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Old 06-29-21, 04:32 PM   #3571
Kal_Maximus_U669
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Quote:
Originally Posted by propbeanie View Post
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol
Hey beanie, I confirm what Kaleun Marco says, it's the same for me, strictly the same go to more
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Old 06-29-21, 04:44 PM   #3572
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Originally Posted by Kal_Maximus_U669 View Post
Hey beanie, I confirm what Kaleun Marco says, it's the same for me, strictly the same go to more
See the "Edit:" here:
Quote:
Originally Posted by propbeanie View Post
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol

Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
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Old 06-29-21, 05:05 PM   #3573
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Quote:
Originally Posted by propbeanie View Post
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol

Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
Ahoy, propbeanie...

reporting in..

Was able to set up as KM did (& apparently, you were in the interim.. ) & indeed was able to see the same end results...

BUT... you beat Me to the buzzer on it... though, all good. Glad you were able to find it, figure out what went haywire & what to do to correct that from happening.

M. M.

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Old 06-29-21, 05:24 PM   #3574
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Quote:
Originally Posted by propbeanie View Post
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol

Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
THAT is excellent news!!!

we are back in port after a very successful patrol and i was about to post the screen shots of the before, during, and after torpedo room...... i think i will anyway.

this is the starting condition as well as the RTB condition


this is what i saw while we were out on patrol...after i had the two oddballs move out of Tubes 5 & 6.


and, lastly, this is what i saw when i performed a replenish just prior to docking and ending the mission.
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Old 06-29-21, 06:01 PM   #3575
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I am going to bed .. because this will happen if I don't get enough sleep !! see you tomorrow the Lions


Depart Brisbane middle 1944 class Sargo

after reloading

at the start of the patrol after control 2 German torpedoes appeared in reserve slot 5 & 6


Last edited by Kal_Maximus_U669; 06-29-21 at 06:16 PM.
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Old 06-29-21, 06:06 PM   #3576
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Quote:
Originally Posted by propbeanie View Post
Apparently, this has been going on a while... I cannot find (yet) where the configuration went wrong... There is an issue with the Sargo AFTER the January 1944 start - which is the part I don't understand... Be back in a while - maybe... lol

Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
the fix works.

to fix the condition with the boat and not have restart the career, i had to edit the ActiveUserPlayerUnits.upc, Tubes 5 and 6 with the following, starting with the last line for Tube 5 and Tube 6 respectively:

IDLinkWeaponLoaded=TorpedoTube21inUS, Mk18Torpedo

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1.Weapon]
ID=TorpedoTube21inUS
NameDisplayable=21" Torpedo Tube
WeaponInterval=1900-01-01, 1999-12-31
WeaponSlotType=TorpedoTube
AmmoTypesAccepted=Mk14Torpedo,Mk16Torpedo,Mk18Torp edo,Mk23Torpedo,Mk27Torpedo,Mk10TorpedoFleetBoat
AmmoTypeLoaded=Mk18TorpUS
AmmoMagazineSize=1
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=0
ExternalLinkName3D=NULL
FunctionalType=WpTorpedoTube
Hitpoints=100.000000
EfficiencyHumanFactor=1.000000
EfficiencyMechanicFactor=1.000000
Efficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.138991
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,5.89036



for Tube 6 change Weapon Slot 1 to Weapon Slot 2.

to be definitive, the "Weapon" paragraph needs to be added, it will not be present.
you can type it, or you can copy/paste the same Weapon Paragraph from Tube 7 and change the Weapon Slot Number.


thank you, PB!
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Old 06-29-21, 06:21 PM   #3577
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Quote:
Originally Posted by KaleunMarco View Post
the fix works.

to fix the condition with the boat and not have restart the career, i had to edit the ActiveUserPlayerUnits.upc, Tubes 5 and 6 with the following, starting with the last line for Tube 5 and Tube 6 respectively:

IDLinkWeaponLoaded=TorpedoTube21inUS, Mk18Torpedo

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1.Weapon]
ID=TorpedoTube21inUS
NameDisplayable=21" Torpedo Tube
WeaponInterval=1900-01-01, 1999-12-31
WeaponSlotType=TorpedoTube
AmmoTypesAccepted=Mk14Torpedo,Mk16Torpedo,Mk18Torp edo,Mk23Torpedo,Mk27Torpedo,Mk10TorpedoFleetBoat
AmmoTypeLoaded=Mk18TorpUS
AmmoMagazineSize=1
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=0
ExternalLinkName3D=NULL
FunctionalType=WpTorpedoTube
Hitpoints=100.000000
EfficiencyHumanFactor=1.000000
EfficiencyMechanicFactor=1.000000
Efficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.138991
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,5.89036



for Tube 6 change Weapon Slot 1 to Weapon Slot 2.

to be definitive, the "Weapon" paragraph needs to be added, it will not be present.
you can type it, or you can copy/paste the same Weapon Paragraph from Tube 7 and change the Weapon Slot Number.


thank you, PB!
I try this tomorrow Kaleun Marco ... greetings KM U669
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Old 06-29-21, 06:32 PM   #3578
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If you have already started a career with a Sargo, but are starting a new career, you can do that in just the NSS_Sargo.upc file, but you will have to populate the "bunker" on the submarine with "re-fills"...
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Old 06-29-21, 08:33 PM   #3579
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radar Re: Nvidia profile inspector - d/l locality...

Ahoy, for those that look to want to d/l Nvidia Profile Inspector, the correct location web wise for it, can be found here:

https://nvidiaprofileinspector.com/d...ile-inspector/

Just a heads up, in case any one was following the link in Kal Maximus' instructions for setting it up... that link opens up a .exe that is for confirming what settings you have with Nvida graphics + the ability to set overclocking, not the profile Inspector. itself... just wanted to give a shout out on that.
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Old 06-30-21, 06:26 AM   #3580
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Originally Posted by Mad Mardigan View Post
Ahoy, for those that look to want to d/l Nvidia Profile Inspector, the correct location web wise for it, can be found here:

https://nvidiaprofileinspector.com/d...ile-inspector/

Just a heads up, in case any one was following the link in Kal Maximus' instructions for setting it up... that link opens up a .exe that is for confirming what settings you have with Nvida graphics + the ability to set overclocking, not the profile Inspector. itself... just wanted to give a shout out on that.
Hello everyone Team FoTrS
Mr. Mardigan
I opted for this link because this site is a mine of information now you would have rolled the page you would have seen this
Now for the software update from the install you will be asked no ... in which case you can always do it manually no ...!https://www.mediafire.com/file/eaqhc...ector.zip/file
good now I'm going to try the work of Kaleun Marco who seems very promising to me .. also follow the advice of Mr. P ... Beanie who tells us about specific handling in the gameplay ... well that's not all that Mr. Mardigan j I have a job

Last edited by Kal_Maximus_U669; 06-30-21 at 07:24 AM.
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Old 06-30-21, 07:30 AM   #3581
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Default upc

hey Kaleun Marco I just saw the file D: \ Sh4 \ Sh4_FOTRS \ Data \ UPCData \ UPCUnitsData
UnitParts6Sargo
I don't see the same things as you .. or maybe can't find ...
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Old 06-30-21, 07:37 AM   #3582
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey Kaleun Marco I just saw the file D: \ Sh4 \ Sh4_FOTRS \ Data \ UPCData \ UPCUnitsData
UnitParts6Sargo
I don't see the same things as you .. or maybe can't find ...
is this file in the backup? or in games
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Old 06-30-21, 07:50 AM   #3583
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey Kaleun Marco I just saw the file D: \ Sh4 \ Sh4_FOTRS \ Data \ UPCData \ UPCUnitsData
UnitParts6Sargo
I don't see the same things as you .. or maybe can't find ...
Quote:
Originally Posted by Kal_Maximus_U669 View Post
is this file in the backup? or in games
Quote:
Originally Posted by propbeanie View Post
... Edit: I think I found it KM... In the NSS_Sargo.upc file, under "UserPlayerUnit 1.Compartment 1.WeaponSlot 1" (Torpedo 5) you will find a line "IDLinkWeaponIntervalDefault1= NULL, 1944-02-28, TorpedoTube21inUS, Mk14Torpedo" and the line below it is "IDLinkWeaponIntervalDefault1= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" change that second line to "IDLinkWeaponIntervalDefault2= 1944-03-01, NULL, TorpedoTube21inUS, Mk18Torpedo" and do the same thing for WeaponSlot 2, which is Torpedo 6... You will probably have to populate your Save data with that also. That is a "new" phenomenon... That will be in the final release.
Quote:
Originally Posted by KaleunMarco View Post
... to fix the condition with the boat and not have restart the career, i had to edit the ActiveUserPlayerUnits.upc, Tubes 5 and 6 with the following, starting with the last line for Tube 5 and Tube 6 respectively:

IDLinkWeaponLoaded=TorpedoTube21inUS, Mk18Torpedo

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1.Weapon]
ID=TorpedoTube21inUS
NameDisplayable=21" Torpedo Tube
WeaponInterval=1900-01-01, 1999-12-31
WeaponSlotType=TorpedoTube
AmmoTypesAccepted=Mk14Torpedo,Mk16Torpedo,Mk18Torp edo,Mk23Torpedo,Mk27Torpedo,Mk10TorpedoFleetBoat
AmmoTypeLoaded=Mk18TorpUS
AmmoMagazineSize=1
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=0
ExternalLinkName3D=NULL
FunctionalType=WpTorpedoTube
Hitpoints=100.000000
EfficiencyHumanFactor=1.000000
EfficiencyMechanicFactor=1.000000
Efficiency=1.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.138991
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,5.89036



for Tube 6 change Weapon Slot 1 to Weapon Slot 2.

to be definitive, the "Weapon" paragraph needs to be added, it will not be present.
you can type it, or you can copy/paste the same Weapon Paragraph from Tube 7 and change the Weapon Slot Number.
...
So, if starting a new career, you need to edit the "Game \Data \Sumarines \NSS_Sargo \NSS_Sargo.upc" file. If you have a currently active career, then you'll need to edit the Save folder data, generally "C:\Users \UserName \Documents \SH4..." and down into the newest numbered "SaveGames" folder for "ActiveUserPlayerUnits.upc". Of course, you should be back in base in the Captain's Office to do that... A new career will have to populate the re-loads. I'm not certain what KaleunMarco found after his Save folder edits in that regard.
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Old 06-30-21, 07:52 AM   #3584
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Quote:
Originally Posted by propbeanie View Post
So, if starting a new career, you need to edit the "Game \Data \Sumarines \NSS_Sargo \NSS_Sargo.upc" file. If you have a currently active career, then you'll need to edit the Save folder data, generally "C:\Users \UserName \Documents \SH4..." and down into the newest numbered "SaveGames" folder. Of course, you should be back in base in the Captain's Office to do that... A new career will have to populate the re-loads. I'm not certain what KaleunMarco found after his Save folder edits in that regard.
Yes just understood at the same time of course that it is in the backup what con that I am
what do you want I do not yet have the amplitude of veterans like you ... I am learning ..
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Old 06-30-21, 07:57 AM   #3585
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- but for me, one hit on the brickwall is usually sufficient... - of course, my head is a pinch on the soft side...
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