subsim

When you are within 30km of any port - your PC will have a lot of work to do. This will cause a fps reduction for even the best systems.

Try antilag if it gets too bad.
Stick to the map view
Notice that in map view TCx64 causes less lag than TCx32 (this is due to 3d draw being off at over x32)
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Old 07-26-13, 07:33 AM   #3622
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Hi Trevally!

Glad to hear you again.. long time didn't hear you at all.. some elven war?

There is a problem.. when Enables game messages to be displayed in-game (FOR ADVANCED USERS!) patch was enabled there were a few error messages during game was loading (custom mission or campaign)..
Messages like these -
several - File not found data/Menu/Gui/RecManual/CovFlagNewZealand.dds
several - File not found data/Menu/Gui/RecManual/CovFlagWorld.dds

I can't replicate this right now to show you screens because of my dead RAM.. game doesn't run at all now ..
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Old 07-26-13, 08:08 AM   #3623
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Quote:
Originally Posted by volodya61 View Post
There is a problem.. when Enables game messages to be displayed in-game (FOR ADVANCED USERS!) patch was enabled there were a few error messages during game was loading (custom mission or campaign)..
Messages like these -
several - File not found data/Menu/Gui/RecManual/CovFlagNewZealand.dds
several - File not found data/Menu/Gui/RecManual/CovFlagWorld.dds

I can't replicate this right now to show you screens because of my dead RAM.. game doesn't run at all now ..
I can confirm this is almost identical to the errors i am having.
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Old 07-26-13, 06:38 PM   #3624
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heres my problem and questions.
how do you know OH is installed? because I enabled it in JGSM and played a new Campaign. Went through the tutorial but I have the same gauges and all.
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Old 07-26-13, 07:30 PM   #3625
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You know OH is installed seeing the main screen baneer (not the loading screen):
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Old 07-26-13, 09:18 PM   #3626
Feuer Frei!
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Quote:
Originally Posted by Trevally. View Post
First you should make sure you are updated to SH5.exe v1.2
It is.
Quote:
Remove all mods (plus TDWs patcher if used)
Done.
Quote:
Install TDWs UI mod
Done. Using v7_4_0.
Quote:
Test campaign start (new career)
Done. Works fine.
Quote:
install OHII fullv2.2 over the top of the UI mod
Done. Confirmed overwriting of UI Mod with jsgme.
Quote:
Test campaign (no need to skip the tutorial - it will work with OHIIv2.2)
? I never get the option to skip tutorial. It goes straight to the intro video when talking to the kaleun on turm, then i have to sink the 3 ships?
I chose "new career".

End result:
OH 2 seems to load fine. No error messages, no missing files in recmanual folder.

So then.
What could the "missing dds flag file errors be?
To do with generic patcher?
Or mod conflict?

FYI, when ctd occurred (ctd occurred when selecting either new patrol or "what is my mission" from the guy in bunker).
On one occasion, when on game load bar, the first screen with starting game, the game froze about a quarter of the way into it.

Mods used (and i didn't export load order, my mistake) was iirc:

Accurate German Flags
AilClouds 3.0
AilDeckwave 1.0
AilMoon 1.5
AilSmoke 1.7
BRF 1.3 full
Ferocious Fire SFX
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith Patch1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
No Damn Bubbles, No Damn Halo Mod
Old Style Explosions V1.1
sobers base wave mechanics V15 SH5
sobers better terrain v3 SH5
sobers more trees SH5
sobers smaller water drops
stoianm colored exterior mod v1 (low color)
SubFlags_0_0_6_byTheDarkWraith
Window_Lights_Redone_V1
Wooden_Lifeboats_Mod_1.1
NewUIs_TDC_7_4_0_ByTheDarkWraith
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
Warfox deck crew always whispering SH5 German Version
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk

UPDATE:
With above load order i am getting issues.
NO new campaign missions
???
Below screenshot is after introductory mission is completed, progress bar suggests this as well as iron cross.
I am back at bunker and after getting mission orders this:



Obviously my load order is wrong
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Old 07-26-13, 09:33 PM   #3627
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FYI , you have the iron cross filled saying the Baltic mission is done , so that's ok you have completed that mission . Don't worry about going back to the bunker unless you have to . You want upgrades or points or repairs or fuel etc . The next mission which is eastern approaches will appear when its time , date wise on the navmap without choosing it in the bunker . You have finished the Baltic mission before eastern approaches is available so just head to home base or any other axis port and refit if you don't need repairs , upgrades etc . Or just head off anywhere patrolling . Your crew gains experience etc . When eastern approaches appears on the navmap just head there . You are wasting days in the bunker when you don't have to . Click on the briefing map officer and just click on patrol without choosing a mission if you are already in the bunker .
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Old 07-26-13, 09:59 PM   #3628
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ok fifi, thanks. ill check it out again and make myself remember to look lol.
heres another question. im a big GWX and LSH5 fan. so which mods would best reflect that as far as the gauges and the way you "pilot" the Uboat? I do like walking around though. fills the immersion for me but id like better control of the uboat.
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Old 07-26-13, 10:50 PM   #3629
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Quote:
Originally Posted by drakkhen20 View Post
ok fifi, thanks. ill check it out again and make myself remember to look lol.
heres another question. im a big GWX and LSH5 fan. so which mods would best reflect that as far as the gauges and the way you "pilot" the Uboat? I do like walking around though. fills the immersion for me but id like better control of the uboat.
The 1 thing that makes SH5 radically different from previous games . Real navigation , which is included in New UI by TDW . Read the setup instructions .
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Old 07-26-13, 11:13 PM   #3630
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Sober is right
Real navigation is awesome experience, but harder too.
If interested, only NewUIs by TDW is handling it (so far - maybe one day in Magui)
Everything is explained in Sober thread, you have to scroll the first page down.

If not interested in real nav, you can try out those 2 lists (one with NewUIs, the other with Magui UI) http://www.subsim.com/radioroom/show...20&postcount=1

Magui list is fine on medium PC, while NewUIs list needs some power imo.
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