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06-29-21, 04:32 PM | #3571 |
Sea Lord
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Hey beanie, I confirm what Kaleun Marco says, it's the same for me, strictly the same go to more
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06-29-21, 04:44 PM | #3572 | ||
CTD - it's not just a job
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06-29-21, 05:05 PM | #3573 | |
Admiral
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reporting in.. Was able to set up as KM did (& apparently, you were in the interim.. ) & indeed was able to see the same end results... BUT... you beat Me to the buzzer on it... though, all good. Glad you were able to find it, figure out what went haywire & what to do to correct that from happening. M. M.
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06-29-21, 05:24 PM | #3574 | |
Silent Hunter
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we are back in port after a very successful patrol and i was about to post the screen shots of the before, during, and after torpedo room...... i think i will anyway. this is the starting condition as well as the RTB condition this is what i saw while we were out on patrol...after i had the two oddballs move out of Tubes 5 & 6. and, lastly, this is what i saw when i performed a replenish just prior to docking and ending the mission.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-29-21, 06:01 PM | #3575 |
Sea Lord
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sleeping
I am going to bed .. because this will happen if I don't get enough sleep !! see you tomorrow the Lions
Depart Brisbane middle 1944 class Sargo after reloading at the start of the patrol after control 2 German torpedoes appeared in reserve slot 5 & 6 Last edited by Kal_Maximus_U669; 06-29-21 at 06:16 PM. |
06-29-21, 06:06 PM | #3576 | |
Silent Hunter
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to fix the condition with the boat and not have restart the career, i had to edit the ActiveUserPlayerUnits.upc, Tubes 5 and 6 with the following, starting with the last line for Tube 5 and Tube 6 respectively: IDLinkWeaponLoaded=TorpedoTube21inUS, Mk18Torpedo [UserPlayerUnit 1.Compartment 1.WeaponSlot 1.Weapon] ID=TorpedoTube21inUS NameDisplayable=21" Torpedo Tube WeaponInterval=1900-01-01, 1999-12-31 WeaponSlotType=TorpedoTube AmmoTypesAccepted=Mk14Torpedo,Mk16Torpedo,Mk18Torp edo,Mk23Torpedo,Mk27Torpedo,Mk10TorpedoFleetBoat AmmoTypeLoaded=Mk18TorpUS AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=0 ExternalLinkName3D=NULL FunctionalType=WpTorpedoTube Hitpoints=100.000000 EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=1.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.138991 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,5.89036 for Tube 6 change Weapon Slot 1 to Weapon Slot 2. to be definitive, the "Weapon" paragraph needs to be added, it will not be present. you can type it, or you can copy/paste the same Weapon Paragraph from Tube 7 and change the Weapon Slot Number. thank you, PB!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-29-21, 06:21 PM | #3577 | |
Sea Lord
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06-29-21, 06:32 PM | #3578 |
CTD - it's not just a job
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If you have already started a career with a Sargo, but are starting a new career, you can do that in just the NSS_Sargo.upc file, but you will have to populate the "bunker" on the submarine with "re-fills"...
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06-29-21, 08:33 PM | #3579 |
Admiral
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Re: Nvidia profile inspector - d/l locality...
Ahoy, for those that look to want to d/l Nvidia Profile Inspector, the correct location web wise for it, can be found here:
https://nvidiaprofileinspector.com/d...ile-inspector/ Just a heads up, in case any one was following the link in Kal Maximus' instructions for setting it up... that link opens up a .exe that is for confirming what settings you have with Nvida graphics + the ability to set overclocking, not the profile Inspector. itself... just wanted to give a shout out on that.
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06-30-21, 06:26 AM | #3580 | |
Sea Lord
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Mr. Mardigan I opted for this link because this site is a mine of information now you would have rolled the page you would have seen this Now for the software update from the install you will be asked no ... in which case you can always do it manually no ...!https://www.mediafire.com/file/eaqhc...ector.zip/file good now I'm going to try the work of Kaleun Marco who seems very promising to me .. also follow the advice of Mr. P ... Beanie who tells us about specific handling in the gameplay ... well that's not all that Mr. Mardigan j I have a job Last edited by Kal_Maximus_U669; 06-30-21 at 07:24 AM. |
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06-30-21, 07:30 AM | #3581 |
Sea Lord
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upc
hey Kaleun Marco I just saw the file D: \ Sh4 \ Sh4_FOTRS \ Data \ UPCData \ UPCUnitsData
UnitParts6Sargo I don't see the same things as you .. or maybe can't find ... |
06-30-21, 07:37 AM | #3582 |
Sea Lord
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06-30-21, 07:50 AM | #3583 | |||
CTD - it's not just a job
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06-30-21, 07:52 AM | #3584 | |
Sea Lord
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what do you want I do not yet have the amplitude of veterans like you ... I am learning .. |
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06-30-21, 07:57 AM | #3585 |
CTD - it's not just a job
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- but for me, one hit on the brickwall is usually sufficient... - of course, my head is a pinch on the soft side...
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