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Old 04-10-10, 06:31 PM   #331
TheBeast
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I modified Hud3.dds from jimimadrids_Tools MOD to display correctly when used with Multiple UIs for SH5 with TDC MOD. The Emergency Surface button displays correctly now.

Question
I was browsing the 3D Models and noticed that the Radar Antenna and Radio Antenna are both extendaile like Periscope's but there are no GUI controls to Raise/Lower them. Is this even possible?
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Last edited by TheBeast; 04-11-10 at 07:52 AM. Reason: Added a Question
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Old 04-11-10, 06:17 PM   #332
Yoram777
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@TheDarkWraith

known problem with SH5 (not a mod problem)

When looking through the scope, the xo has the picture of the watch officer.

I made a little fix for this after a tip from reaper7.

XO TDC picture fix:
http://www.filefront.com/16096231/XO...ture%20fix.rar

If this is not fixed with the soon to be released patch 1.2, could you add this to your mod please?
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Old 04-12-10, 04:19 PM   #333
t0maz
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@TheDarkWraith

What about this? -> http://www.subsim.com/radioroom/showthread.php?t=166262

Many people waiting for that
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Old 04-12-10, 04:45 PM   #334
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Quote:
Originally Posted by t0maz View Post
@TheDarkWraith

What about this? -> http://www.subsim.com/radioroom/showthread.php?t=166262

Many people waiting for that
Yeah, my chin is still wet from drool from the above post/link when I read it a couple weeks ago.
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Old 04-12-10, 04:49 PM   #335
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That's really fine graphics work. However it looks more like a Fallout 3 interface and wouldn't match anything else in the UI, so a bit jarring for me.

Personally I'm looking forward to the 1.2 stuff DW had posted.
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Old 04-12-10, 04:51 PM   #336
McHub532
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Quote:
Originally Posted by kylania View Post
That's really fine graphics work. However it looks more like a Fallout 3 interface and wouldn't match anything else in the UI, so a bit jarring for me.

Personally I'm looking forward to the 1.2 stuff DW had posted.
Man I love Fallout 3 also.
Another piece of software that has a massive mod following because it came out from the company a pile of crap. I just deleted it from my system recently because I got tired of the CTD even after years now of updates trying to deal with it's issues.

But man.. I love that genre.
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Old 04-13-10, 08:39 AM   #337
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Progress

To me, this is one of the important SH5 MODs, if not the most important. I am scratching a hole in my skull anticipating progress update or update release information.
How are things progressing?
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Old 04-13-10, 07:11 PM   #338
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Quote:
Originally Posted by TheBeast View Post
I modified Hud3.dds from jimimadrids_Tools MOD to display correctly when used with Multiple UIs for SH5 with TDC MOD. The Emergency Surface button displays correctly now.
?
woot.. thanks.
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Old 04-14-10, 01:34 AM   #339
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TheDarkWraith,

Could I please gain some assistance from your kind and most hugely knowledgeable self. I have been amending some of your most excellent work for my own tastes but have run into a couple of problems.

I have reorganised the full TDC screen so that target data is on the right hand side and torpedo data/control is on the left.

There are a just a couple of things I havene't been able to work out and it is making me nuts.

Firstly: I would like to get working the water depth and periscope level that seems to still be there (please see next photo) rescale and put it in place of the SH5 periscope level.



I move this ....................................and it doesn't show up ????


Second minor change: at the dials I wish to add a "working" handle to the engine telegraph (I have added it, but it doesn't "scale" or "zoom" with the rest of the dial) it does work in that It is joined to the New val "hand"

Third point: I am trying to get different and distinct graphics for the dial toggles. I have created and placed the graphics but whenever I "move"/ change the location in the cropping I still only get the "valve type" below which is set for the "depth" toggle.



I have of course read all of karamazovnew tutorials and every thing else so far that I have been able to get my hands on in regard to the menu editor or just plain manual editing the pages.

I am not having much luck so I come seeking your much wisdom .
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Old 04-14-10, 07:48 AM   #340
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Quote:
Originally Posted by t0maz View Post
@TheDarkWraith

What about this? -> http://www.subsim.com/radioroom/showthread.php?t=166262

Many people waiting for that
He has sent me the files so I just need to add another UI style for it. Thinking about calling it SH3WWII
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Old 04-14-10, 07:55 AM   #341
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Great news!
Good to hear (see?) that
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Old 04-14-10, 08:10 AM   #342
TheDarkWraith
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Quote:
Originally Posted by Nauticalwolf View Post

1) I have reorganised the full TDC screen so that target data is on the right hand side and torpedo data/control is on the left.

2) Firstly: I would like to get working the water depth and periscope level that seems to still be there (please see next photo) rescale and put it in place of the SH5 periscope level.
I move this ....................................and it doesn't show up ????

3) Second minor change: at the dials I wish to add a "working" handle to the engine telegraph (I have added it, but it doesn't "scale" or "zoom" with the rest of the dial) it does work in that It is joined to the New val "hand"

4) Third point: I am trying to get different and distinct graphics for the dial toggles. I have created and placed the graphics but whenever I "move"/ change the location in the cropping I still only get the "valve type" below which is set for the "depth" toggle.

I am not having much luck so I come seeking your much wisdom .
1) did you ensure you didn't 'write' over the pattern running torpedo dials? They are located on the left side of the TDC but not visible. They were supposed to show up when you got pattern runners but there appears to be a game bug that prevents this. In lieu of this I've added a button that one can click to show these missing dials.

2) looked at it with menu editor and materials are valid and alphas aren't disabled so the c++ code must be turning it's visibility to 'off'. You could edit the associated .py file for this:

(this example is based off of the stock Page attack periscope.py):
Code:
def InitializeScript():
    Menu.PageActivated += Menu_PageActivated
    Menu.PageDeactivated += Menu_PageDeactivated
    Menu_PageActivated( Pageattackperiscope )
 
 
def Menu_PageActivated( page ):
    if page == Pageattackperiscope:
        Pageattackperiscope_Waterlevel.Visible = True
        for item in Pageattackperiscope_Waterlevel.Controls:
            item.Visible = True
 
def Menu_PageDeactivated( page ):
    if page == Pageattackperiscope:
        Pageattackperiscope_Waterlevel.Visible = False
        for item in Pageattackperiscope_Waterlevel.Controls:
            item.Visible = False
 
def UnloadScript():
    Menu.PageActivated -= Menu_PageActivated
    Menu.PageDeactivated -= Menu_PageDeactivated
that should show the old style water level when the page is activated.

3) and 4) need more pictures and/or information as I'm not quite sure what you're trying to do.
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Old 04-14-10, 08:24 AM   #343
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I modified Hud3.dds from jimimadrids_Tools MOD to display correctly when used with Multiple UIs for SH5 with TDC MOD. The Emergency Surface button displays correctly now.
thank you. I'll add this to the mod
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Old 04-14-10, 08:25 AM   #344
TheDarkWraith
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Quote:
Originally Posted by Yoram777 View Post
@TheDarkWraith

known problem with SH5 (not a mod problem)

When looking through the scope, the xo has the picture of the watch officer.

I made a little fix for this after a tip from reaper7.

XO TDC picture fix:
http://www.filefront.com/16096231/XO...ture%20fix.rar

If this is not fixed with the soon to be released patch 1.2, could you add this to your mod please?
downloaded and reviewing
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Old 04-14-10, 11:22 AM   #345
TheDarkWraith
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just finishing up with the Radioman



his new order's bar is as follows from left to right:
- report contacts
- send contact report
- send patrol report
- send weather report (game recognizes command but doesn't do anything - hopefully will be fixed by devs as it's also a valid command in the commands file)
- report nearest radio contact
- user radio (which in this screenshot is the radio box on the left above the mini-map)

added two new user options:

- MessageBoxStartsExpanded - when set to true your message box will start out expanded when the game starts
- TAIModeOnGameStart - you select how you want the mini-map to be when the game starts (minimized, TAI mode, or maximized)

fixed UI elements showing when you interact with crew in the SH3/4 UI modes. They now all disappear and re-appear when you're done conversing with the crew member.
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