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Old 07-04-08, 12:48 PM   #331
bigboywooly
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My mistake
Didnt realise it wasnt released Lurker
Accept my apologies
Didnt read the whole thread and just followed the link from V200

PM tells you how to secure your FF files
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Old 07-04-08, 11:45 PM   #332
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Operation Monsun v301 is up.

Readme and download link is in the first post
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Old 07-05-08, 06:30 AM   #333
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Dazzling!
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Old 07-05-08, 06:46 AM   #334
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Quote:
Originally Posted by cgjimeneza
Lurker.. you get a bit more time for beta testing:

After I finish Hitlers Uboat war vol I, I have just ordered two books about Dick O`kane and the Tang from amazon.

Hope to get v300 before I ran out of books :rotfl:

Now I will use Uboat`s war as intel reference instead of killing time material
downloading as we speak

see you in the western approaches.
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Old 07-05-08, 08:50 AM   #335
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Default latvia???

are we at war with Latvia???? where the kaput is Latvia??? quick, get my Atlas...

and my flag recognition book... honest, I have NEVER, and I mean never seen that flag before, I almost tought that ship had a diver in the water... It was the closest I came to recognizing that flag...

Im going now to the farmers market, can anyone confirm the Reich is at war with Latvia and not just Poland right now? :hmm:
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Old 07-05-08, 09:33 AM   #336
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Quote:
Originally Posted by cgjimeneza
are we at war with Latvia???? where the kaput is Latvia??? quick, get my Atlas...

and my flag recognition book... honest, I have NEVER, and I mean never seen that flag before, I almost tought that ship had a diver in the water... It was the closest I came to recognizing that flag...

Im going now to the farmers market, can anyone confirm the Reich is at war with Latvia and not just Poland right now? :hmm:
This is from the readme on the first post

5.One of the problems with “stock” SH4 is the way it threats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM v301. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normal neutral ships will remain unharmed. Also from view of the records Uboat captains sink supposed “neutrals” during their early combat patrols



Here some examples of "netural" ships that were sunk during the early stages of the war

http://www.uboat.net/boats/successes/u9.html


Note the "Everene" sunk 25 Jan 1940

http://www.uboat.net/boats/successes/u19.html


They even sunk ships from their own allies, note the "Maria Rosa" & "Mirella"

http://www.uboat.net/boats/successes/u20.html

Last edited by lurker_hlb3; 07-05-08 at 09:47 AM.
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Old 07-05-08, 11:17 AM   #337
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A bit of feedback here (Running clean install of 1.5 + OM 3.01, nothing else:

Models (Bugs?):

-Type IIC, IID and VIIB have no visible conning tower in museum. It works however in the campaign, so no big deal.

-Königsberg has misaligned stern turret

-Type XXIII is a beauty, however: 1) no bow wake, 2) one of the watchcrew in the bdrige interferes with an antenna

-Romanian DD shows black skin (untextured?)

Models (Suggestions)

-Type XXIII is too large for my taste. I would suggest to use the Type II interior with the Type XVIII gauges graphics, to make it look more modern.

Campaign/gameplay (Bugs?):

-Sailed from Stavanger to Scapa Flow surfaced and wasn't attacked a single time by aircraft TC no bigger than 2048x used, normally 512x

-Minor typo error in starting bases menu: It reads ConstanTa and not ConstanZa

Campaign gameplay (Suggestions):

-Since you have already created the british coastal traffic for 1945 you could consider adding the Type VIIC/41 from Tommy for Bergen based "Inshore campaign" in british waters

Other than that, a magnific work as usual
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Old 07-05-08, 11:36 AM   #338
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Oh, and I forgot: How can I toggle the snorkel? Shall I add a key combo in the 1024_menu.ini or does OM add one already?
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Old 07-05-08, 11:38 AM   #339
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Quote:
-Type IIC, IID and VIIB have no visible conning tower in museum. It works however in the campaign, so no big deal.
Known problem, currently unable to correct

Quote:
-Königsberg has misaligned stern turret
As designed

http://www.warshipsww2.eu/lode.php?l...=2&idtrida=129

Quote:
-Type XXIII is a beauty, however: 1) no bow wake, 2) one of the watchcrew in the bdrige interferes with an antenna
Item 1 Had “alot” of problems with the shipwakes when bring the XXIII over from SH3. Currently I don’t have a fix for it.

Item 2 Known problem. Will attempt to fix at a later date.

Quote:
-Romanian DD shows black skin (untextured?)
Bug failed to add “texture” code to DD_Regele_Ferdinand.cfg in the Roster folder

Quote:
Sailed from Stavanger to Scapa Flow surfaced and wasn't attacked a single time by aircraft no bigger than 2048x used, normally 512x
Worked ok during testing

Quote:
Minor typo error in starting bases menu: It reads ConstanTa and not ConstanZa
Will correct

Quote:
Since you have already created the british coastal traffic for 1945 you could consider adding the Type VIIC/41 from Tommy for Bergen based "Inshore campaign" in british waters
V300 is currently about “coastal subs”. The Type VIIC/41 will be part of OM V400

Last edited by lurker_hlb3; 07-05-08 at 12:37 PM.
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Old 07-05-08, 11:51 AM   #340
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Quote:
Originally Posted by Hitman
Oh, and I forgot: How can I toggle the snorkel? Shall I add a key combo in the 1024_menu.ini or does OM add one already?
There are certain file I don't change because of mod compatibility. One of those files is command.cfg which control the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
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Old 07-05-08, 12:20 PM   #341
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Quote:
Quote:
-Königsberg has misaligned stern turret

As designed

http://www.warshipsww2.eu/lode.php?l...=2&idtrida=129


Quote:
V300 is currently about “coastal subs”. The Type VIIC/41 will be part of OM V400
Cheers great to know

I have now been getting airplane attacks when patrolling close to the coast, will see if they show upa also in the return voyage (If there's any :p )

Quote:
There are certain file I don't change because of mod compatibility. One of those files is command.cfg which control the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"
Many thanks
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Old 07-05-08, 03:47 PM   #342
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Default speed vs range

Hi.

I just finished my 1st patrol... got four duds and an unknown on two attacks...

question: is 2/3rd the most economical speed for a type II?

I went all the way from kiel to a point NW of Scapa flow and had to switch down from ahead standard to 2/3rds when I realized I woudnt make it back with the fuel remaining...

Will you keep 2/3 as the long distance "speed"?

everything looks just great... lucky me I didnt ran into Coastal Command... maybe they can learn to shoot subs in a short month
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Old 07-05-08, 04:01 PM   #343
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Psst Carlos,
I won't destroy Mikhayl's mention, but its devloper setted 8 knots as longe range speed in the *.sim file
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Old 07-05-08, 05:39 PM   #344
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Default 6 to 8 knots

mmmm will try both your recomendations.... those type II were really not meant for combat ops, just training and coastal work at the best... Eels (torps) are behaving quite historical, but Doenitz didnt have BuOrd to tackle with.

Anyone knows how to bring England closer to the continent, might save some liters of diesel?


gracias amigos... tengan un buen dia.

which means Thanks pals, have a great day!
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Old 07-06-08, 02:30 AM   #345
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impressive work !!!

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