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Old 04-30-13, 10:20 AM   #316
volodya61
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Originally Posted by gap View Post
...and don't forget that the boat must face North
I'm serious.. it works..
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 04-30-13, 10:31 AM   #317
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Originally Posted by volodya61 View Post
I'm serious.. it works..
yep I am aware of it.

I was just being sarcastic on the hidious practices that we are forced to, in order to face the (even more hidious) weather coded by Ubisoft
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Old 04-30-13, 10:34 AM   #318
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I was just being sarcastic on the hidious practices that we are forced to, in order to face the (even more hidious) weather coded by Ubisoft
Then we need - the boat face to North and hat face to West
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Old 04-30-13, 10:44 AM   #319
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Then we need - the boat face to North and hat face to West
Don't forget the right fist waving alternatively in the two directions of Bucharest and Montreuil
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Old 04-30-13, 10:46 AM   #320
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Don't forget the right fist waving alternatively in the two directions of Bucharest and Montreuil
Yeah, right.. it slipped from my mind..
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Old 04-30-13, 10:52 AM   #321
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Originally Posted by volodya61 View Post
Yeah, right.. it slipped from my mind..
African Voodoo never fails
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Old 04-30-13, 07:34 PM   #322
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Originally Posted by Fifi View Post
For whoever want to try my new sea parameters and fog distances, here it is:
http://www.mediafire.com/?isigyo9ma9mgvty

I didn't try the fog but gave the sea parameters a try, sea type 2-5 looked really good imo. Especially 4 and 5, the sea type 0 and 1 had a little to much SeaSpeed for my taste, I changed them to these settings and now your sea parameters is my new waves mod.

Settings changed by me:

[SeaType 0]
SeaSpeed=0.950000


[SeaType 1]
SeaSpeed=0.800000


The rest of them I left the same as they looked really good. Give my settings a try for those two if like and let me know what you think. You can do a historical mission and choose the wind speed you want if using TDW UI.
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Old 04-30-13, 07:42 PM   #323
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Glad you liked it, 7thSeal
Will give a try at your values tomorrow
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Old 05-02-13, 10:13 AM   #324
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This is a very small detail but I've noticed that with Dynamic Environment the moon phases are backwards even though the textures are much better.

Correct moon.dds, which gives the right phases based on day/year/location:


DynEnv moon.dds:


Maybe a photoshop image flip or something will fix it!
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Old 05-02-13, 11:54 AM   #325
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This is a very small detail but I've noticed that with Dynamic Environment the moon phases are backwards even though the textures are much better.
Are you 100% sure about it? So far I was sure that it was exactly the opposite (stock texture wrong), but honestly I dindn't pay too much attenction to this aspect

Actual moon phases should follow this diagram (counterclockwise):



Quote:
Originally Posted by SkyBaron View Post
Maybe a photoshop image flip or something will fix it!
If you assist me, getting moon phases right shouldn't be too hard, either by flipping texture's single frames, or by moving them around
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Old 05-02-13, 12:23 PM   #326
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I noticed that in v2.9 the moon size become less than it was in v2.1, isn't it?
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Old 05-02-13, 12:52 PM   #327
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Originally Posted by volodya61 View Post
I noticed that in v2.9 the moon size become less than it was in v2.1, isn't it?
moon texture's size is 1024 x 1024 pixels for both v2.1 and v2.9, bu the Low Resolution Patch features an halved texture (bringing it back to stock size). Nonetheless, texture's size should affect the size of the moon as seen in game, but its relution
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Old 05-02-13, 01:08 PM   #328
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Quote:
Originally Posted by gap View Post
Are you 100% sure about it? So far I was sure that it was exactly the opposite (stock texture wrong), but honestly I dindn't pay too much attenction to this aspect

Actual moon phases should follow this diagram (counterclockwise):

If you assist me, getting moon phases right shouldn't be too hard, either by flipping texture's single frames, or by moving them around
Hi gap,

I've used this site:

http://www.moonconnection.com/moon_p...calendar.phtml

to compare moon phases in SH5 and this is what I got:

North hemisphere, 2 Jan 1940:
Default shows third quarter, DynEnv shows first quarter.
According to the above site the phase should be third quarter (left half appears lighted).




South hemisphere, same date, same long. about same time
Default shows first quarter, DynEnv shows third quarter.
According to the above site the phase should be first quarter(right half appears lighted).



I'm no astronomer just got interested in learning more about celestial navigation and noticed this.

Now I'm not sure but I also noticed that Sh5 seems to rotate the moon from when it rises until when it sets. So it will show different phases through the night, in which case the moon phases are messed up anyway! But I still need to verify this, I might be wrong here.

I also didn't test on other dates or phases either. Like I said it's just a small detail, not many people will ever notice it.
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Old 05-02-13, 01:32 PM   #329
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Quote:
Originally Posted by SkyBaron View Post
I use this one:
http://www.dacre.net/moon/moonframe.html


...but results are pretty much the same indeed

Quote:
Originally Posted by SkyBaron View Post
North hemisphere, 2 Jan 1940:
Default shows third quarter, DynEnv shows first quarter.
According to the above site the phase should be third quarter (left half appears lighted).

...

South hemisphere, same date, same long. about same time
Default shows first quarter, DynEnv shows third quarter.
According to the above site the phase should be first quarter(right half appears lighted).

...

Now I'm not sure but I also noticed that Sh5 seems to rotate the moon from when it rises until when it sets. So it will show different phases through the night, in which case the moon phases are messed up anyway! But I still need to verify this, I might be wrong here.
Can you make it sure, please? If in-game moon phases are systematically wrong, (waxing/waning moon inverted, or moon cycle shifted by a costant days offset) there is a chance to fix them by simply changing their position within the texture.

Quote:
Originally Posted by SkyBaron View Post
I also didn't test on other dates or phases either. Like I said it's just a small detail, not many people will ever notice it.
SH5 players tend to be picky.
Anyway, if it is a detail that can be fixed, wny not to do it?
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Old 05-02-13, 02:04 PM   #330
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Quote:
Originally Posted by gap View Post
Can you make it sure, please? If in-game moon phases are systematically wrong, (waxing/waning moon inverted, or moon cycle shifted by a costant days offset) there is a chance to fix them by simply changing their position within the texture.
I'll do some testing and let you know.
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