SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-25-22, 05:17 AM | #316 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ... As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
12-25-22, 10:20 AM | #317 | |
Silent Hunter
|
Quote:
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
12-28-22, 04:38 AM | #318 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
... but doesn't make manual targeting any easier
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
12-29-22, 08:39 AM | #319 |
Mate
Join Date: Oct 2012
Posts: 53
Downloads: 137
Uploads: 0
|
Love the mod and the full interiors ^^
Awesome stuff thank you for releasing the english version! |
12-31-22, 04:12 PM | #320 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
|
Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!
__________________
The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
12-31-22, 05:25 PM | #321 |
Gefallen Engel U-666
|
Welcome back!
bratwurstdimsum!...after a 4-year 'silent run!'
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-31-22, 07:12 PM | #322 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
|
Haha yes - lets just say after SH online came out, Silent Hunter and I "went on a break".
__________________
The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
01-02-23, 04:02 AM | #323 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
So, after a coupe de grace on a Granville steamer - 2 AtoFat duds by the way - headed south. 4h later, was attacked by a single Sunderland (no damages) ... stayed submerged for about 1h. Just before surfacing, spotted 2 Sunderlands in the B-Periscope on opposite course but right over the boat (no attack). Waited until they were out ouf sight and surfaced. After surfacing went to Bridge View (F4) => CTD! Seem to think that I had that before but can't really put my finger on it ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
01-02-23, 05:00 PM | #324 |
CTD - it's not just a job
|
No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome.
|
01-03-23, 03:43 AM | #325 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
Hi, - I always have the sound guy check sonar before going to periscope depth (not manually with hotkey "H", though). - No damage from the Sunderlands, as they didn't attack. - The torpedo hit the ship, i.e., didn't under-run. Didn't observe a "dud" sound, though. - Yes, I have a Metox Receiver and a FuMO29 Radar installed. Just came across a couple of destroyers in DG90 ... let's see what it is ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
01-03-23, 12:10 PM | #326 | |
Sea Lord
|
Quote:
|
|
01-04-23, 04:26 AM | #327 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m. I got out of there, as attack conditions were less than ideal: daylight, high wind and sea. No CTD, though
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
01-06-23, 10:39 AM | #328 |
CTD - it's not just a job
|
I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
|
01-06-23, 10:49 AM | #329 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
Quote:
That is quite interesting that you mention the Video recording. I have done that during DC attack but never paid attention to the FPS value. That could very well be a reason for CTDs ... will pay attention to that next time ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
|
01-06-23, 05:41 PM | #330 | |
Silent Hunter
|
Quote:
so, i am giving it a test run. my setup is 1920xwhatever and 60hz. when i turn on the FPS indicator, it is running at 120+ fps. i have never messed with these things....just ran with defaults. should i be paying more attention to tweaking the FPS via the graphics driver (Nvidia, what else?) or should i just let sleeping dogs lie?
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
Tags |
ksd ii, u-boat |
|
|