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Old 06-26-10, 05:45 PM   #3331
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
The 1st line in TheDarkWraithUserOptions.py for 3.1.0 reads:
# Edited by TheDarkWraith for NewUIs_TDC_3_0_5

I think that's what b3rnard0c meant, but I just ignored it...
oh yes, I forgot to update the timestamp header in that file. Good catch. All is good, no worries. It's the correct file for version 3.1.0 of the mod
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Old 06-26-10, 05:47 PM   #3332
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
...by pointing your mouse over a useable object (like the periscope) you always get your casual (Bernard) information about it (a little info text pop up in your view ). While ingame you can disable it using one of the buttons from the top options bar. There is also an option for disabeling this in the options file. If this is disabled in the options file, the info pop up is still active at game start.
I haven't been able to reproduce said problem. Can you give me some items that are exhibiting this behavior at game start?
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Old 06-26-10, 06:07 PM   #3333
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
Is there free software I can use/download to make a video? I'd be more than happy to make a video showing a torpedo attack using the mod but don't know what software to use/how to do it
I had filmed a "normal attack" I was going to put up as an example of how to do it. But during editing I realized I'd done some things wrong. Then I realized I did pretty much everything wrong.

I'll try to film something new using 3.1.0 once I figure out how to use it!
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Old 06-26-10, 06:22 PM   #3334
ustahl
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Default briklebritt dials version

There is a spelling error on briklebritt's rudder dial (dials.dds), showing manufacturer name "HAGENUG", being briklebritt's initial version of that mod.
Briklebritt made a corrected version of dials.dds shortly afterwards showing the correct manufacturer name as "HAGENUK".

I downloaded the correct (HAGENUK) version when it was still available standalone (seems to be discontinued), and now, each time the Multiple UIs mod is updated, I replace the typo dials.dds with the corrected one. And, at your rate of output, that's quite often.

TDW, could you pls use the correct dials.dds in future updates to spare me the extra file fiddling each time, and everybody else would get it right,too?

If you don't have/can get hold of the correct file version, you could get it from me.
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Old 06-26-10, 06:36 PM   #3335
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
There is a spelling error on briklebritt's rudder dial (dials.dds), showing manufacturer name "HAGENUG", being briklebritt's initial version of that mod.
Briklebritt made a corrected version of dials.dds shortly afterwards showing the correct manufacturer name as "HAGENUK".

I downloaded the correct (HAGENUK) version when it was still available standalone (seems to be discontinued), and now, each time the Multiple UIs mod is updated, I replace the typo dials.dds with the corrected one. And, at your rate of output, that's quite often.

TDW, could you pls use the correct dials.dds in future updates to spare me the extra file fiddling each time, and everybody else would get it right,too?

If you don't have/can get hold of the correct file version, you could get it from me.
if you send me a link or the update I'll update the mod

EDIT:

v3.1.1 includes the new Dials.dds with the fix.

Last edited by TheDarkWraith; 06-26-10 at 09:58 PM.
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Old 06-26-10, 07:00 PM   #3336
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Quote:
Originally Posted by kylania View Post
I had filmed a "normal attack" I was going to put up as an example of how to do it. But during editing I realized I'd done some things wrong. Then I realized I did pretty much everything wrong.

I'll try to film something new using 3.1.0 once I figure out how to use it!

Cheers..that would be great!
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Old 06-26-10, 08:34 PM   #3337
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Default Log book issue

Quote:
Originally Posted by TheDarkWraith View Post
so any major problems? I have one report of a crash via PM (a bad python error but not so sure I'm the cause of it). Work on the new version starts now with the items from post #2.
Not major, but I liked the idea of the log entries. I'm using the SH5 all option. The readme mentions add & edit buttons at bottom of page but I have no buttons.

I can highlight the log entries but that is it. Cannot change or write.

Ideas?
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Old 06-26-10, 08:37 PM   #3338
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Quote:
Originally Posted by furby View Post
would be great to watch a short utube vid of you showing just how to do what you just said
found some free video game recording software to use I recorded a video in mp4 format (1920 X 1200 resolution - .7z file size of 65Mb for 12 minutes and 36 seconds of video) of a submerged torp attack using v3.1.1. I found a bug in v3.1.0 that causes a python error if you access the nav map before accessing any of the scopes thus is why v3.1.1. I'll be releasing v3.1.1 here soon. The video is uploading now and I'll edit this post when it's ready for download The video shows how to use the new SH3 style speed estimator and the new red buttons on the speed and AOB TDC dials for 'preserving' those values across stadimeter calls.
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Old 06-26-10, 08:38 PM   #3339
TheDarkWraith
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Quote:
Originally Posted by raymond6751 View Post
Not major, but I liked the idea of the log entries. I'm using the SH5 all option. The readme mentions add & edit buttons at bottom of page but I have no buttons.

I can highlight the log entries but that is it. Cannot change or write.

Ideas?
what version of the mod are you using? Can you post a screenshot showing that you're trying to edit/add entries so I can possibly see what's going on?
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Old 06-26-10, 09:03 PM   #3340
TheDarkWraith
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ok my post #2 that lists upcoming features, bugs, etc. now also has a videos section. I've added the submerged torp attack video link there and I'll make more videos and they will be posted at post #2. Here's the link to post #2: http://www.subsim.com/radioroom/show...70&postcount=2

v3.1.1 uploading now.
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Old 06-26-10, 09:04 PM   #3341
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Just to be sure, I always have to manually set the speed right? Because on the dials it is always set to zero.

Sorry, n00b question...
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Old 06-26-10, 09:12 PM   #3342
TheDarkWraith
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Quote:
Originally Posted by Royale-Adio View Post
Just to be sure, I always have to manually set the speed right? Because on the dials it is always set to zero.

Sorry, n00b question...
yes, that is correct. I haven't found a way to set the TDC Speed dial via code yet so when the SH3 style speed estimator tells you the contacts speed in the messagebox put that value into the TDC speed dial. The video I made shows me doing this . Once I figure out how to change dials values via code it will open up a whole lot of opportunities

v3.1.1 released. This is a bugfix version for v3.1.0. See post #1 for details.

Last edited by TheDarkWraith; 06-26-10 at 09:57 PM.
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Old 06-27-10, 01:26 AM   #3343
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But will it be possible one day to reintegrate the full periscope interface as in sh3/sh4?
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Old 06-27-10, 02:44 AM   #3344
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Great work DarkWright!
Thank for mod update and video.

One question: is possible to automatic turn on the clock if I start to determinate target speed? (Of course, clock should be turned off when speed is determinated).
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Old 06-27-10, 03:52 AM   #3345
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Super DarkWright, Danke!
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