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Old 05-03-13, 09:50 AM   #346
Echolot
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Hello, Im just using this mod recently, now I see this mod creates many folder on my SH5 folder, is it normal? what is the function of this folder?
Seems you unzipped the mod to the wrong folder, move them all into the MODS folder.

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All solved and up and running again
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Old 05-03-13, 09:59 AM   #347
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Originally Posted by Echolot View Post
Seems you unzipped the mod to the wrong folder, move them all into the MODS folder.

Thanks mate, didn't see DynEnv was actually a folder with subfolder in it
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Old 05-03-13, 10:03 AM   #348
Echolot
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Thanks mate, didn't see DynEnv was actually a folder with subfolder in it
Should be "Silent Hunter 5/MODS/mods name (DynEnv-Main i.e.)/data.
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Old 05-03-13, 12:28 PM   #349
Silent Steel
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Default Just in case

This might be of some help

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Old 05-04-13, 10:21 AM   #350
gap
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Originally Posted by Fifi View Post
Here some screens, but not zero wind yet

...

It's so realistic on my 28" screen, i could watch waves all day with the feeling to be wet!
Love the new sea speed in your gale mod
As soon as i'll get zero wind in daylight, i'll share it
Quote:
Originally Posted by Fifi View Post
Finally some zero wind

...

I still didn't try to give a more mirror effect...yet!
Very well done Fifi,

if you agree, when you finish your updates on them, I will include your version of the gale waves mod into DynEnv

Quote:
Originally Posted by Fifi View Post
Other thing to note about winds and waves in SH5, is max game wind is 15m/s = 7 on Beaufort scale...
SH5 15m/s waves aren't really matching what we see on your link for 7 Beaufort as below...

They are much higher/rougher. Could be because of the lack of higher wind in game
Exactly: DynEnv waves - gale version, is not realistic for the 15 m/s maximum wind speed imposed by the game. I just hope that TDW can unlock this limit with one of his patches.

Refer to the sea state table I mentioned in one of my previous posts for realistic wave heights, widths and speeds at the wind speeds currently allowed in game.

I am still trying to figure out how the ScaleX, Y and Z parameters convert into real sizes, but it is likely that they are expressed in game lengh units (1 unit = 10 real world meters).
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Old 05-08-13, 10:13 AM   #351
mainexpress
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i go to download this mod...and i get a plain white page...and no file
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Old 05-08-13, 10:23 AM   #352
gap
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Originally Posted by mainexpress View Post
i go to download this mod...and i get a plain white page...and no file
It is trange: I have just clicked on the link contained on top of DynEnv 2.9's download page (subsim downloads section), and the after the white page, the download started as expected

If problem persists try contacting Neal
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Old 05-08-13, 10:33 AM   #353
mainexpress
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Originally Posted by gap View Post
It is trange: I have just clicked on the link contained on top of DynEnv 2.9's download page (subsim downloads section), and the after the white page, the download started as expected

If problem persists try contacting Neal
Got it just had to wait for awhile...my connection aint the greatest...
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Old 05-08-13, 10:35 AM   #354
gap
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Originally Posted by mainexpress View Post
Got it just had to wait for awhile...my connection aint the greatest...
good!
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Old 05-09-13, 01:21 AM   #355
Fifi
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Quote:
Originally Posted by gap View Post
Very well done Fifi,

if you agree, when you finish your updates on them, I will include your version of the gale waves mod into DynEnv
Gap, here is my best waves settings for DE Gale.
I can't do better for zero wind, without having sea stripes going to horizon, as you may know about.
To me it looks very nice as well as all different sea speed
http://www.mediafire.com/?83aiko3tzfqv9h1
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Old 05-09-13, 07:22 AM   #356
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Quote:
Originally Posted by Fifi View Post
Gap, here is my best waves settings for DE Gale.
I can't do better for zero wind, without having sea stripes going to horizon, as you may know about.
To me it looks very nice as well as all different sea speed
http://www.mediafire.com/?83aiko3tzfqv9h1

Thanks for the update on this Fifi, I'm certainly going to give this one a try. Zero wind looks great in the screenshots as do the others.

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Old 05-09-13, 01:24 PM   #357
gap
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Quote:
Originally Posted by Fifi View Post
Gap, here is my best waves settings for DE Gale.
I can't do better for zero wind, without having sea stripes going to horizon, as you may know about.
To me it looks very nice as well as all different sea speed
http://www.mediafire.com/?83aiko3tzfqv9h1
Thank you very much Fifi! I have made your mod JSGME ready and I have just updated post #1 with a link to it
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Old 05-09-13, 04:22 PM   #358
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That's cool of you, thanks!
As soon as i get again zero wind in my career, i'll give you some new screens of the sea with latest settings.
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Old 05-09-13, 08:11 PM   #359
Fifi
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Ok, here latest and last zero wind :









On side note, DE associated with Sober DOF V6 is stunning!
(you can update picture link of first post, if you want)
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Old 05-10-13, 09:30 AM   #360
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After I finally got around to trying out the new zero wind settings, I enjoy having them. Nice work on this Fifi.

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