SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-05-11, 01:00 PM | #3361 |
Bosun
Join Date: Apr 2005
Location: Vienna,Austria
Posts: 67
Downloads: 271
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hi!
news from mod??? I hope it is still worked on it, because I am more gigantic fan! Lupo! |
08-24-11, 07:16 AM | #3362 |
Bilge Rat
Join Date: Aug 2011
Posts: 1
Downloads: 14
Uploads: 0
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Good afternoon. Got a problem with TMO 2.2: crew on the deck don't goes inside while diving. Submarine on 100-meter depth with watchmen looknig forward through binoculars looks a bit surrealistic. Is it possible to solve this trouble? Thank you.
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08-24-11, 08:27 AM | #3363 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
Another solution that was suggested to me, that I've been using for a while without issue: Go to the control room, leave time compression on 1, and then alt-tab out.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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09-01-11, 01:39 AM | #3364 |
Nub
Join Date: Jan 2011
Posts: 2
Downloads: 40
Uploads: 0
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Hey guys, I am having the same problem with my crew staying out when submerged, please if there is a way to fix this let me know.
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09-01-11, 06:57 AM | #3365 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
Another solution that was suggested to me, that I've been using for a while without issue: Go to the control room, leave time compression on 1, and then alt-tab out.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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09-01-11, 11:07 AM | #3366 |
Swabbie
Join Date: Jul 2011
Posts: 6
Downloads: 30
Uploads: 0
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Free Camera in SH4 TMO Normal Game Setting
Hi,
I may have missed this in the manual, but I can't get TMO's Free Camera to work on the NORMAL game setting. I've tried F2, F12, and all the arrow keys--Nada. Is this an operator problem? Did I miss something? Is that camera turned off for difficulty reasons? lordish |
09-01-11, 11:19 AM | #3367 | |
Bosun
Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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Quote:
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09-01-11, 11:20 AM | #3368 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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I believe it is turned off by default. Go to the realism options and turn it on.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
09-02-11, 08:57 AM | #3369 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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Hi all, just updated to 2.2 and was wondering if anyone can tell me if the Convoy Routes for TMO 2.0 and Easier AI were compatible? I did not find any reference to them in the 2.2PDF
Last edited by Uboatman; 09-02-11 at 10:38 AM. Reason: PDF clarification |
09-04-11, 12:36 PM | #3370 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Ducimus?? Anyone??
I just returned to TMO to try it with the OTC mod and US radar from the beginning of the war. Are these mods still need with 2.2? I do not want to screw up the OTC mod.
FixedZeroBomb Load_RSRDC Fixed_CD_sonar_RSRDC IJN_Radar_Fix_for_TMO_2.1 TMO_Visuals_for_RSRDC Note, I have activated the OTC mod with realistic scopes and US radar from the beginning. The S boat does not have radar, at least my S boat doesn't. Also, it appears the OTC mod overrides the 3D TDC and Radar Range Unit, so you will have to give that mod up if you activate the OTC mod. Also, I activated Tokyyo's Revenge, which is part of OTC than you can choose to activate. It makes the game more difficult. TMO with either OTC or the 3D TDC and Radar Range Unit are excellent choices for map contacts disabled. The benefit of OTC is that is easier to use once you master the instructions. They are both teriffic mods, and are two entirely different ways to skin the cat, so to speak. The 3D TDC and Radar Range Unit has more steps to follow, but has the advantage of working in conditions of poor visibilty such as fog. I cannot recall if it works well in stormy conditions. If you activatre the OTC mod, cannot see the target due to poor weather conditions, it becomes useless. Last edited by I'm goin' down; 09-04-11 at 02:55 PM. |
09-05-11, 02:12 AM | #3371 | |
Stowaway
Posts: n/a
Downloads:
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Quote:
I am using "TMO_Visuals_for_RSRDC" Capn Scurvy is working on a TMO/RSRDC version of OTC mod. Until then, I have been succesfully using a versoin of SCAF with TMO2.2 and RSRDC. It removes the majority of issues that come from incorrect mast heights. It doesn't remove resolution issues but it's enough I hit almost all of my torpedos now. The version I use is http://www.subsim.com/radioroom/down...o=file&id=1959 |
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09-05-11, 04:18 AM | #3372 |
Grey Wolf
Join Date: Feb 2003
Posts: 753
Downloads: 110
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have to ask, whats TMO visuals?
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09-05-11, 10:44 AM | #3373 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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09-05-11, 01:07 PM | #3374 | |||
Admiral
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You should note that if you're using a "single mission", the mission date dictates what equipment is put on the boat. Whether you have the "Radar from Start" mod loaded or not. The ability to have radar at an earlier date only works when in a campaign, not during a single mission. Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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09-05-11, 02:55 PM | #3375 | ||
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Quote:
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Time to get back the three part series on UBoat that I recorded on the military channel. |
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