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Old 01-23-11, 12:09 PM   #346
pascal4541
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Good luck reaper7
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Old 01-23-11, 02:54 PM   #347
Sepp von Ch.
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REAPER7: Great to have you back reaper7! I know what you mean. I also performed the reconstruction of a new house, job, child care...
But in the Silent Hunter find I calm and relaxation.


I love the minimalist control of the U-Boat in this mod.
This your UI mod is one of the best, with a really great atmosphere of german WWII U-Boats!
Missing only a few mistakes and correction, separate buttons for opening and closing of the torpedo tubes, and ... radio messages...(I know, I know, it's just a dream ...) and this mod is for me perfect!

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Old 01-24-11, 12:41 PM   #348
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Missing only a few mistakes and correction, separate buttons for opening and closing of the torpedo tubes, and ... radio messages...(I know, I know, it's just a dream ...) and this mod is for me perfect!
Gonna get to work on those issues as soon as I can get my network up and running, all my work is on my main PC (still boxed up).
In the meantime I see there has been some work done on the RAOBF issue's that prevented me going any further with those.
Now they seem to be sorted regarding proper ship stats, Its time to get my AutoCad out and start working on the RAOBF dials .
I can get them done on my laptop with Autocad and Photoshop - so I'll have something to do in the meantime .
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Old 01-24-11, 01:52 PM   #349
Trevally.
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Quote:
Originally Posted by reaper7 View Post
I see there has been some work done on the RAOBF issue's that prevented me going any further with those.
Now they seem to be sorted regarding proper ship stats, Its time to get my AutoCad out and start working on the RAOBF dials .
I can get them done on my laptop with Autocad and Photoshop - so I'll have something to do in the meantime .
Hi Reaper

You should get in touch with ToniloCoyote
He has measured all the ships and has made a floating ruler. This allows easy and very accurate measuring of any part of the ship.
This could be used in your RM for funnel height etc.
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Old 01-24-11, 02:25 PM   #350
reaper7
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Quote:
Originally Posted by Trevally. View Post
Hi Reaper

You should get in touch with ToniloCoyote
He has measured all the ships and has made a floating ruler. This allows easy and very accurate measuring of any part of the ship.
This could be used in your RM for funnel height etc.
Thanks Trevally, sounds gtreat - Will do .
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Old 01-24-11, 03:27 PM   #351
SteelViking
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Good to hear you are back up and running my friend.

Cheers mate.
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Old 01-24-11, 04:38 PM   #352
reaper7
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Quote:
Originally Posted by SteelViking View Post
Good to hear you are back up and running my friend.

Cheers mate.
Thank you SteelViking, Its good to be back - at the time I didn't think I'd miss SH5 as much as I did .
Look forward to getting the RAOBF working correctly as that was the one that put me off Sh5. May have another go at the ship skins, see if I can figure out something there too.

Who knows this time I might even play it a bit as well.
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Old 01-24-11, 04:57 PM   #353
Zedi
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Just pop in to salute you Reaper, happy to see you back
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Old 01-24-11, 05:06 PM   #354
reaper7
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Quote:
Originally Posted by Magnum View Post
Just pop in to salute you Reaper, happy to see you back
Thank you my friend, its good to be back.
And great to see that the ship stats issue has been figured out (Thank you Tonilo Coyote).
This was the last missing piece in the Manual Targeting issue.
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Old 01-25-11, 03:31 PM   #355
reaper7
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Default RAOBF Rework

Just starting work on a remake of the excellent RAOBF tool that has been used throughtout Mods in SH3/4.

It will be based of the Original ww1 uboat raobf as seen here:



I shall use the same markings as the original for now and see how they work ingame. If not fisiable I shall return to the current markings as used on the RAOBf thats currenly in the mod.

I've stated on the metal dials for the RAOBF and this is the progress so far (Just the beginings ). Text and Numbering to do, then the small details like tabs and holders etc.

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Old 01-25-11, 04:25 PM   #356
Sepp von Ch.
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Looks great! I am very happy and thank you for supporting us - SH5 players.

Can be repaired the "stadimeter" we no longer have to determine the distance using the green lines in the manual? PLEASE!
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Old 01-25-11, 04:31 PM   #357
reaper7
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Default tabs Complete

Tabs on Outer Dial:



Quote:
Originally Posted by Josef von Posorschitz View Post
Can be repaired the "stadimeter" we no longer have to determine the distance using the green lines in the manual? PLEASE!
Thanks Josef, and yes we should have a Working RAOBF.

Last edited by reaper7; 01-25-11 at 05:12 PM.
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Old 01-25-11, 05:19 PM   #358
FurphyForum
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Hi Reaper7.
Good to have you back. I understand you will be busy fixing / improving your UI mod for a time, however, at a later date would it be possible for Trevally and yourself to collaborate with importing his Tutorials to your UI 2.2 as he has done in the past with TDW UI's This gives the option to users whom prefer to employ your UI (and benefit from Trevallys Tutorials ) as to TDW UI
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Old 01-25-11, 05:22 PM   #359
TheDarkWraith
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Quote:
Originally Posted by Faz View Post
Hi Reaper7.
Good to have you back. I understand you will be busy fixing / improving your UI mod for a time, however, at a later date would it be possible for Trevally and yourself to collaborate with importing his Tutorials to your UI 2.2 as he has done in the past with TDW UI's This gives the option to users whom prefer to employ your UI (and benefit from Trevallys Tutorials ) as to TDW UI
Automation is required for the tutorials to work. Automation is only available in my UIs mod.
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Old 01-25-11, 05:31 PM   #360
reaper7
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Quote:
Originally Posted by Faz View Post
Hi Reaper7.
Good to have you back. I understand you will be busy fixing / improving your UI mod for a time, however, at a later date would it be possible for Trevally and yourself to collaborate with importing his Tutorials to your UI 2.2 as he has done in the past with TDW UI's This gives the option to users whom prefer to employ your UI (and benefit from Trevallys Tutorials ) as to TDW UI
Quote:
Originally Posted by TheDarkWraith View Post
Automation is required for the tutorials to work. Automation is only available in my UIs mod.
I will be creating Printable and Video tutorials down the road for all aspects of the UI .
Not as snazzy as Trevally Tutorials, but should suffice .
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