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07-03-21, 10:21 AM | #3601 | |
Silent Hunter
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when trying to remedy the no-crew situation, keep in mind that you may have both forward and aft (bow and stern) flak guns. this means that you will see two separate weapons requiring two different sets of crew. in some instances, your boat may have only one of those weapons. if that is the case, you should change only change the crew setting for the weapon you have, either fore or aft. here is an example from a current mission of mine. i've dropped some unnecessary lines and substituted the dots. [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable=Flak Guns Crew Type=Leader ..... [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 2.CrewMemberSlot 2] ID=CrewMemberSlot_FlakC1 NameDisplayable=Flak Guns Crew Type=Crewman ....... more than likely, you saw two (or maybe three or four) entries with CrewMemberSlot #AdditionalRepository. that means that the modder planned to have a specific number of crew to man the weapon. by removing the additionalrepository text you make one or more slots available for crew. it is up to you how many crew you want. there is no right-or-wrong answer. the Leader designation means that the weapon will be guided by the leadership of a crewman. that man's leadership skill will add (or detract) from the performance of the crew for that weapon. you do not need a Leader for any weapon. it is just an additional factor. let me repeat my advice from the previous post: do not make config changes during a mission. either back-up in time to your last in-port savegame to make changes or wait until you return to port. can't stress this enough.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-03-21, 10:34 AM | #3602 | |
CTD - it's not just a job
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Oh! - forgot to ask! Where and when did you get the Balao originally? btw - the "AdditionalRepository" text is from the game itself when it creates the Save files. We have no control over that aspect of the "ActiveUserPlayerUnits.upc" file. Also, there is a byte counter for the Save system, so one does have to be careful which files they edit, and how extensively they are edited. Last edited by propbeanie; 07-03-21 at 10:43 AM. |
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07-03-21, 10:36 AM | #3603 |
Swabbie
Join Date: Apr 2009
Posts: 9
Downloads: 22
Uploads: 0
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I´ve just started with this mod and after surfacing the boat, no one is in the tower and I run out of oxigen and die. is this a bug?
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07-03-21, 10:44 AM | #3604 |
CTD - it's not just a job
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No.
One question, one answer... no details on your install. So now for the twenty questions: 1. Where do you have the game installed? 2. Which version do you have of SH4 - it should be v1.5 with the U-Boat Mission, which you probably do 3. Did you empty the Save folder after activating the mod? 4. Do you have LAA or similar activated properly on the SH4.exe? 5. Are you shelling-out to Windows to do other tasks while running the game? That's enough for now, so only one fourth of the twenty questions... Last edited by propbeanie; 07-03-21 at 10:59 AM. |
07-03-21, 11:15 AM | #3605 | |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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Good Morning Gentlemen, Propbeanie, Stenmars, I have run across this once before in the Titan. No matter what I did, the game thought I was under water. I believe it has to do with the base game. I broke protocol, drop out to desktop to Skype, instead of saving and exiting. Thus I believed I "hiccuped" the game. I have never repeated the problem, but I learned not to drop to the desktop during the game. I am just relaying my experience with running out of O2. as always, Thanks to all the modders for FOTRSU. Propbeanie, as I am thinking about it. I am reporting on the planes. I am using FOTRSU Preview 16 . The planes are not attacking me at night so far. I am only up to March of 1942. This is different than FOTRSU 1.46 when they would not leave me alone. This is just info for you. Thanks Comder
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Asus ROG Strix Scar G732LXS-XS99 I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD Windows 10 Pro Warship? What warship? |
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07-03-21, 11:35 AM | #3606 | |
CTD - it's not just a job
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Last edited by propbeanie; 07-03-21 at 11:44 AM. Reason: radar activity |
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07-04-21, 10:06 AM | #3607 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Quote:
And I am still confused as to which "AdditionalRepository" entries to delete. I can't tell which flak gun is which in the files. Is there any harm in deleting all those "AdditionalRepository" entries while in port? Right now I see 5 of them!
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Run Silent, Run Deep, and Sink 'em All |
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07-04-21, 11:35 AM | #3608 | |
Silent Hunter
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what weapons are they following? Crew slots typically follow the weapons entries.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-04-21, 08:55 PM | #3609 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Thanks again!
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Run Silent, Run Deep, and Sink 'em All |
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07-04-21, 09:10 PM | #3610 | |
Silent Hunter
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if yes, send me the link in a PM.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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07-04-21, 09:52 PM | #3611 |
Sonar Guy
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Not sure if you saw it, but I had this issue a few pages back. In addition to the Additional Repository edit, there's also a problem with the position numbering.
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07-04-21, 11:03 PM | #3612 | |||
CTD - it's not just a job
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Whoops! Thanks for the reminder!
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If you follow Mios4Me's post link back in the quote above, you will find flaminus's post above with the color graphics about changing the "CrewMemberSlot 1" to 2 for the 2nd position... but make certain you have the correct section for the AA guns, and NOT the deck gun... |
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07-05-21, 09:50 AM | #3613 |
Silent Hunter
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1944 Iwo air base
PB/S7rikeback
on the way back from patrol in December 1944, i noticed an air base at Iwo Jima. when we got back to base, i checked the configs and, yes, Virginia, there is an air base on Iwo December 1944. is this purposeful or a typo? [MapLocation 20] Type=1 Priority=2 Title=Iwo-Jima_Airbase ... GameEntryDate=19441201 GameEntryTime=0 GameExitDate=19451231
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
07-05-21, 10:46 AM | #3614 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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I don't have a cloud-based storage site, but I could email as an attachment if you PM your email address to me.
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Run Silent, Run Deep, and Sink 'em All |
07-05-21, 10:51 AM | #3615 |
CTD - it's not just a job
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What you have there KM is the MapLocation, not the airbase itself. Apparently, the planners on the Joint Chiefs of Staff have let you in on their top-secret plans... you must go down with the ship and prevent capture... The actual airbase is
[Unit 26]I don't know if that date for the MapLocation is from Fred's map add-on, or if it is something that is in fact a typo from a certain modder falling asleep at the keyboad and doing a face-plant on the numpad... Corrections have been made though, to prevent that MapLocation icon from showing until the effective date of 19450316. Thanks |
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