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Old 07-05-11, 01:41 AM   #3301
Bubblehead1980
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Quote:
Originally Posted by Ducimus View Post
Comments on update? Granted i haven't posted it on the front page of the thread yet.

Just FYI, In regards to the night being too dark.
If you find this not to your liking, before enabling The 2.2 update, go into it and delete the following file:
TMO_Update_20_to_22\Data\Env\EnvColors_Atl.dat

Then enable the update. That should brighten up your night time a little bit.
(what your really doing is reverting back to the same file that is included in TMO 2.0 since it is no longer being overwritten by the update)


At some point in the future I may be looking at enviormentals again. I started to delve into it the other day, but realized a small annoyance was snowballing into a larger project and i stopped working on it. Maybe later. These days i find my attention span on modding/fixing things is MUCH smaller then it used to be.

First......

I am impressed with your work as always Duci, great stuff.

Not sure how I feel about the flag though since subs didnt fly flags unless entering port etc. Also not a fan of the helmsman being posted in the control room again(always hated that in stock and was SO happy when you placed him in the conning tower a while back since vast majority of time, the wheelman was in the tower.

Last, i take hug FPS with 2.2 when all previous versions of TMO work fine.I suppose it has something to do with the new 3d TDC radar thing. Ill miss it and hate to miss out on some of the good stuff but suppose will have to for now.
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Old 07-05-11, 08:33 AM   #3302
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Quote:
Originally Posted by Bubblehead1980 View Post
First......

I am impressed with your work as always Duci, great stuff.

Not sure how I feel about the flag though since subs didnt fly flags unless entering port etc.
Yes i know. This is why you have the option to not fly one at all. (Just like you have the option to have conning tower insignia or none at all. Their nice to have as a player, but not always historically correct) Read the 2.2 PDF file for details.

Quote:
Also not a fan of the helmsman being posted in the control room again(always hated that in stock and was SO happy when you placed him in the conning tower a while back since vast majority of time, the wheelman was in the tower.

Last, i take hug FPS with 2.2 when all previous versions of TMO work fine.I suppose it has something to do with the new 3d TDC radar thing. Ill miss it and hate to miss out on some of the good stuff but suppose will have to for now.
FPS is the biggest reason why i moved the helmsman back into the control room. In hindsight, maybe i should have removed more out of the conning tower if the FPS is so huge. On my machine i have a FPS hit, but nothing too drastic. It comes down to asthetics vs functionality. The functionality of the radar ranging unit and TDC is pretty hard to pass up in my opinion.
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Old 07-05-11, 03:33 PM   #3303
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Quote:
Originally Posted by Ducimus View Post
Yes i know. This is why you have the option to not fly one at all. (Just like you have the option to have conning tower insignia or none at all. Their nice to have as a player, but not always historically correct) Read the 2.2 PDF file for details.



FPS is the biggest reason why i moved the helmsman back into the control room. In hindsight, maybe i should have removed more out of the conning tower if the FPS is so huge. On my machine i have a FPS hit, but nothing too drastic. It comes down to asthetics vs functionality. The functionality of the radar ranging unit and TDC is pretty hard to pass up in my opinion.

I get it, figured you put him back in the control room(kills immersion for me a little though) was something to do with that.I've never had trouble running TMO but the FPS hit with 2.2 when in conning tower makes it unplayable. Guess ill have to stick with 2.1 for now.Anyways, great work as always.
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Old 07-07-11, 12:20 PM   #3304
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Ok i updated the first post. If you like 2.2. Great. If not, you can roll back to version 2.1. If neither float your boat, there's always 2.0. Just keep in mind, that in my book, version 2.2 is the official version.

At any rate, Ive just uninstalled SH4. I needed the drive space. So... the mod is what it is for the foreseeable future. Have fun.
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Old 07-07-11, 03:52 PM   #3305
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My specs are rather low, AMD 3800, 2mgs ram and a 9800gt, didn't notice any frame problems in the sub anywhere.. You tried adjusting settings.
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Old 07-07-11, 07:00 PM   #3306
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I'm trying out 2.2 at the moment and am really liking it.

I get a small amount of lag in the conn, but nothing game breaking. And my computer ain't that great.

Thanks for the hard work Ducimus
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Old 07-07-11, 08:11 PM   #3307
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Is there a fix for this? I just watched a jap heavy cruiser go from stationary to 20 knots in 3 seconds to avoid my torpedoes. I know SAP exists for RFB but how about TMO. I love this mod but it was really disheartening to finally get past those highly aggressive escorts without getting sent to Davy Jones' locker, get in a perfect 90degree AOB firing position, then watch my juicy sitting duck take off like a top fuel dragster. Anybody have any ideas? Other than that 2.2 is a great mod, thanks Ducimus!
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Old 07-08-11, 12:43 PM   #3308
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Quote:
Originally Posted by Armistead View Post
My specs are rather low, AMD 3800, 2mgs ram and a 9800gt, didn't notice any frame problems in the sub anywhere.. You tried adjusting settings.

no i havent, what settings would i adjust? been too busy havent had a chance to play, been meaning to though.
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Old 07-08-11, 01:23 PM   #3309
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Quote:
Originally Posted by Stoli151 View Post
Is there a fix for this? I just watched a jap heavy cruiser go from stationary to 20 knots in 3 seconds to avoid my torpedoes. I know SAP exists for RFB but how about TMO. I love this mod but it was really disheartening to finally get past those highly aggressive escorts without getting sent to Davy Jones' locker, get in a perfect 90degree AOB firing position, then watch my juicy sitting duck take off like a top fuel dragster. Anybody have any ideas? Other than that 2.2 is a great mod, thanks Ducimus!
Heh, I had the same happen to me the other day. Even from 500-600 yards those cruisers accelerated fast enough to zip by my torpedoes. That was the only time I've ever reloaded a save, there was just no way I was going to let those buggers cheat me like that...
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Old 07-08-11, 02:26 PM   #3310
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How I avoid dds in TMO? Very simple. Submerge to max depth and below the thermal layer. (If I cannot get below the thermal level because of the ocean depth, I pull out of the attack.) Wait until the convoy or TF passes by. Surface. Hope a straggler has fallen behind...WAY BEHIND. Then attack. No problemo!

After four years I have never been sunk by a dd. Come to think of it, I have never managed an attack either....

Last edited by I'm goin' down; 07-09-11 at 11:28 PM.
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Old 07-08-11, 02:34 PM   #3311
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Quote:
Originally Posted by I'm goin' down View Post
How I avoid dds in TMO? Very simple. Submerge to max depth and below the thermal layer. (If I cannot get below the thermal level because of the ocean depth, I pull out of the attack.) Wait until the convoy of TF passes by. Surface. Hope a straggler has fallen behind...WAY BEHIND. Then attack. No problemo!

After four years I have never been sunk by a dd. Come to think of it, I have never managed an attack either....
Never managed an attack eithe, we believe that...

Maybe you need a WW1 sub game..
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Old 07-08-11, 02:41 PM   #3312
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Originally Posted by Bubblehead1980 View Post
no i havent, what settings would i adjust? been too busy havent had a chance to play, been meaning to though.

I use nHancer and the settings shown in the thread in the other forum. It's a sticky up top.
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Old 07-09-11, 01:31 AM   #3313
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Quote:
Originally Posted by I'm goin' down View Post
How I avoid dds in TMO? Very simple. Submerge to max depth and below the thermal layer. (If I cannot get below the thermal level because of the ocean depth, I pull out of the attack.) Wait until the convoy of TF passes by. Surface. Hope a straggler has fallen behind...WAY BEHIND. Then attack. No problemo!

After four years I have never been sunk by a dd. Come to think of it, I have never managed an attack either....
In other words, you are following proper, pre-war, USN submarine attack doctrine.
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Old 07-09-11, 09:03 AM   #3314
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Quote:
Originally Posted by I'm goin' down View Post
How I avoid dds in TMO? Very simple. Submerge to max depth and below the thermal layer. (If I cannot get below the thermal level because of the ocean depth, I pull out of the attack.) Wait until the convoy of TF passes by. Surface. Hope a straggler has fallen behind...WAY BEHIND. Then attack. No problemo!

After four years I have never been sunk by a dd. Come to think of it, I have never managed an attack either....
Mush Morton and Dick O´Kane damn you, mate. That is the old sub attack doctrine, and the oldie sub attack way in SH1...

Regards.

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Old 07-09-11, 11:00 PM   #3315
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Hi!

I am getting a problem with TMO v21.

The crew for deck gun and AAA are not shooting neither realoading their weapons. The only way I can manage the guns for work is using them I by myself, and they only reaload while I am using them.

Can this issue be fixed?

Thank you!

Regards.

Edit: I didn't realized that .22 were release, but I updated to it and the problem persist.

SOLVED: It was my fault, I forgot to recruit gunners

Last edited by Lonelywolfmother; 07-10-11 at 12:20 AM.
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