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04-30-13, 10:20 AM | #316 |
Ocean Warrior
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I'm serious.. it works..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-30-13, 10:31 AM | #317 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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04-30-13, 10:34 AM | #318 |
Ocean Warrior
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Then we need - the boat face to North and hat face to West
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-30-13, 10:44 AM | #319 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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04-30-13, 10:46 AM | #320 |
Ocean Warrior
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Yeah, right.. it slipped from my mind..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
04-30-13, 10:52 AM | #321 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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04-30-13, 07:34 PM | #322 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
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Quote:
I didn't try the fog but gave the sea parameters a try, sea type 2-5 looked really good imo. Especially 4 and 5, the sea type 0 and 1 had a little to much SeaSpeed for my taste, I changed them to these settings and now your sea parameters is my new waves mod. Settings changed by me: [SeaType 0] SeaSpeed=0.950000 [SeaType 1] SeaSpeed=0.800000 The rest of them I left the same as they looked really good. Give my settings a try for those two if like and let me know what you think. You can do a historical mission and choose the wind speed you want if using TDW UI. |
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04-30-13, 07:42 PM | #323 |
Navy Seal
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Glad you liked it, 7thSeal
Will give a try at your values tomorrow
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05-02-13, 10:13 AM | #324 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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This is a very small detail but I've noticed that with Dynamic Environment the moon phases are backwards even though the textures are much better.
Correct moon.dds, which gives the right phases based on day/year/location: DynEnv moon.dds: Maybe a photoshop image flip or something will fix it! |
05-02-13, 11:54 AM | #325 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Actual moon phases should follow this diagram (counterclockwise): If you assist me, getting moon phases right shouldn't be too hard, either by flipping texture's single frames, or by moving them around |
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05-02-13, 12:23 PM | #326 |
Ocean Warrior
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I noticed that in v2.9 the moon size become less than it was in v2.1, isn't it?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-02-13, 12:52 PM | #327 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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moon texture's size is 1024 x 1024 pixels for both v2.1 and v2.9, bu the Low Resolution Patch features an halved texture (bringing it back to stock size). Nonetheless, texture's size should affect the size of the moon as seen in game, but its relution
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05-02-13, 01:08 PM | #328 | |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
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Quote:
I've used this site: http://www.moonconnection.com/moon_p...calendar.phtml to compare moon phases in SH5 and this is what I got: North hemisphere, 2 Jan 1940: Default shows third quarter, DynEnv shows first quarter. According to the above site the phase should be third quarter (left half appears lighted). South hemisphere, same date, same long. about same time Default shows first quarter, DynEnv shows third quarter. According to the above site the phase should be first quarter(right half appears lighted). I'm no astronomer just got interested in learning more about celestial navigation and noticed this. Now I'm not sure but I also noticed that Sh5 seems to rotate the moon from when it rises until when it sets. So it will show different phases through the night, in which case the moon phases are messed up anyway! But I still need to verify this, I might be wrong here. I also didn't test on other dates or phases either. Like I said it's just a small detail, not many people will ever notice it. |
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05-02-13, 01:32 PM | #329 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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Quote:
http://www.dacre.net/moon/moonframe.html ...but results are pretty much the same indeed Quote:
Quote:
Anyway, if it is a detail that can be fixed, wny not to do it? |
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05-02-13, 02:04 PM | #330 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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I'll do some testing and let you know.
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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